rohit
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Post by rohit on Feb 8, 2008 12:48:00 GMT -8
I am in part 2 of the Soduko and have got one RW left. As per tarpit i have to send gauntletz through it. When he goes through a Purple toobz is there. I give him a Yo Yo and break the pyramid (which reveals a BHS)...but then what???
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GooRoo
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Post by GooRoo on Feb 8, 2008 14:15:14 GMT -8
I am in part 2 of the Soduko and have got one RW left. As per tarpit i have to send gauntletz through it. When he goes through a Purple toobz is there. I give him a Yo Yo and break the pyramid (which reveals a BHS)...but then what??? No enemy Toobz Grunt should be given a Toy. One Yo-yo goes to stop an enemy SuicideBomber Grunt, so that he may be re-directed to blow up a Gold Brick.
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rohit
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Post by rohit on Feb 9, 2008 6:25:47 GMT -8
I have now reached set #5. - Bootz cant reach megaphone due to GPs going up/down; there is a Pink Shield grunt stepping on the GPS. A new grunt should land in the centre but how does he kill the enemy shield? - Brickz is stuck near a tarpit, i guess he takes Springz and collects the coins. The timing for getting all the coins in the pit is too tight. And how to get rid of the Purple Sponge on black tile in area with spikes next to th pit?
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GooRoo
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Post by GooRoo on Feb 9, 2008 7:27:54 GMT -8
The tenth Grunt (first one you bake) goez through the Silver Pyramidz. After Gauntletz removez the enemy SuicideBomber and Sword Gruntz, with the Gold Brick broken, the tenth Grunt can get a SpongeGun. He goez through the Blue Wormhole, and "takez care of" that enemy SpongeGung Grunt in the Spiky area with the Black One-Time Switchez ... and the Hit & Runner SpongeGun Grunt who triez to thwart your guy. The Shield Grunt will fly away to stand on a Green Hold Switch when your own SuicideBomber Grunt makez a 'run' (or two ) ... if you enter a new Grunt into the game at the proper time.
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rohit
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Post by rohit on Feb 10, 2008 6:42:07 GMT -8
GooRoo, thanks to your tips i have reached set #6. The Bomb gruntz has reached the other side through RW and runs between pyramids; he triggers a RW for the new gruntz from the CPad to Checkpoint. When the new gruntz lands, i can hear another secret RW opening somewhere; where is it? (The one on left teleported the Pink Shield). As there are lots of twists in the tale, i await your reply before proceeding!!!
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GooRoo
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Post by GooRoo on Feb 10, 2008 7:51:49 GMT -8
Many timez a Red Warp will remove an enemy Grunt from one location to land on a Green Hold Switch on one of the islandz in the north central Tar Pool. Your Grunt (usually) goez through a return Red Warp when the task for the area is completed. If you hear a Red Warp outside your screen view, it is probably an enemy Grunt being transported. There are Toy Boxez scattered around the map ... don't pick one up unless a Grunt with Spy Gear has determined what the contentz are ... it probably is there for a Grunt carrying a lit Bomb to be distracted from its mission.
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Post by kellirn on Feb 10, 2008 8:28:31 GMT -8
Oh GooRoo, I'm really trying to get this, but I keep getting stuck, and always because of the #4 springz (nee shovelz). I really need to have "VVV Lots more walkthrough goesz here!VVV" (Is it finished yet?) The grunt is left at the purple switch which allowed #2 shovelz (nee boomerangz) to dig a couple more holez, I don't see any others that he can safely reach, and then go through his warp. What the heck doez springz do then?? You say in the walkthrough that he will eventually continue eastward to yet another BTS, but another springz (#2) does that in a little bit, and I need #4 to get a shovel and get back so he can go to his place in box #2. Please!!! GooRoo, this is exactley my same problem. I have read through but have seen no answer to this post. Could you please tell us what to do with #4 after he helps #2?
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BattlezM
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Post by BattlezM on Feb 10, 2008 11:14:38 GMT -8
There are Toy Boxez scattered around the map ... don't pick one up unless a Grunt with Spy Gear has determined what the contentz are ... it probably is there for a Grunt carrying a lit Bomb to be distracted from its mission. Not a good idea to spy on toyboxez, they change to your color when you do so...then they are unusable by bombz. (this givez me a pouzzle idea )
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rohit
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Post by rohit on Feb 11, 2008 21:43:23 GMT -8
Oh GooRoo, I'm really trying to get this, but I keep getting stuck, and always because of the #4 springz (nee shovelz). I really need to have "VVV Lots more walkthrough goesz here!VVV" (Is it finished yet?) The grunt is left at the purple switch which allowed #2 shovelz (nee boomerangz) to dig a couple more holez, I don't see any others that he can safely reach, and then go through his warp. What the heck doez springz do then?? You say in the walkthrough that he will eventually continue eastward to yet another BTS, but another springz (#2) does that in a little bit, and I need #4 to get a shovel and get back so he can go to his place in box #2. Please!!! GooRoo, this is exactley my same problem. I have read through but have seen no answer to this post. Could you please tell us what to do with #4 after he helps #2? I will try to help.. -#2 has a shovel and will dig holes and find a boomerang. Collect coins on other side of PP before taking the boomerang. After taking boomerang you return through RW -#4 has springs and goes to the east after #2 has taken the RW. Goes up and activates BTS and enters BW where he gets a Shovel on an island, returns through BW and back to his place through a RW. The Springs on YTS are not to be touched for the moment. Also do not let the RB to reach the BOTS in the east.
