Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Jul 21, 2008 12:27:40 GMT -8
The two Gruntz, Toob and SuicideBomber pass over the Green Toggle Switch , which must be pressed an odd number of timez, so that the nearby Green Pyramid is lowered . That is why the two Gruntz exchange the lead (several timez! in the river) between the first GTS and the second one ... if the solver left the GP raised on the first crossing, the Toob Grunt can go back and step on the GTS to leave the GP lowered. There are several placez where there is a nearby GP (raised when a Grunt approachez it) that has a 'twin' in the path of the SuicideBomber's final 'run' to the King's Fortress. So any time you see a raised GP, and a GTS (or sometimes, GHS ) your Grunt may reach, make sure the GP is lowered when you leave the area. I hope this clarification helpz. Hi thats not the problem. The springs free the boomerang. He go to the BS near the rollingball and then Go he through a RW or through the BW near the megaphone near the bricklayer are 2 Red Warpz 1 for the bricklayer (the nearest one!) and 1 for the Springz Grunt ... much later
I lost the springs when I go through that RW. When I go through the bW i get on GS and must go to the shovel ... and that is what the solver should do ... another Grunt will enter the area later, landing on Springz, and finish the work that only a Springz Grunt can do there.When i go to the megaphone i lost my springs and can't get to the ? and A. The solver actually has three chancez to get the 'A':- Springz #4 from west to east to the
- Springz #2 from south to north
- Gravity Bootz #8, much later
do i need to get on de ? and do i go to the bom and toobz with the ? No! The Secret Switch is to get a Grunt to the 'A' and back ... only!And how get the boomerang in block 3 to get to block 4 Sometimez there is a Tile (or two or more!) in the Blockz nearby that is empty and may be reached by nearby Gruntz. Use those to 'shuffle' the Gruntz around, to allow a certain Grunt to reach the Blue Wormhole. Also, do not have a Grunt return through his Red Warp until other Gruntz have used his Tile to get somewhere. I miss 1 RW to get the shovel gruntz to block 3 (shovel get from the GS) ? Grunt #4 getz the Shovel and goez through the Wormhole ... which endz in another Wormhole! The second one takez the Grunt where he needz to be.Even with th WT ? (hints) i can't do it. Why not make a WT easy - just say what and how to go thanks It is very difficult (and sometimez insulting!) to give every single step required to complete a (mini-)puzzle. The main idea of Gruntz is to try different thingz, in order to achieve success. I try to give the solver the idea of what to do (the goal) and leave it to them to figure out how to do it.
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GooRoo
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Post by GooRoo on Jul 22, 2008 5:05:32 GMT -8
I clicked on the Edit button instead of on the quote button, so my answerz are in your post, Yourin.
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Jul 22, 2008 7:22:26 GMT -8
Thanks but still some questions )
so spring go through the BW get shovel get back and go right away through a RW and do nothing with the shovel because he go strait througth a RW when he comes back from the BW, or must take breaklayer that RW and shovel through the other RW, but you say the breaklayer take the nearset. I though shovel must fisrt full up the holl between the arrows at the megaphone and he takes the megaphone ?? When later boomerang get the spring i get no return RW ? I can't get out here or i will stuck in block 4. Or to spring take the shovel from the gruntzmachine after he takes the A . full holl between arrows (where megaphone was) full up 2 holls south of rolling ball (get a BS under a holl and megaphone (boomerang), do i step on the BS and take the coin on the BS ?) go left to the PS (get 2 coins) go up full 4 holls (near the box gruntz wait on a GS) go's right get a RS under a holl and he go through the BW above the RS ? get springs through the lava and take there the RW to block 3, but i think not so to go - i have not healty do go through the spikes to full up all holes
And you write that in block 3 brick -layer full 3 tiles to get grid over the 3 rollingballs and take a nap, but i cant only get grid of 2 rollingballs ? he can later full up the last 1 when the gauntletz have break 2 tiles but then the gauntletz are go through the RW and Brick-layer cant go back through the other RW besause the tile are not breaked ?
