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Post by SwordGrunt on Sept 6, 2015 8:54:50 GMT -8
I'm up to playing it, I've got some time today and tomorrow.
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GooRoo
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Post by GooRoo on Sept 6, 2015 20:52:58 GMT -8
I'm up to playing it, I've got some time today and tomorrow. SwordGrunt provided a successful BETA test result, so this is a "case closed" and will be slated for distribution on or about December 3, 2015.
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Deleted
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Post by Deleted on Sept 9, 2015 7:55:49 GMT -8
The link is not working (for me maybe).
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GooRoo
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Post by GooRoo on Sept 9, 2015 8:16:04 GMT -8
SwordGrunt provided a successful BETA test result, so this is a "case closed" and will be slated for distribution on or about December 3, 2015.
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GooRoo
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Post by GooRoo on Sept 9, 2015 20:26:23 GMT -8
I doubt anyone will find it necessary to have, but I have completed an HTML walk-through for this Custom Level. Somewhere around December 10th (at least a week after release) I will upload it to the web host and link it in.
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Post by Perfect Grunt on Mar 25, 2016 8:21:42 GMT -8
I am a little bit confused after playing this level: I got a PERFECT without using a single toy or freeing the glovez Grunt...
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GooRoo
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Post by GooRoo on Apr 2, 2016 13:59:44 GMT -8
I am a little bit confused after playing this level: I got a PERFECT without using a single toy or freeing the glovez Grunt... Perhaps you would care to explain just how you did that? Understand, you only have to acquire a Tool/Toy to get credit for it, you do not have to ever use them. But in this puzzle, using the Toy makes the solution far easier for those with less than nimble fingers.
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Post by Perfect Grunt on Apr 5, 2016 4:20:30 GMT -8
Perhaps you would care to explain just how you did that? Of course, here it comes: - Start
- Brick on KingSouth; Brick on panel below KingSouth; 2 Bricks on KingSouthEast
- Get Megaphone
- Bridge, Coin
- OTS (oneTimeSwitch); lure blue AI into arrowz around King; BombBrick on KingEast; AI kills itself with the bomb brick
- Bridge, blue switch
- Bridge over mud, 3 coinz and 1 megaphone
- lure topmost kamikaze AI to bomb top left rock row --> "DEC 3"
- lure middle kamikaze AI to bomb rocks on the right --> "15"
- take all accessible coinz + beachball
- green toggle switch, 4 more coinz
- ? switch, 4 more coinz, blue switch
- all other blue switchez
- bridge over left mud pit, coinz, free the ball and capture it again to let it kill the bumerang AI
- press yellow switch for third time
- tree&spikez maze, pick up coinz
- bridge, red pyramidz, coin, red pyramidz again, checkpoint switch
- yoyo OTS
- 2nd topmost yellow switch, arrow 3 from top, coin, teleporter
- jump out of the way of bottom kamikaze AI
- bridge, coin, red warp, A, red warp, blue warp
- red pyramidz once again, bridge, warpstone, king.
Understand, you only have to acquire a Tool/Toy to get credit for it, you do not have to ever use them. That severely collides with my minimalistic design ideaz: Coinz / letterz are for scoring only, toolz / toyz, powerupz are for solving only. But in this puzzle, using the Toy makes the solution far easier for those with less than nimble fingers. Where?
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Rik
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Post by Rik on May 30, 2016 4:10:16 GMT -8
Got the perfect Thanks for this level
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Post by swietymiki on Feb 23, 2018 12:00:38 GMT -8
I found a few things that need to be fixed regarding this level. 1. Link which should lead to this thread from Alphabetical Order B is broken (2609 instead of 2701). 2. The viewable map has the entire left part of the image replaced with empty tiles, for whatever reason. Now a little about the level. As Perfect Grunt mentioned, you don't need to use the toys and the whole south-eastern part can be done in 2 ways. That part seemed quite confusing, I was expecting that I made a mistake somewhere but that wasn't the case. Igloos and trees are missing collisions behind them, while I think they should be present (at least that's what I usually see in other's levels). I don't want to be harsh, but there is room for improvement in this map (literally and coincidentally, the level has a lot of free space). I have got a perfect score but I had to cheat in order to finish the level because I encountered a weird (but interesting) glitch with the Green Pyramids which prevented level completion. I'm going to address it in a separate post, because this one is already getting pretty long.
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Post by swietymiki on Feb 23, 2018 12:26:10 GMT -8
So, the problem was that when I stepped on a Green Switch next to the King's Fortress, the pyramids didn't toggle. Just nothing happened, like the switch didn't exist at all. All other switches functioned correctly, only this one was broken. I tried stepping on it several times, loading saves and such. Nothing worked at first but I found the solution a while later. It was somehow caused by the fact that one of the Giant Rocks was left untouched and a part of the "15" number was still hidden, in area with another Green Switch (see picture): Attachment DeletedThere was one more thing wrong with that "15": only the pyramids that were initially hidden in Giant Rocks worked. The two that you can see in the toggled state were totally unresponsive. I looked into the Gruntz Level Editor but all logics appear to be fine. As long as these two weren't working, neither were the pyramids around the King's Fortress. The solution to this was to destroy the remaining Giant Rock. Then all green pyramids magically started working again.
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GooRoo
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Post by GooRoo on Feb 24, 2018 13:45:54 GMT -8
I corrected the link (on my hard drive!) but did not re-upload it until today. I had to use F5 (refresh) in order to see the correct results, so you probably have to do that too. (May be browser-dependent.)
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Post by Deleted on Jan 29, 2020 6:00:51 GMT -8
Great level. The gauntletz grunt part was really challening for me (i had to retake at 15+ time to get it right). The boxing-glovez grunt puzzle is broken. The grunt just passes diagonally and doesn't even touch the toggling bridge. Also, i don't understand why did you put the last yoyo. The bomb grunt already goes to the giant rock by itself.
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GooRoo
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Post by GooRoo on Jan 29, 2020 9:18:24 GMT -8
So, do you agree with the difficulty rating?
Edit: I believe I originally had that Suicide Bomber where the small tree was between the large one and the other small one. Slight redirection required then ... and forgot to eliminate the Yo-yo when I moved the Grunt.
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Deleted
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Post by Deleted on Jan 29, 2020 9:27:54 GMT -8
So, do you agree with the difficulty rating? I think it's appropriate.
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