Post by Tomalla on Nov 12, 2015 12:40:12 GMT -8
Expanding the plane right- or downwards is plain and easy. But there have been numerous moments where I had started designing a level just too much to the top or to the left. I've got a loose idea lumbering around in my head of making a program that would do just that - expand the level in all four cardinal directions. Don't take it for granted though, just treat it as a loose thought for now.
Now if I would ever come around doing that at some point in the future, however distant, I'd need a comprehensive list of things to change when moving everything around. Switches and their IDs, updating the pyramids/secret tiles are the most obvious things. Unfortunately I would have to have a full and exhaustive list of such things. Of everything. I just can't wrap my head around it, but perhaps the community itself could give me a hand at assembling such a list
Surely reading the entire GLE manual or the GLE indices on the forums will more than suffice. Perhaps once I decide to start working on it I'll try to read through it all, but it's gonna be a long, long read. If somebody is willing to do that for me (which would genuinely surprise me), he'd be more than welcome. However, I rather expect people to add to the list only once something interesting pops up in their minds.
At this point I have the following:
Now if I would ever come around doing that at some point in the future, however distant, I'd need a comprehensive list of things to change when moving everything around. Switches and their IDs, updating the pyramids/secret tiles are the most obvious things. Unfortunately I would have to have a full and exhaustive list of such things. Of everything. I just can't wrap my head around it, but perhaps the community itself could give me a hand at assembling such a list
Surely reading the entire GLE manual or the GLE indices on the forums will more than suffice. Perhaps once I decide to start working on it I'll try to read through it all, but it's gonna be a long, long read. If somebody is willing to do that for me (which would genuinely surprise me), he'd be more than welcome. However, I rather expect people to add to the list only once something interesting pops up in their minds.
At this point I have the following:
- TileTriggerSwitch - calculate new IDs + update the IDs in the Rect (Orange Switches)
- TileTrigger & TileSecretTrigger & CheckpointTrigger - update the IDs of the switches in the Rect
- Teleporter & SecretTeleporterTrigger - update the destinations
- GlobalAmbientSound - calculate new bounds of the ambient sound
- RainCloud & UFO - update the route in the Rect
- KitchenSlime - update the new opposite corner of the rectangle a slime would follow
- GruntStartingPoint(Object Guard) - update the tile coordinates the Grunt is circling
- World Settings - new Start position