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GooRoo
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Post by GooRoo on Jul 22, 2008 15:11:20 GMT -8
Thanks but still some questions ) so spring go through the BW get shovel get back and go right away through a RW and do nothing with the shovel because he go straight through a RW when he comes back from the BW, or must take bricklayer that RW and shovel through the other RW, but you say the bricklayer take the nearest. I though shovel must first full up the hole between the arrows at the megaphone and he takes the megaphone ?? When later boomerang get the spring i get no return RW ? I can't get out here or i will stuck in block 4. Or to spring take the shovel from the gruntzmachine after he takes the A . full hole between arrows (where megaphone was) full up 2 holls south of rolling ball (get a BS under a hole and megaphone (boomerang), do i step on the BS and take the coin on the BS ?) go left to the PS (get 2 coins) go up full 4 holes (near the box gruntz wait on a GS) go's right get a RS under a hole and he go through the BW above the RS ? get springs through the lava and take there the RW to block 3, but i think not so to go - i have not healty do go through the spikes to full up all holes Read the walk-through more carefully ... there is a Shovel Grunt #4 (most of the time) and a Shovel Grunt #2 (some of the time). Shovel Grunt #2 digz up the Megaphone. Bricklayer makez, and Gauntletz breakz ... and Gauntletz goez through the first Red Warp. Then Bricklayer makez the third Brick to stop the third Rolling Rock. Then you have to find the secret way for Bricklayer to go through his Red Warp. (I believe that this is another 'bug' in the Gruntz game, that allowz my solution.) Gauntletz will come back to this area, and break that third Brick.
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Jul 22, 2008 19:51:22 GMT -8
Thanks I did read the WT but some things i can't understand And if you write some small things in the WT so we know we are on the right way. i did have long wait when i get the timeboms so i did don't know what to with the bomb gruntz or i did miss a megaphone How do i get the suicide bomber out the maze in block 5 and through the return RW ? I go first down to the green toy box and barehand remove to his CP , get up to the toy and out the maze to the toy box. I must wait when i have time bombs with a megaphone. Then when i have timeboms i break all rockz get boms get through the RW to the green toy box and toy box before RW i must use that before i get through the RW to the green toy box - Rw are gone. I get to the other BS to remove the other barehand to his CP but boms cant get out the maze and the RW are gone ?? Thanks for your patience But i must start every time back and that take to long !!!
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Jul 23, 2008 12:16:49 GMT -8
Can anyone tell me to get the suicide bomber out the pyramides in block 5 with the green toy boxes and through the return RW ?
I know that i must use the time bombs but what then ??
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GooRoo
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Post by GooRoo on Jul 23, 2008 17:23:28 GMT -8
Can anyone tell me to get the suicide bomber out the pyramides in block 5 with the green toy boxes and through the return RW ? I know that i must use the time bombs but what then ?? The TimeBombz will reveal another Tool, and you should alwayz check the GruntzMachine to see what Grumley may have cranked out earlier. There should be a (return) Red Warp for Grunt #1 to go through (after he has re-equipped himself with his favorite Tool).
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Jul 23, 2008 19:45:19 GMT -8
Can anyone tell me to get the suicide bomber out the pyramides in block 5 with the green toy boxes and through the return RW ? I know that i must use the time bombs but what then ?? The TimeBombz will reveal another Tool, and you should alwayz check the GruntzMachine to see what Grumley may have cranked out earlier. There should be a (return) Red Warp for Grunt #1 to go through (after he has re-equipped himself with his favorite Tool). ?? Sorry but i have nothing in my machine what i can use. I have a spring in the machine ?? Time boms reveal only a new bomb I did try to lay a yoyo or beachbal (box) between the pyramid but he takes not that box to stop I can't go back between the pyramid to get the right barehand get on his CP. When i get back i can't go out to the RW there are 3 green boxs in the pyramid 1 outsite (left) 1 up (right) and 1 on the BS i can go to the BS but not out ?? what do i need in the machine ? I can't get the R and go to the ?switch 1 BP are up. and 1 GP are up in the line to get the boms to the P and warpstone - i miss the last gruntz on his GS - 1 enemy gruntz are send back to the switch that control the rollingball from the RS (are that good or need he on the last GS). And who takes the 2 coins at the timeboms. i can give him the springs but i need the springs for the other block - i think i missed 1 megaphone - i see in the machine that i can get a spring but i see no megaphone . i have 1 free gruntz in the machine ?? Its so nice level but soooo confeuse Sorry the WT helps me a little bite but i give not the answers !!
