powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Apr 17, 2015 9:52:37 GMT -8
Now, I'm seriously. Making a Battlez CL. I tried some Red Pyramidz with TileTrigger logicz on them, everything worked correctly (no problemz with Switchez). But, If I removed these logicz from top of these Pyramidz, they still were going up/down when stepping on the Red Switch!!! I placed a solid Pyramid Tile #302, and no errorz, no problemz... But if placing RP Tilez here again, they still work without any logicz on them... So, deleted all TileSecretTrigger (TileTriggerSwitch... these errorz... ) logicz from top of RSz, placed new onez... No effect. RPz are making me an Italian strike (too much work )! Fortunately, it can't work on Green Switchez/Pyramidz. Deleted logic from top of GPz, no more going up or down from them. They're good. Ya, and RED Pyramidz are bad, from evil... Maybe it'z related with the global work of RSz on all the RPz on all the CL? Is there some way to fix it?
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Zu
Retired Staff
Posts: 752
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Post by Zu on Apr 17, 2015 10:24:59 GMT -8
This is a special feature of the RED pyramidz. When you press a red switch, every single red pyramid on the ENTIRE level will react to it, regardless of whether they have a TileTrigger logic or not.
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