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Post by SwordGrunt on Aug 15, 2015 11:20:40 GMT -8
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Post by SwordGrunt on Aug 19, 2015 9:20:19 GMT -8
There were many (MANY!) alternate solutionz for some areaz spotted by BattlezM that allowed some toyz to be saved for later use, and ultimately defeat the purpose of careful management of Wingz charge. I also received suggestionz for a couple of small changez purely for clarity. I may simply fix all of those at once tomorrow, and re-play the level before I send it updated to GooRoo.
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GooRoo
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Post by GooRoo on Sept 1, 2015 11:15:48 GMT -8
I have received this one, and will begin my own play-test for verification prior to distribution. But anyone else may feel free to ask to BETA test it ... first come, first served.
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GooRoo
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Post by GooRoo on Sept 3, 2015 10:52:55 GMT -8
Unlike "Elite Squad", this was a horror to create a "View the map!" for, with all of the Jumping Golf Ballz, spread out Rolling Golf Ball areaz, and roaming enemy Gruntz! It was the perfect size to force an additional screen grab (for me) horizontally, as 640 pixelz is a sub-multiple of the 2560 pixel width, and there seemed to alwayz be something active at the 640 pixel marginz. And (of course) the 600 pixel vertical resolution automatically required five screen grabs, so it took 25 screen grabs to get the entire map. Normally, I would go back and capture the 'active' areaz (Jumping Golf Ballz, for instance), but did not do so for this one, so there will be some strange looking sectionz if you expand the view and look it over closely. But it should at least give you some idea of what is involved in solving the puzzle.
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GooRoo
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Post by GooRoo on Sept 9, 2015 8:35:51 GMT -8
I have made considerable progress on "Switch Out", and am now concentrating on verifying it, but have not done much on this Quest. So if there is anyone available to BETA test this Quest, please "have at it!", as I am occupied elsewhere.
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Zu
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Post by Zu on Dec 26, 2015 16:53:04 GMT -8
What is going on with this one? Is it still awaiting betatesting?
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GooRoo
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Post by GooRoo on Dec 26, 2015 17:02:19 GMT -8
What is going on with this one? Is it still awaiting betatesting? Definitely! Needs a good (young(er)?) tester.
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Post by SwordGrunt on Mar 26, 2016 8:57:56 GMT -8
Huh, so this level was never released. For some reason I thought it was...
From what I remember the first two problems you bumped into require smart positioning of your Gruntz. Enemies always prioritize attacking (and giving toys to) Gruntz on the four cardinal directions before checking for the other four possible tiles around them, except when retaliating immediately (i.e. their stamina is full after their pain animation is complete).
You need not worry about taking hits from the boxing enemy; grab the Springz when he just finished his attack, so the recharge time will be enough for you to move away from the deadly spot it lies on, and on top of that your bare-handed Grunt will likely be attacking him right afterwards, triggering retaliation (since the recharge time of bare-handed Gruntz is, if I'm not mistaken, slightly lower than Boxing Glovez, which becomes noticeable after a few blows traded). When you know where to go with each Grunt, it rarely goes wrong.
The same applies to the toyer enemy: there are two rocks on the lower right corner of the area, so attracting the toyer and moving your Grunt to that spot, then moving your two other Gruntz to the two clear tiles above him guarantees there's nowhere for the Grunt to go with his mobile toy... breaking it immediately.
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GooRoo
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Post by GooRoo on Mar 26, 2016 13:14:17 GMT -8
Huh, so this level was never released. For some reason I thought it was... From what I remember the first two problems you bumped into require smart positioning of your Gruntz. Enemies always prioritize attacking (and giving toys to) Gruntz on the four cardinal directions before checking for the other four possible tiles around them, except when retaliating immediately (i.e. their stamina is full after their pain animation is complete). You need not worry about taking hits from the boxing enemy; grab the Springz when he just finished his attack, so the recharge time will be enough for you to move away from the deadly spot it lies on, and on top of that your bare-handed Grunt will likely be attacking him right afterwards, triggering retaliation (since the recharge time of bare-handed Gruntz is, if I'm not mistaken, slightly lower than Boxing Glovez, which becomes noticeable after a few blows traded). When you know where to go with each Grunt, it rarely goes wrong. The same applies to the toyer enemy: there are two rocks on the lower right corner of the area, so attracting the toyer and moving your Grunt to that spot, then moving your two other Gruntz to the two clear tiles above him guarantees there's nowhere for the Grunt to go with his mobile toy... breaking it immediately. I just completed the process of converting my Internet access for CenturyLink to XFinity, and am now using a wireless network in the house. Currently eliminating the (now) unnecessary wires from my computer. When I finish that small task, I will see about getting onto Gruntz to determine what the problem is. It will be my first Gruntz task under Windows 10 ... so wish me luck.
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Post by SpaceGoo on Mar 29, 2016 12:54:59 GMT -8
You should send me the level file, SwordGrunt, old buddy old pal.
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GooRoo
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Post by GooRoo on Mar 29, 2016 15:40:10 GMT -8
You should send me the level file, SwordGrunt, old buddy old pal. I believe I can send it to you ... after I finish my yard work, and have dinner and a recorded DVD TV show episode with my wife. If there is no reply form SwordGrunt saying it is on its way toward you, I will send it to you.
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Post by SwordGrunt on Mar 31, 2016 8:22:57 GMT -8
I just sent it to you on your PM box; I hope it's the right version of the level, a quick look tells me it probably is, but I don't remember all the details to my changes after BattlezM and Tomalla played through it (and found ways to break it).
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Zu
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Post by Zu on Jul 9, 2016 19:28:54 GMT -8
Did this ever get off the ground?
If GooRoo can't play this, perhaps BattlezM could...
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Post by SwordGrunt on Jul 9, 2016 19:56:05 GMT -8
He did a while ago and I fixed some unintended stuff on it afterwards. So did Tomalla. Then I got rid of most bugs and finalized the level to what it is now.
Admittedly this level is pretty time consuming, but it's not as hard as it looks; anyone can try to play through it (definitely not with the Windows 10 limitations though).
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Tomalla
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Post by Tomalla on Jul 18, 2016 13:14:27 GMT -8
Well, surely a level is time consuming when you try to break everything and leave only rubble behind. One of the charms of beta testing And I remember I did all I could in order to break the level apart. Like operating multiple Gruntz at the same time and managing to do something in an extremely narrow gap of time. Ah, those were the times, I'm fond of these little challenges There's no Custom Level I wouldn't obliterate and turn to ashes
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rohit
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Post by rohit on Sept 17, 2016 20:35:53 GMT -8
I am in beginning and have spring which went in the area with holes and pressed Black switch. There is a pink club gruntz there; should I just let him be as I cannot kill it. I need a toy to get rid of him but cannot find it anywhere.
One of the other grunt gets a club and along with the other bare-handed gruntz they cross the crumbling bridge and go south. One goes through the arrows and presses black switch but has no way to return.
What does the other gruntz do? There is a Straw available.
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rohit
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Post by rohit on Sept 19, 2016 23:16:27 GMT -8
I am in beginning and have spring which went in the area with holes and pressed Black switch. There is a pink club gruntz there; should I just let him be as I cannot kill it. I need a toy to get rid of him but cannot find it anywhere. One of the other grunt gets a club and along with the other bare-handed gruntz they cross the crumbling bridge and go south. One goes through the arrows and presses black switch but has no way to return. What does the other gruntz do? There is a Straw available. Can someone help me and tell me what to do???
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