GooRoo
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Post by GooRoo on Oct 8, 2004 7:04:08 GMT -8
By selecting two Gruntz and clicking on a destination on the other side of a Crumbling Bridge, that is the equivalent to following the Rock in "Bomb'z Away!" across such a bridge.
I warned you (generic 'you') that this was going to be tough! Guenter is a genius at designing Gruntz puzzlez ... both in difficulty and in diversity! Anyone making it this far should give themself a pat on the back for their success in solving this Custom Level!
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Gaby
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Post by Gaby on Oct 8, 2004 8:06:30 GMT -8
Thanks enyway
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Post by WalkingBear on Oct 9, 2004 4:29:03 GMT -8
After another session yesterday afternoon....I finally got two gruntz to go up the middle path and land on the destination tile I selected....so I know it can be done.... I still have four left, one for the outside or left path, and one for the inside or right path... If it can be done for the middle, I am sure it can be done for the rest...and I severely want to finish this level so I can finish StoneAgePark and Bomb'z Away! and Remember the Way! and Uphill Battle and Switchez and Pyramidz and Broken Arrowz and Freedom is not Free and Get_Wormholed and Spicey Spikez and Show Me The Money....
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Post by WalkingBear on Oct 9, 2004 9:51:16 GMT -8
128:09 with two coinz missing--which you KNOW I will go back and try to find....that elusive PERFECT! hauntz me!!! The secret to the bridge is thus: Let gunhatz and gravity cross, or two with moving toyz(pogo stick, hot wheelz, etc.) on the outside part....then let shovelz and somebody else cross on the middle path....SAVE, SAVE, SAVE after each crossing....they will go across the middle once in a great while, so keep trying...and click on a destination tile away from the landing.... Then have shovelz fill in a couple of holez down the sidez....get gunhatz to give a toy to the first swordz, he goes down a hole....fill in a couple more holez...get someone else to give a toy to the next grunt...down he goes....and so on till the third one disappearz or you kill him, whatever... THEN, select two gruntz to cross the bridge, and click on a destination tile at the bottom of the holez, once they are filled in.....they crossed right over and down for me, no problem at all!!! Same for the last two...and there you are! At least, this was the solution that worked best for me...it wasn't until I filled in the holez that they walked across the way I wanted them too, don't know if that had something to do with it or not...but at least I got to the fort with all 8 in fairly good shape.
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Gaby
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Post by Gaby on Oct 9, 2004 10:45:49 GMT -8
good for you ...I keep working on it... I sent shovelz with a new born on the left most bridge ...killd the swordz with the arrow and filld the holez... I can pass on another pair through the middle but they keep going side by side after the the bridge bend...so they leave bridge for enother pair only
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Post by WalkingBear on Oct 10, 2004 4:15:02 GMT -8
Try sending one grunt on the left side, first...then another one on the same path where the solid toggling tilez are, THEN, go up the MIDDLE with two....that leavez two pathz that are pretty separate....and if you fill in all the holez first....and click on one at the bottom....they have no choice but to choose the closest path first...that leavez one last path, and the last two can cross safely on that one...it's tough, but it can be done....I know, I did it! Now, maybe you can help me out with StoneAgePark? Meet you over there!
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Gaby
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Post by Gaby on Oct 10, 2004 7:54:39 GMT -8
Thanks... that's exactly the way I did... they went side by side after the bend... but... after a lot of practice they got it... and it's a PERFECT
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Post by WalkingBear on Oct 11, 2004 4:42:14 GMT -8
Good for you!!! I found one of my missing coinz...and will leave this level for now...at least I know how to get to the end...I can replay it later and look for the other coin to get the perfect! I am trying to finish up all the levelz I started at the beginning....then on to the harder onez....
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IdleAl
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Post by IdleAl on Oct 11, 2004 5:39:00 GMT -8
The wormhole to the R is after you get through the green pyramid area to the south, but before you wingz starts flying, if that's any help.
As for the final "crossing" have you tried pairing your gruntz and clicking at different locations on the landing area instead of just on the landing step?
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Post by WalkingBear on Oct 11, 2004 13:59:58 GMT -8
I found that warp, quite by accident really...and got the R....still missing one coin it seemz....and the other one I found in a hole hidden by the treez, just before you cross the bridge... I have been all over the map...replayed from the start...and it eludez me still...also racked up more time looking for it...
That is how I got my fourth through eighth gruntz across; by clicking on a destination tile away from the landing itself, especially one located at the bottom of the area with the holez, forcing them to choose the shortest path...and by going up the middle with numbers three and four, clicking on a destination tile just beyond the landing tile...which left clear pathz for those who followed.
I think the next time I replay this level, I will write the walkthrough as I go...maybe that will force me to look in places I overlooked previously...
As a matter of fact, I think that will be a good idea from now on...especially difficult levelz like Bombz Away! Which still awaitz completion for the first time....
So many levelz, so little time......
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Gaby
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Post by Gaby on Oct 11, 2004 15:22:48 GMT -8
There is a wolkthrough available - story by IdleAl... For that missing coin... did you chack all the holez and under every rock? especially in the area were the shovelz goes in with gravity and at the forest before crossing the bridg (5 coinz), on second thought - near the two enemy rockz just after you are released from the purple pyrmidz... remember GooRoos techniqe to wave around the gauntletz and shovelz...