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GooRoo
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Post by GooRoo on Jul 23, 2008 23:29:36 GMT -8
I guess the only way I can know for sure what you have done is for you to do a screen grab of the area, from the left edge of the map toward the right to include the Secret Switch on the island in the pool, and the bottom from the border with the northern edge of the Secret Soduko 1 area up to include the bottom edge of the Gruntz area. You should have made three runz to three Toyz, moving a newly-baked Grunt to a CheckPoint Switch ... then waited patiently for TimeBombz to become available. After using three TimeBombz to clear the area, you should have been able to get a set of Springz from the GruntzMachine, in order to get the Coinz. Then you go get the (Suicide) Bomb and go through the return Red Warp. You will return to the area a little bit later, and make three more 'runs', moving another newly-baked Grunt to a CheckPoint Switch. Each time the Grunt enterz the area, he makez the longest run possible; then the next longest run; finally a short run, out of the "confined space". The only way I can imagine that the solver can get confused about what to do in that mini-puzzle area, is if the Black Pyramid has not been lowered . By The Way, that newly-baked Grunt causez an enemy Grunt to be teleported to a Green Hold Switch . You should be able to notice which Grunt it is, because eight Green Pyramidz stop lowering and re-raising . That is a signal that it is time to introduce another Grunt into the game, near where that Grunt was trudging around.
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Rik
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Post by Rik on Jul 24, 2008 5:16:01 GMT -8
Thanks again. Why not write so in the WT then i have not so lot question. I follow what you write but its not a WT it are hints. When i use a WT then i think I do exact what i read that are WT . If you write what you get when you get a megaphone , who get the tool , who steps in the BW enz ... then i know iam on the right way. I can't not read somewhere i'm good or not good I start again with the timeboms and see what happend, i hope the BP in the GP line are go down so i can get to the ? and to the R en bombs to the P . and see to get the last enemy gruntz on his GS and i think i must find 1 more megaphone to get a new spring for the brickgruntz when he lands in a pool and need springs ?
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GooRoo
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Post by GooRoo on Jul 24, 2008 13:41:33 GMT -8
The Index to the walk-through containz linkz to the Megaphonez, and each time ' Megaphone' appearz in the walk-through text, it is a link to the display of all the Megaphonez. When you see a word that lookz something like this, if you left-click on the word, it will display another component of the walk-through.
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Rik
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Post by Rik on Jul 24, 2008 14:55:04 GMT -8
Yes now i know what to do.
But do the enemy sponge gruntz stand on a PS when bootz take the coin he go to the YS that control the rollingball ?? or must he go to the GS to the others ?
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GooRoo
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Post by GooRoo on Jul 24, 2008 18:29:51 GMT -8
Yes now i know what to do. But do the enemy sponge gruntz stand on a PS when bootz take the coin he go to the YS that control the rollingball ?? or must he go to the GS to the others ? When Gravity Bootz getz a certain Coin, the enemy SpongeGun Grunt is teleported to stand on a Yellow Hold Switch which trapz a Rolling Rock so that Red Pyramidz stay Pyramidz and lowered onez stay lowered. In this puzzle, an area may be visited several timez, possibly by different Gruntz. The small 'bad water pool', where Boomerang turnz an enemy Boomerang Grunt into Goo is one example of multiple visitz to the same place. Much later on, one of the solver's Gruntz may have to turn him into Goo, so that the Rolling Rock can roll over the Red Toggle Switch . That dependz on whether another Grunt needz Red onez to change state, so that he may pass into the next area, or not. Sometimez, the Pyramidz are properly lowered for another Grunt, and sometimez they are raised, and are a barrier to getting to where the Grunt needz to go.
