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Post by oldone on Jun 15, 2007 10:40:53 GMT -8
I figured out who goes where, but then I'm stuck. I can't come back from some of the places, and one of the enemies that was supposed to go through a rw was blown up, and I can't get springs to the cps, and boomerang becomes shovels and is stuck. Help!!! I think this one is gonna need a walkthrough.
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BattlezM
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Post by BattlezM on Jun 16, 2007 18:02:00 GMT -8
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Rik
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Post by Rik on Jun 17, 2007 5:39:30 GMT -8
Okay, who am I supposed to send to square 2??? There are just not enough wormholez for the trip!! can you tell who go where in the first square and what to do . Please not in hints just straightforward and when you no want to tell it in here please , PM me I know you say look at the tar pit , and i did send them in that rw but stuck all the way? And i think we all need a WT, you can make a level so difficult you can who nobody can found the solution and thats no fun to play if get playing hours and nothing go further and we all have questions (sorry for my english )
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Post by SwordGrunt on Jun 17, 2007 8:15:27 GMT -8
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BattlezM
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Post by BattlezM on Jun 17, 2007 9:50:21 GMT -8
Don't just send anyone through the first wormhole. Change the order to free up space in the square. Brickz goes into the wormhole first, then into the one on the foundation tile ( ). Then goez gauntletz and shovelz. You should easily see the cluez to where they should be. Continue along in the new area as far as possible with the gruntz, only shovelz will have a long task. Gooberz should come next (be sure you sucked up two puddlez by now). Gooberz suckz the puddle next to him and waitz, the pyramid will come down for the fourth. Send in boxing glovez and have him immediately shove spongegunz onto the PS. He is done here. Boomerangz will end up in a pool, the enemy is easily killed. You will trigger a secret as you go collecting the coinz. I was simply confused by this and noticed a spring could come through later. So I decided that this secret was just to clear the area up a litte and went straight back though the return warp. By now you should be able to send bootz around to the other side of the spiral. Work together to get around it. Dig up any hole you possibly can. Boomerangz waitz for springz to come down. Bootz is done. Brick'z only task is to lay a brick. Have springz toggle the toggle switch though, it keepz the fast rock in hold on the line when released. gooberz can suck up the fourth puddle after a while. One of your taskz is to place enemiez on all those green hold switchez, so where is there a creation point near lots of enemiez to send? You will likely have to send some gruntz through to the second square in order to help with the gruntz in the first square. You should send gauntletz, bootz, and boxing glovez first. Make sure gauntletz has a yo-yo . My problem seemz to be that I can't send every grunt there and it'z a problem because the pyramidz of the previous square rise up. prohibiting access in there.
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Rik
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Post by Rik on Jun 17, 2007 13:48:43 GMT -8
the shovelz get a spring when he goes through the RW. He stand on his 2 check points and then? he take the shovel and then the spring and go stand on the PS, boomerang go through the RW and then i have no shovel to dig all holes i can bring the spring through the BW and stand on a GS ? When i did first dig all holes i can't all walk over the spikes ?
Or go the shovel up at the BW . I confuse what to do with the schovel and when take the springs . are the bootz go through the RW at the W, or wait when the RW are gone and take all coins on the spikes ??
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BattlezM
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Post by BattlezM on Jun 17, 2007 16:16:38 GMT -8
You need two gruntz in the spiral, alwayz remember shovelz can dig diagonally. Switch back to springz when you find them. I believe that the blue wormhole is used to get the second spring grunt in this area out (you will see in the second square ).
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GooRoo
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Post by GooRoo on Jun 17, 2007 18:17:37 GMT -8
The nine Gruntz are carrying Toolz uniquely suited to certain taskz. If you use a Gruntz to do (reach) something for which it is not properly equipped ("Ouch! My Feet! These hurt!") you will very likely pay for it later. Many of the areaz will see multiple entrancez (usually by different Gruntz) so you should look for these possibilitiez. If you don't have the proper Tool (can't suck up that Goo Puddle), the chancez are excellent that another Grunt will come that way who has the proper Tool. I indicated that this is a dense puzzle ... because there are mini-puzzlez that cannot be solved by a single Grunt ... or a single 'pass' through the areaz. A large part of the 'puzzle' of this CL is to do what can be done easily, and defer doing that which is difficult ... because it will be easy later on.
