GooRoo
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I luv Gruntz!
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Display Name: GooRoo
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Post by GooRoo on Jul 14, 2006 7:15:19 GMT -8
The out-of-order raising of the Bridge Tilez was what gave me the most fitz! It was extremely difficult to determine what effect stepping on any Blue Switch had, because the Bridge is so long and tall, it does not fit on my 1024X768 pixel (32X24 Tile) display. And it is so far from most of those Switchez, I could not have even a portion of the Bridge in view while activating them. So I had to scroll the screen while activating a Switch, trying to see what changed. The Object Guard pacing around the Blue Toggle Switch in the Spikez area bordered by enemy GunHatz Gruntz must be stepping on the Switch at start-up, because I ensured that the Switch was only activated once the first time I got to that point. And the Bridge was incomplete when I was making the final approach to the King's Fortress with the Warpstone! So I had to cheat (I love this game!) and drop Gruntz near Switchez, until I found the one causing my problem. Of course, I was unable to complete the crossing of that hazardous Bridge, because I could not SAVE. So I started all over ... making faster progress, knowing what needed to be done.
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Post by WalkingBear on Jul 16, 2006 2:09:06 GMT -8
Ok, so when I replay, I will NOT step on that switch...I would never have thought of that...I just expect the designer to know not to do that....HAH! This game always keeps me hoppin' !! Thanks!
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GooRoo
Administrator
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I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Jul 16, 2006 7:21:28 GMT -8
Ok, so when I replay, I will NOT step on that switch...I would never have thought of that...I just expect the designer to know not to do that....HAH! This game always keeps me hoppin' !! Thanks! Either that, or closely observe the Bridge as it is before you step on it (get to safety) and observe again what it lookz like after you step on it. If a Bridge Tile is now raised ... great! If it is now lowered, step on that Switch again!!!
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Post by WalkingBear on Jul 21, 2006 16:19:27 GMT -8
I am at the fort! Well, almost....can't seem to get the timing of that last step....argh!!!! Remind me to send the designer some hate mail....as soon as I attempt it another 50 or so timez.....geez....
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on Jul 21, 2006 16:28:01 GMT -8
click on the destination tile while the toggling tile is down...
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Post by WalkingBear on Jul 22, 2006 2:51:56 GMT -8
I'll give it a try, thanks, Gaby!
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Post by WalkingBear on Jul 22, 2006 18:22:25 GMT -8
Yep, that worked....still missing TWO coinz....geez....I guess I'll start over ONE MORE TIME!!!!!!
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GooRoo
Administrator
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I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Sept 16, 2006 9:15:55 GMT -8
I just (re-)discovered that I have a for this CL that has not been uploaded to my web host and linked in for use by Gruntzerz. I will verify the and upload it today. (Perhapz it was all of the web hosting problemz that kept me from completing this task. ) There is a bit more work required to complete the WT ... the index, for one thing was missing. I will go to work on that within the hour, and when I am satisfied that it is complete I will upload it to my web host, and make sure the link to it workz. Edit: I believe the walkthrough is now complete, except there is nothing in the "About:" section ... I will leave that to Oldone to provide, and will update the file when I receive her text.
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Carmen
Full Gruntzer
Posts: 457
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Post by Carmen on Jan 23, 2007 4:30:56 GMT -8
that's correct, only the middle way is the right way... and you must be with absolutely full health I have discovered which path has the least spikes but It is imposible to have shovel with full health as he has to be hit by friendly fire on the arrow maze just before the multiple paths option.... Fustrated beyond sanity!
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on Jan 23, 2007 7:08:40 GMT -8
the friendly fire shouldn't take much health ... save before you use the friendly fire and continue only if you succeed with one hit...
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Carmen
Full Gruntzer
Posts: 457
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Post by Carmen on Jan 25, 2007 10:11:47 GMT -8
I will play this level some other time, I got tired and did not have enough save slots left, so I have to start from the beguining GROAN Thanks for the help
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Post by mommabird on Mar 9, 2007 17:53:47 GMT -8
Could someone please send me the download of this level? Thanks much.
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on Mar 9, 2007 17:59:32 GMT -8
the game is on its way to you... please let me know that you got it...
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Post by kellirn on Aug 7, 2007 9:47:34 GMT -8
I am at the North gate, go through it, complete all puzzlez, go through warp to other side where you need to go through spikez (middle lane) to get your keg of zap cola and continue through the warp. Question..... Is there ANY zap cola in any of the above mentioned puzzlez? Once I go through the north gate I can't find any until the kegs. One of my gruntz is not full health so I can't get through. I've done it 3 timez. Before I start over I wanted to check and see if there is some (hopefully ) hidden very well!! Thanks
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Post by oldone on Aug 7, 2007 14:17:40 GMT -8
IIRC you need to have everyone at full strength before you go through the red/green pyramidz. Then it is possible to go through the balls and arrows without losing any more. I can't remember exactly, but I'm pretty sure you can be healthy before you go through the gate.
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Post by kellirn on Aug 8, 2007 5:33:14 GMT -8
Thanks. I ended up just going back to the prior gate and came out of there with full health. So, for anyone playing this CL for the first time...... there is NO zap cola in the north gate!!
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Post by kellirn on Aug 9, 2007 7:32:09 GMT -8
OK, I'm almost finished, just need a little more help I am missing one tile in the long bridge. I have played from the beginning twice now. It is the same tile missing both timez. It is NOT the switch at the object guard in the spikez, I have that one figured out. I noticed reading through this thread that Oldone mentions twice to count the tilez after each section. Is there a certain number of tilez for each section?
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Post by oldone on Aug 9, 2007 13:13:30 GMT -8
There is one switch that tends to get hit twice, once by the enemy that we don't really see, so we tend to hit it again, putting the tile back down. That's the one in the lower left section with the object guard. I'm sorry if you have to do the level again, but if you do, try NOT hitting that switch.
The best way to work is to count the tiles at the beginning of the section and again at the end. The number of tiles should go up by the number of switches.
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Post by kellirn on Aug 10, 2007 5:44:56 GMT -8
Thanks, Oldone. But as I said in my prior post I know it's not the object guard tile as I've figured out which tile that is. I'm missing about the 14th tile from the small island where warpstone is transported to start on the bridge. It's right above a crumbling tile and on the land beside it it looks like there is a finger pointing at it!! I counted all my BS and I have 27. I think I may have missed a BS completely. I am going to start over once more, waving my shovel and gauntlet around more slowly.
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Sheroan
Full Gruntzer
!!! The one that Persevere Prevails !!!
Posts: 462
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Post by Sheroan on Oct 12, 2008 9:23:32 GMT -8
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