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Jul 24, 2008 19:11:41 GMT -8
Thanks again I have the problem with the timeboms solvet - i did miss the megaphone behind the tree On the picture from the spring in the Bad Water Springz Maze i see 2 CP but they are not there ? I did start a new game and followed the WT but i see not the 2 CP The Bootz was here before and taked 1 coin and the megaphone in the GP line and no 2 CP even then ? I have bring the warpstone to the king, forget to take 2 coins and miss 1 secret Thanks for the level.
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GooRoo
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Post by GooRoo on Jul 25, 2008 7:25:15 GMT -8
I have been updating the Custom Level, as I have been creating the walk-through for it. The Gravity Bootz Grunt had very little (that was obvious!) to do in that area, so I tried to make it more obvious what I intended him to do ... go use the Megaphone. So I added the CheckPoint Switchez as a visual clue. So if you re-download the CL, you will have the version that goez with the walk-through. Of course, you will have to re-start from the beginning, to play the new version.
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Rik
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Post by Rik on Jul 25, 2008 12:06:47 GMT -8
I have been updating the Custom Level, as I have been creating the walk-through for it. The Gravity Bootz Grunt had very little (that was obvious!) to do in that area, so I tried to make it more obvious what I intended him to do ... go use the Megaphone. So I added the CheckPoint Switchez as a visual clue. So if you re-download the CL, you will have the version that goez with the walk-through. Of course, you will have to re-start from the beginning, to play the new version. i have re-download but still no CP ? The new level are even big as the old level, so i think you have not yet change it to download ?
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GooRoo
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Post by GooRoo on Jul 25, 2008 14:48:45 GMT -8
Ooooops! I have been very good about uploading the new version each time I updated it, but I never put the link to download the current version in the original post! There are now two download linkz ... for the original version, and the updated (current) version. I do not anticipate making any other changez to the CL, so the one availalbe at the time of this posting will be the correct version to use along with the walk-through.
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Rik
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Posts: 555
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Post by Rik on Jul 25, 2008 16:39:20 GMT -8
Ooooops! I have been very good about uploading the new version each time I updated it, but I never put the link to download the current version in the original post! There are now two download linkz ... for the original version, and the updated (current) version. I do not anticipate making any other changez to the CL, so the one availalbe at the time of this posting will be the correct version to use along with the walk-through. Thanks I have the perfect and will play the new 1 later From the WT i can't do what you write about the things in block 1 ('Training' Block) from the bricklayer, and shovel and springs what they have to do or who do the things. I did 3-BrickLayer lay brick and 5-Gauntletz break it . 3-BrickLayer steps in the RW - right from the brick when its there. 4-Springz get in the BW to the GS and get the 4-shovel. 4-Shovel returns , take the megaphone, fill the holes between the arrows (get BlueS) and full the 2 holes south of the rolling bal (get megaphone and BlackS). Get through the RW left from the brick. 2-Springz take the A, go with the shovel to the PS with the 2 holes , go through the BW , get spring and megaphone in the bad water maze and go through the RW. I hope you can understand it because my English are not so good And 8-Gravity Bootz in block 3 are not save to stay there on the bleuS And thanks for your time to answers my questions Up to SecretSoduko2
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GooRoo
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Post by GooRoo on Jul 28, 2008 15:08:59 GMT -8
Block 8 of 9 is now complete, and a few updatez to the Toolz component (now about 75% complete). I will return to work on the walk-through in about four hourz, and hope to have Block 9 of 9 done tonight. Perhapz (in the process of writing Block 9) I will complete Toolz as well. That will make it a walk-through ready for BETA testing ... and would-be solverz who have been waiting for a walk-through.
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GooRoo
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Post by GooRoo on Jul 28, 2008 22:12:00 GMT -8
All of the text walk-through is now complete. Only the Toolz component is still very much . I will probably have that completed within twenty-four hourz.
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