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BattlezM
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Post by BattlezM on Jun 17, 2007 20:47:21 GMT -8
I assumed already I would have to come back to the first set of mini puzzlez many timez, including the secret area. That doesn't answer my question on how to get all of my gruntz to the second square though.
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GooRoo
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Post by GooRoo on Jun 17, 2007 23:05:55 GMT -8
There are two exitz from the first 3X3 box: - Toob & SuicideBomber go through one
- Everyone else goez through the other
(Almost) everyone re-joinz in the second 3X3 box (not necessary to have all of them together, but possible to do so). There are timez when you send a 'scout' into the next 3X3 box to remove obstaclez that prevent other Grunt(z) from returning through a Red Warp.
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Rik
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Post by Rik on Jun 18, 2007 4:26:23 GMT -8
You need two gruntz in the spiral, alwayz remember shovelz can dig diagonally. Switch back to springz when you find them. I believe that the blue wormhole is used to get the second spring grunt in this area out (you will see in the second square ). Iam not talking for the shovel gruntz in the spiral with the bootz don't know what the spring do. He go on the 2 CP , Take the shovel and then ?? which way he go, what do he dig and how far, there are 2 other springs tools in that part ? he go stand on the PS and boomerang gruntz go through the RW ? Bootz take the W and do he walk through the RW or do he wait when other grunz (spring/shovel ??) take that RW and bootz go take the coins on the spikes I did ask this before and i think no one know what to do first So many questions and so little answers I think i wait when there a WT and hope they make a WT that we can understand Thanks
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GooRoo
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Post by GooRoo on Jun 18, 2007 6:37:37 GMT -8
From the "Assembly Area" send Gruntz through the Blue Wormholez to the first 3X3 box and through their Red Warpz in this sequence: - BrickLayer
- Boomerang
- Shovel
- Gauntletz
- GooberStraw
- BoxingGlovez
Toob and Gravity Bootz may go through the Blue wormhole at any time, but Bootz cannot go through his Red Warp until Gauntletz has cleared the way for him (so do not activate that SecretTeleporterTrigger!). Springz (nee Shovel) can (with help from GooberStraw doing a two-step) can go to the (not so) Secret Switch after he has swapped Toolz twice, and before he goez to help Shovel (nee Boomerang) get to his Red Warp; or he can let the Secret wait until another Springz Grunt comez along. This is an example of how I provided alternate solutionz to several mini-puzzlez. Hint: Boomerang Grunt should take one Coin in each of two tripz to the 'Bad Water' area, and leave two Coinz for GooberStraw to take later. (Otherwise, there are not enough Crumbling Brdige Tilez to get back.)
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Post by oldone on Jun 18, 2007 12:56:44 GMT -8
Well GooRoo, as good as your hints are, they just aren't enough. I've restarted 5 times. I get to a certain point and say "OH, I should have done this way back then" and I find this happening too often. There are so many different things going on, and things that have to be done in a certain order So I'm sorry to say it, but this one is going into my "need a walkthough" folder along with Karaoke Bar, Warped Labyrinth, Tricky Casino, and Secret Casino (hint, hint, Vic!!!!!). I'm just so confused. Mind you, I confuse easily! Just ask Gaby.
