Warning: Pressing the button to hide interface on this level will crash the game!
A little something I made in parallel with Locked Away, looking for inspiration. The other level is almost ready but I got to finish this one first. As the name suggests - this is the smallest level possible to create in Gruntz. Why? Because putting anything lower than 15 in level dimensions will make the game crash while loading the map. I checked a number of small levels in the indices and I am almost sure that no one ever made a map this tiny, often stopping at 20x20. Not only will it lower your in-game resolution to 640x480, it will also fit the screen precisely and disable scrolling.
Despite its small size, the map contains two secrets, EyeCandies and some hazards. I put it in the Very Easy difficulty setting, though it could possibly be the hardest level in that category.
Post by SwordGrunt on Jun 28, 2018 22:11:47 GMT -8
But why make a map that has the possibility of crashing the game with such an obvious button? It's even worse than unacessible brickz crashing the game because they have no logic assigned, as you have to cheat for that to be a problem.
I for one always instinctively minimize the status bar so I'd be greeted with a crash if I tried to play this level.
I'd keep the actual level small but add some tiles of decorative plateaus or liquid so as to make it fully playable.
I've always loved designing levelz for Gruntz, moreso than actually playing them.
Want to contact me? Email is probably the most reliable way.
You're making a problem out of nothing. Whatever, someone can put a warning that you can lose progress on a level that takes 2 minutes to complete, by pressing a button that 90% of players only ever pressed to check what it does. End of the world! Unplayable! (Edit: I just added the warning)
Check "Magic Grunt" by Wedrikul, it should crash in the same circumstances.
And GooRoo, I already sent you everything in a personal message, two days ago.
Last Edit: Jun 29, 2018 10:12:23 GMT -8 by swietymiki
You can check for example my level called Gummy Bubble. The playable area is only 20x20 but there is filling eyecandy all around making the level nice size of 32x24. It doesn't have to be actually small to be small level. With my logic you can make puzzle only 6x6. The rest would be eyecandy.
And yes there is a level with 19x19 size called Magic Grunt (mine level too). And I admit it is a very bad idea and if there would be thriving community, it would be downvoted very hard. While making the level I didn't realized that but you know it, so you should avoid it.
Since a puzzle this size is not affected by the limitations of Windows 10 with dgVoodoo, I took the time to play it after lunch today, and finished with a "PERFECT!" in 3:11 ... but my attempt to use F12 (+fn on my laptop) failed to create an image. Now I have to get ready for company on Thanksgiving ... notified late that they would be coming ... so will likely not be doing any Gruntzing until the SUnday afternoon after "Turkey Day".