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Post by kellirn on Feb 12, 2008 11:04:21 GMT -8
Thank you very much for your help! This is what I tried to do but got stuck on the Island unable to get to the shovel. I must have missed a BTS somewhere so that springz can get to the shovel. I will go and look again now that I know I am on the right track. Thanks!
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Post by oldone on Jul 13, 2008 17:23:46 GMT -8
Is the walkthrough for this one completed yet?? I lost my save when I reinstalled the game so I have to start over. I've never finished this one and I would really like to, but I'm lost without the wt.
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GooRoo
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Post by GooRoo on Jul 13, 2008 17:34:31 GMT -8
Is the walkthrough for this one completed yet?? I lost my save when I reinstalled the game so I have to start over. I've never finished this one and I would really like to, but I'm lost without the wt. No ... I just checked, and the walk-through appearz to be the 'skeleton' I used to start creating the instructionz for this CL ... the contentz are for "TrickOrTreat". I am nearly finished with creating the walk-through for FullHouseOfFun ... just need more work on the Coinz and Toolz componentz ... and correctionz to everything else, as needed. But I am through with Gruntzing for the day ... I will finish it tomorrow. Then, I guess I need to turn my attention to SecretSoduko1.
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twiggy
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Post by twiggy on Jul 14, 2008 18:02:59 GMT -8
I, like Oldone, was never able to finish this level. I put it aside with all of my "not able to finish CL's". It was a very difficult level for me and judging by all of the postz, a lot of otherz felt the same way.
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GooRoo
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Post by GooRoo on Jul 16, 2008 21:58:35 GMT -8
I have updated a fair amount of the HTML walk-through componentz for this CL ... but added little to the walk-through itself. With the helpz of the solutionz to the nine Sudoku boxez, and (I believe) an accurate listing of all 100 Secretz ... and a start on the Green Switchez that control the Green Pyramidz in the line of the SuicideBomber's last 'run' to the final Toy and the Warpstone ... those of you who have been waiting for the walkthrough may be able to make your own progress on the puzzle. My wife and I will be celebrating our 44 th wedding anniversary tomorrow, so I doubt that I will accomplish anything more until at least Friday.
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Post by oldone on Jul 17, 2008 14:54:48 GMT -8
Happy Anniversary! Thanks for working on the wt. I'll start the level again next week, maybe this time I'll be able to finish.
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GooRoo
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Post by GooRoo on Jul 18, 2008 21:24:56 GMT -8
Yet more updatez to the walk-through for this CL. I decided to split the actual text walk-through into 10 piecez, with a sort of index and explanation of the piecez. That way, if the solver only wantz to know how to get the the first Block (named "The Training Block"), they will only get that part displayed. Later, if they need help on the second block, they click on that link, and only get the second block, not the Assembly area and all nine Blockz displayed at once.
BTW, if you have looked at the walk-through, and choose to look at it again (after my updatez), you may need to click on the refresh gadget of your browser. I alwayz get the previous version when I check everything out from the Forum ... and have to click refresh, so I know otherz may have the same problem.
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Post by GooRoo on Jul 20, 2008 12:10:05 GMT -8
Almost every day I update the walk-through for this Custom Level. I just completed Box 5 of 9. In about four hourz I will return to the walk-through writing task, so there may be Box 6 of 9 complete later today. Edit: ( GooRoo) Box 6 of 9 is now also complete. Tomorrow I will work on Block 7 of 9, and maybe do some updating on the Toolz component.
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Rik
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Post by Rik on Jul 21, 2008 5:14:04 GMT -8
i'm still stuck in Block 2 of 9 ( even the WT are not give what to do ) can some make a WT and tell exactly what to do and not in hints !!!
"Toob and Bomb must make it to the next Toob CheckPoint Switch in order for you to proceed, because there is a Green Pyramid blocking your way ... and the Green Switch to lower it is on an island in the river! ??
I have spring stand there do he get through the Blue warp, get the shovel from the GS and back to get megaphone ?? When i go to megaphone and not go through the BW, i lost my springs or must he go through the RW back to block 1 ??
If your path is clear to the next BTS, carefully make your way toward it (using the Megaphone you find along the way) and stand on it." do the springs get this ??
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Post by GooRoo on Jul 21, 2008 5:35:31 GMT -8
The two Gruntz, Toob and SuicideBomber pass over the Green Toggle Switch , which must be pressed an odd number of timez, so that the nearby Green Pyramid is lowered . That is why the two Gruntz exchange the lead (several timez! in the river) between the first GTS and the second one ... if the solver left the GP raised on the first crossing, the Toob Grunt can go back and step on the GTS to leave the GP lowered. There are several placez where there is a nearby GP (raised when a Grunt approachez it) that has a 'twin' in the path of the SuicideBomber's final 'run' to the King's Fortress. So any time you see a raised GP, and a GTS (or sometimes, GHS ) your Grunt may reach, make sure the GP is lowered when you leave the area. I hope this clarification helpz.
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Post by GooRoo on Jul 21, 2008 11:28:04 GMT -8
Block 7 of 9 is now complete. It is now my lunch time, so Block 8 will be the first thing I do after I ease the growling.
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