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Rik
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Post by Rik on Jun 18, 2007 13:54:38 GMT -8
Sorry GooRoo its to hard and to confuse I stop and wait and hope you write a good simple WT
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BattlezM
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Post by BattlezM on Jun 18, 2007 14:14:13 GMT -8
So I'm sorry to say it, but this one is going into my "need a walkthough" folder along with Karaoke Bar, Warped Labyrinth, Tricky Casino, and Secret Casino (hint, hint, Vic!!!!!). I'm just so confused. Mind you, I confuse easily! Just ask Gaby. Secret Casino is a very straight forward scenario, the secretz are difficult to find though. I don't think anyone has tried hard enough on it.
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GooRoo
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Post by GooRoo on Jun 18, 2007 14:52:42 GMT -8
Well, I did put CheckPointz in for a reason ... so that the solver would use more SAVE slotz, so that if they did something wrong, they would not have to re-start from the beginning.
Really, the first 3X3 box should be rather obvious ... four Tilez indicate the Tool the Grunt should be carrying who activatez the SecretTeleporterTrigger ... the Gruntz land on a 'safe' Tile, and there is another 'safe' Tile a step away. When Purple Pyramidz go up, you should notice other Purple Pyramidz going down ... opening up more optionz, for example. Three Tilez are unmarked, but a simple SAVE before having a Grunt step on such a square will allow you to see what Tool is required ... then restore and have the correct Grunt step on the square. The only real 'gotcha' in that first 3X3 box is with the GravityBootz Grunt. If Gauntletz has not performed his taskz first, the Red Warp will refuse to transport Bootz to where he needz to go.
There is a case where a Red Warp may be entered by the wrong Grunt (carrying the wrong Tool), that requirez the solver to know (or remember) which Grunt is assigned which square in that first box. Springz landing on a Shovel square indicatez an error has been made, for instance.
Really, you should "get the hang of it" in a bit ... don't give up too soon.
There are five GruntCreationPointz in this puzzle; three of them have the newly baked Grunt with nowhere to go; one has the newly baked Grunt pitted against an enemy he cannot defeat; so there is only one that has promise for being useful to place the first Grunt on. (There is even a CheckPoint Switch nearby with no Tool requirement!) The second GruntCreationPoint is also a SecretTeleporterTrigger ... if you pay attention to what happenz there, then you will know which GruntCreationPoint to use next. There is sufficient time so that if you do not add a new Grunt into the puzzle when a Red Warp appearz, you should be able to add one before the Red Warp dissipatez. (I mention this, because it is possible to add a new Grunt too soon!)
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BattlezM
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Post by BattlezM on Jun 18, 2007 17:04:16 GMT -8
There are two exitz from the first 3X3 box: - Toob & SuicideBomber go through one
- Everyone else goez through the other
(Almost) everyone re-joinz in the second 3X3 box (not necessary to have all of them together, but possible to do so). There are timez when you send a 'scout' into the next 3X3 box to remove obstaclez that prevent other Grunt(z) from returning through a Red Warp. Yeah! Now I'm off to the 3 rd box.
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BattlezM
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Post by BattlezM on Jun 18, 2007 17:48:55 GMT -8
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GooRoo
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Post by GooRoo on Jun 18, 2007 19:51:18 GMT -8
I have a couple of questionz about knacking thingz... How do Brickz and Gauntletz destroy all 3 RBz?, the return warp blockz the path. What'z their purpose of even being there? That is puzzling, isn't it? I guess you'll just have to send a Grunt through the Red Warp, to gain access to the last Foundation Tile. Toob and SuicideBomber must trek (together) through the river to the SuicideBomber CheckPoint so that he can go through the Blue Wormhole. Do whatever is necessary to make progress along the river Bridge. Shovel fillz in Holez, and digz up any Moundz that are "off color" ... and should only have to step on any Spikez on the return trip ... if you step on Spikez going away from a Wormhole, you are doing the wrong thing. General rule: Spikez away, Shovel back.
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BattlezM
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Post by BattlezM on Jun 18, 2007 20:26:43 GMT -8
So shovelz digz holez only on the return trip? Well that'z possible for one side... I tried it on the right side, should I start on the left side?
If I send gauntletz away, I won't be able to send brickz through his warp because of the brick.
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