Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 1, 2015 13:21:57 GMT -8
In my beta battlez level,i modified team numbers.But it coming randomly.Example Player 1 is on top of the left.But when i open my level I am on top of the Rightç
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Zu
Retired Staff
Posts: 752
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Post by Zu on May 1, 2015 13:50:30 GMT -8
Battlez levels just are like this. Every time each team is randomly assigned to a randomly chosen fortress. This cannot be changed I'm afraid.
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Deleted
Deleted Member
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Post by Deleted on May 2, 2015 0:02:36 GMT -8
But i can't see my brickz.Is it normal ?
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 2, 2015 0:07:26 GMT -8
Just click here! Also, I have a question: is there any way to place the teamz in some placez, (no randomness), like in the Training Battlez Map?
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Deleted
Deleted Member
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Post by Deleted on May 2, 2015 0:18:56 GMT -8
Thanks.I am an amateur.
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Zu
Retired Staff
Posts: 752
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Post by Zu on May 2, 2015 1:21:24 GMT -8
Also, I have a question: is there any way to place the teamz in some placez, (no randomness), like in the Training Battlez Map? I've been wondering about this myself, and after taking a close look at the training Battlez map, I come to the conclusion that it must have been specifically hard-coded into the game that this specific map puts each team in specific fortresses. This theory is supported by the fact that if you copy the map into the Custom folder and attempt to load it, without making any changes to it, then the teams ARE going to be randomly placed (I just tested that). Kinda weird that they didn't simply create some reusable value for it...
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Deleted
Deleted Member
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Post by Deleted on May 2, 2015 1:25:39 GMT -8
Actually,i asked for this.I opened training map,and every teams in non-random places (I cant tell you correctly,sorry.).And in my map,teams are in random places.
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Zu
Retired Staff
Posts: 752
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Post by Zu on May 2, 2015 1:30:52 GMT -8
That's what I'm saying. This one map will have them in non-random places, probably because the developers programmed it so that this happens ONLY in that map.
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