Zu
Retired Staff
Posts: 752
|
Post by Zu on Jul 13, 2016 12:24:26 GMT -8
Level based on my recent discovery regarding mobile toyz. It requires a bit fast reflexes at certain parts, but hopefully nothing overly troublesome.
|
|
|
|
Zu
Retired Staff
Posts: 752
|
Post by Zu on Jul 15, 2016 9:10:11 GMT -8
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,463
Display Name: GooRoo
|
Post by GooRoo on Jul 15, 2016 15:39:34 GMT -8
I believe my problem is more a lack of nimbleness than my tendency to step into space ... I would be stepping in the wrong direction, slowing me down from properly activating the switches. At any rate, I am going off-line for about two-and-a-half hours. When I come back to the computer I will make more attempts at solving it as originally designed. If I can do it, anyone should be able to do it!
|
|
Zu
Retired Staff
Posts: 752
|
Post by Zu on Jul 24, 2016 8:51:05 GMT -8
Any progress on this?
|
|
|
|
|
Post by SwordGrunt on Jul 25, 2016 16:08:42 GMT -8
I tested this level shortly after Zu finished it
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,463
Display Name: GooRoo
|
Post by GooRoo on Jul 25, 2016 20:09:25 GMT -8
I tested this level shortly after Zu finished it Ah! "I see, said the blind carpenter, as he picked up his hammer and saw" ... I should have sent this out long ago!
|
|
Rik
Senior Gruntzer
Posts: 555
|
Post by Rik on Aug 3, 2016 4:24:46 GMT -8
I cant get the car toy gruntz to the black switch near the "?" switch which holes must you dig to fill it with a cake The car ride random. I do not see the pattern to get him on the black switch.
and when he is on the black switch the rolling ball are so fast that he kill me to ??
|
|
|
Post by SwordGrunt on Aug 3, 2016 6:10:17 GMT -8
You can manipulate the direction he will go to if there is no other available direction
For example, if you fill the hole below the Grunt, he will have no choice but to go right. Then hitting the orange switch at the right time will force him to keep going right. And from there you can make a reliable path to the switch.
|
|
Zu
Retired Staff
Posts: 752
|
Post by Zu on Aug 3, 2016 6:49:06 GMT -8
Basically, you need to dig up the cupcakes in a way where, once the orange pyramids are raised, there is only one direction the enemy grunt can go. You need to raise the pyramids whenever the enemy grunt is about to step onto a bricklaying tile. If you really can't figure out which cupcakes to dig up, then see this map: imageshack.com/a/img923/1729/6rZlO0.png
|
|
Rik
Senior Gruntzer
Posts: 555
|
Post by Rik on Aug 4, 2016 5:05:06 GMT -8
Basically, you need to dig up the cupcakes in a way where, once the orange pyramids are raised, there is only one direction the enemy grunt can go. You need to raise the pyramids whenever the enemy grunt is about to step onto a bricklaying tile. If you really can't figure out which cupcakes to dig up, then see this map: imageshack.com/a/img923/1729/6rZlO0.pngThanks And for the last level with the green and purple gruntz i did hit 1 purple gruntz with my boxing gloves on the black switch and take the wings . So it was easy and did not need the bomb gruntz ?? not need the green gruntz to stand on the 2 purple switches ?? I fly on the red switch and bring the warpstone to the fort. Got the perfect
|
|
Zu
Retired Staff
Posts: 752
|
Post by Zu on Aug 4, 2016 5:44:55 GMT -8
Wait, what? How did you do that? As far as I can tell, there's no way to push an enemy onto the black switch without being crushed by the black pyramids.
|
|
Rik
Senior Gruntzer
Posts: 555
|
Post by Rik on Aug 4, 2016 12:41:44 GMT -8
Wait, what? How did you do that? As far as I can tell, there's no way to push an enemy onto the black switch without being crushed by the black pyramids. I push the enemy to the black switch and when i push him on the black switch i can step fast back ?? Enemy stay on the down black pyramid in front of de black switch. I stay on the other black pyramid , hit him on the black switch and i move fast 1 step back !
|
|
Zu
Retired Staff
Posts: 752
|
Post by Zu on Aug 5, 2016 13:00:20 GMT -8
I edited the level to accommodate for this unintended solution... there is nothing more heartbreaking than finding out that something that should work, does not, simply because of the game's quirks. Either way, congratulations on reaching the end.
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,463
Display Name: GooRoo
|
Post by GooRoo on Aug 7, 2016 11:49:30 GMT -8
dgVoodoo allows me to at least start Gruntz puzzles, but my reaction time (or a delay in the emulation) prevents me from moving the first Post Guard through the Orange Pyramids to the Black One-Time Switch. Mouse movements are delayed just enough that I cannot manage more than two Orange Up/Down Switch presses to limit the Grunt on a Pogo Stick to movement in the direction I need him to go. He always jumps back onto a raised OP ... and 'game over'. So I am going to go back to the 'Standard' Quests, to see if I can play anything successfully on this Windows 10 laptop. So many Quests to try to play (some, again!) by our Designers, only to be thwarted by the inadequacies of the software (couldn't be these 74 year-old fingers ... nah, the software) on this 'improved' computer operating system. Perhaps there is a truly usable OS back-level emulator that will allow me to play as-if on a Windows Vista (the last OS that actually worked, for me) computer. Otherwise, my only recourse is to re-connect my wife's old desktop computer, and do the 'sneaker net' thing in order to play my favorite game.
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,463
Display Name: GooRoo
|
Post by GooRoo on Aug 7, 2016 18:13:27 GMT -8
I googled "Windows Vista on Windows 10" and found something that helped ... slightly. Right click on the Gruntz.exe file, select 'properties' and 'compatibility' and also use 'run as administrator', and I could get through the first Orange Pyramids puzzle. Unfortunately, I could find no way to get around the right edge of the map restriction, so could not move my Grunt far enough toward the right edge to do whatever may need to be done over there. More experimentation required to find a way to exit to windows mode, which seemed to resolve the margin problems in my earlier attempts. I really want to get into this one, since it is narrow, and I only need about four tiles more movement toward the east to be able to cover everything. Mouse response is still less forgiving than running on Windows Vista (or XP/2000/ME), requiring more tries to get through areas requiring a certain level of precision in mouse movement ... but perhaps patience will prove to be a virtue.
|
|