I will attempt to validate this one later today (or tomorrow), but if there is someone else (besides BattlezM) who can test it and supply a "PERFECT!" screen grab ... have at it! I'm sure a PM to BattlezM will be rewarded with a link to download the puzzle. And any such "PERFECT!" proof will result in quicker distribution.
I'm working on playing through it, been a bit busy lately but I'll probably get to play some more of it today.
Since the 'death' of my Vista laptop, I have not been able to successfully play any Gruntz puzzle. With the experience I have had so far with this (now) Windows 10 laptop, I doubt I could play a 32X24 tile puzzle, much less a 120X120 tile puzzle.
In fact, every puzzle listed in this Board I consider to be fair game for any worthy Gruntzer to BETA test!
I am not sure whether I have sent it to you before, I likely did not.
I just returned home from my annual physical, and found your reply ... and have captured the image to my hard drive. I will upload it to the web host, update the announcement thread, and then return here to replace the link to your image.
I can currently confirm that a "PERFECT" is likely not possible at the moment, since one of the critical things I wanted to change was a GP that was left untriggered in one of the final mazes, which barred access to a coin. Other than that I wanted to move a RW to prevent potential timing errors with the RP/GP areas.
Has there been a change to the map, correcting the problems noted above? The fact that it has been played to the end (at all!) tells me that it should be distributed to the Gruntzer community. But a "PERFECT!" Statz page image would be best. My date on this is from 2007, so it is sad that it was never released.
I plan to go into this one with the Gruntz Level Editor to try to find the missing logic BattlezM mentioned for Green Pyramid(z). It may be a while before he can give any approval to any changes made, though.
Since I failed with "Switch Out", but learned a new work-around for a frequent problem in Gruntz in my computer environment, I thought I would see if I could make any sort of headway on this one. It certainly has been in BETA long enough.
When I picked up a Toy in order to be able to dig up the Mound it was on, the game locked up (the way that even Task Manager could not gain control of the computer), so it appears that I have no chance of being able to do anything to allow this one to be truly distributed. Whether a change has been made to allow the last two Coins to be acquired or not, I have no clue whether that ever happened.
But since the WWD has been downloadable for some time as-is, perhaps it should just be moved into either "Honey, I Shrunk The Gruntz" or the "Frustrating" Board, to clear it out of the BETA Board.
Three months after the previous post, and no update on whether there is a newer version available, and no one has reported successful completion of the puzzle, (dis)proving whether a "PERFECT!" score is possible. Perhaps when I receive my XP laptop, I may try it out again, but two and a half hours of game timer solving time is rather daunting, with all of the other demands upon my time.
My wife's birthday is September 11th ( ) and I doubt I will have such free time before that day is done. SO I declare this puzzle as "fair game" for anyone to play ... but will not move it into the "Honey, I Shrunk The Gruntz" Board until someone manages to take the warpstone piece to the King with a Statz Page image to prove the results.
I can confirm that the version of the map currently available for download is not perfectable. I contacted BattlezM, we applied several changes to it and the new edition's verification followed soon after.
In addition to fixing previously unreachable coins, an issue with the player being able to unknowingly screw themselves over (which would only be revealed 2/3 of the level later) was also patched. This resulted in changes to the Red-Green Pyramids Mazes and the removal of the Secret Teleporter. So, now there's one secret less but the total amount of coins didn't change. Other modifications were relatively minor. I already prepared an updated map image for this level.
Overall, Kitchen Adventure is a level on the difficult side. Comparing it with Switch Out (verified last year), I was a bit disappointed that there weren't many hard thinking sections in it, those where the solution would come as a surprise. The hardest puzzle was the one at the beginning, really - the Bomb Maze. The first encounter with Red-Green Pyramids Mazes is also a bit confusing but you'll get used to the pattern after a while. You'll be tasked with controlling two sponge gun Gruntz at once, getting into an enemy Warlord's fortress, and having to beat several dexterity parts near the end. The level is very long but you can't say its difficulty is constant (unlike A World Of Sweetz, which keeps you on your toes through all 4 Sublevels). Some parts of Kitchen Adventure are not hard at all, for example the large Brick Maze or safe Spring Mazes. You can tell the designer was looking for something to fill the remaining space at that point. One thing worth noting though is that getting the "Perfect" score requires the solver's knowledge of the Super Springz glitch. It has few really difficult parts (but some are at the very beginning), so I'd ultimately suggest a "Hard+" difficulty rating for this level. Not "Very Hard".
It appears that (at long last!) this one may finally be distributed to the Gruntz Fanz. I doubt that I will be able to play it to a "PERFECT!" if there are "finger dexterity" parts in it. So I will upload the new files to the web host, and then distribute it based upon your Statz Page image which proves that it can be solved.