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Post by swietymiki on Dec 31, 2017 12:41:40 GMT -8
I tried to make an easier level this time, focused around toyz (and white Gruntz), and using some of the toolz that I didn't include in my previous questz. I discovered that I'm not really into easy gameplay and I didn't have many original ideas, but the level is finished and I'd want to release it (next year, that is).
Also the level title, although chosen long ago, is a nice coincidence to the day that we have today.
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Zu
Retired Staff
Posts: 752
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Post by Zu on Dec 31, 2017 14:43:29 GMT -8
I'm willing to betatest again. If the difficulty is Easy, then it definitely shouldn't take as long.
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Jan 14, 2018 16:40:17 GMT -8
The Designer really wanted to get this one released, so he gave me considerable help in gathering the elements I needed to once again be able to play Gruntz, and create "View the map!" images.
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Theo
Designer
Posts: 131
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Post by Theo on Mar 6, 2019 11:30:53 GMT -8
I had a lot of fun solving this level. First of all it's very easy on the eyes and it's got a professional look to it, with interesting and natural layout rather than the usual cubic sections that would each contain a completely separate puzzle within them. It's got varied and well-placed EyeCandies too, some of which help make the secrets not too obvious. Some really interesting ideas in it too despite it being easy. At least prior to this, I hadn't seen warps and toys (or tools) on one and the same tile, and I was genuinely wondering what was going to happen when the grunt stepped on one of those tiles. The only thing I would've done differently is slightly decrease the speed of the one toggle bridge by the sink, as it somewhat feels out of place in the level despite it being a secret area.
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Post by swietymiki on Mar 26, 2019 8:10:52 GMT -8
I admit that there shouldn't be any timing sections as tight as 667 milliseconds to pass a bridge tile at "Easy" difficulty level. It's not required for level completion but still, I don't know why I left it like this when I designed the map. Anyway, I created a second version (PartyTime!!.wwd) which fixes this issue, and can now be downloaded from the first post. I also increased the time window for the Secret Switch and the Secret Teleporter.
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Post by grosserfluss on Sept 6, 2024 15:19:18 GMT -8
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Post by swietymiki on Sept 8, 2024 3:56:06 GMT -8
Looking at this level again thanks to your video, it doesn't seem as bad as I remembered it. Maybe I should have another go at designing an easy level in the future.
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