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Post by WalkingBear on Oct 12, 2004 3:57:32 GMT -8
Well, I THOUGHT I checked everywhere....and I use that technique of waving around the map, it is a good tip. Every time I play or replay a level, I learn more about this game....I guess that is why I am addicted to it....I just love the challenge I guess! It keeps these old brain cells moving! You are getting to be a great Gruntzer too, Gaby....keep up the good work!
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GooRoo
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Post by GooRoo on Nov 2, 2005 16:25:08 GMT -8
I failed! I missed one Coin, and did not achieve a " PERFECT!" score to display in the original post. (I SAVEd just before taking the Warpstone in to the King, in order to quickly be able to re-try getting the " PERFECT!" to display ... a tough enough task all by itself. So I went into 'cheat' mode and added Gruntz with Shovelz everywhere there may have been a Coin that I missed. So at least I know where I missed it. ) I will probably go all the way back to the SAVE just before the area of my failure, and re-play from there, in order to be able to display " PERFECT!" in the image. But it will have to wait until after dinner. Waterworld has me thoroughly Gruntzed out for a while.
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GooRoo
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Post by GooRoo on Nov 2, 2005 19:36:45 GMT -8
I re-started from my SAVE before the missed Coin, and managed the " PERFECT!" score! Whew! As a result of re-playing this monster (in size and difficulty, not in appearance and challenge), I have come to the conclusion that this is a CL truly deserving (and in need!) of a graphic walkthrough. An HTML version is my next project, complete with screen shotz of the more challenging partz (with routez marked, et cetera) as linkz ... if the solver wantz to see them ... not foisted on them. I had completely forgotten the solution to the Green / /and Red / Pyramidz sub-puzzle, for instance. So I did screen grabz of the area, and will mark the route (six imagez!) to each of the four Purple Multi-Grunt Switchez z. There is one part that is common to all four routez, and three routez share another path, so seven colorz will be used to show how the Gruntz need to move. With twenty-two Toolz and fifty Coinz, those two componentz will take the most time to complete. I estimate that the walkthrough will be ready no sooner than late Thursday night (24+ hourz from now) ... and maybe not until late Friday afternoon. "Time to get sucking (er, writing)!" Edit: ( GooRoo) fixed broken linkz to Neron Hosting, and added text (in case the linkz are ever broken again).
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GooRoo
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Post by GooRoo on Nov 2, 2005 20:07:04 GMT -8
Am I overdoing the information in the walkthroughz (themselvez ... not the optional linkz)? I have tried to use Tile imagez to describe the areaz being covered ... is that 'too much'? In this CL, there are sooooo many wayz to "go wrong, go wrong, go wrong" (quote form "Westworld" ) that a (linked) picture of something like the Wingz route would seem to be really appreciated. Opinionz, Gruntzerz?!?
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Gaby
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Post by Gaby on Nov 2, 2005 21:07:23 GMT -8
with all due respect I think you do... some practice won't hurt... your beautiful WTz makes life lazy (when it's too easy)... #ROTFL_ani#
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Post by FriedGruntzaholic on Nov 3, 2005 5:50:29 GMT -8
with all due respect I think you do... some practice won't hurt... your beautiful WTz makes life lazy (when it's too easy)... #ROTFL_ani# Ahhh...but by the same token, if one wants a challenge, something to chew on so to speak, then one does not have to look at the WT at all. By putting WT's in HTML format, a WT can be condensed down to its salient points with the secrets and the challenging puzzles on separate pages accessible by links in the main body of the WT. In this manner, the solutions to the secrets and the puzzles are not right out in the open, spoiling it for the player who merely needs a little help getting to a certain point. Instead it takes a little more effort (not much, I grant you, but a little more nonetheless) on the part of the reader to learn the solutions to areas that he may not have arrived at yet. Besides, it may be a little more aesthetically pleasing (and probably loads faster, too) to look at a WT done in HTML rather than as one long text document as a post, especially in a forum of this type.
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GooRoo
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Post by GooRoo on Nov 3, 2005 12:23:29 GMT -8
I have linked in the new walkthrough, with many componentz missing ... not completed, as yet.
I already noticed that I did not change the title from the clone 'parent' to "Waterworld" in the index, so will fix that right away ... and probably re-upload it. Also, in the index member is the omission of a link for "Megaphonez", which I will add in. (In the "Toyz" component referencez are made to "Megaphonez", and those work just fine, if you want to see what that part is like.) There is only one Powerup in this CL, so I will complete that piece, and upload it along with the updated index.
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GooRoo
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Post by GooRoo on Nov 3, 2005 18:15:23 GMT -8
I grossly underestimated the amount of time it would take to do a 'complete treatment' HTML walkthrough for this CL! There is no way I am going to be anywhere close to completing it today ... or even within the next several dayz! I am only up to the central lake (the sub-puzzle with 4 z) ... about the 6 th (or possibly 7 th) sub-puzzle in the Custom Level. I haven't even truly analyzed the overview in order to see how many sub-puzzlez there are, but I doubt that I am up to 1/3 rd through all of them. (I am really, really glad that Paul has such a wonderful walkthrough for "A World Of Sweetz"!!!) Edit: I have determined (my opinion, only) that there are 22 logical divisionz of this CL, so I am less than 1/3 rd of the way through the walkthrough. I have created an 'outline' member (no linkz, just text at this time) describing those 22 areaz with a simple title. I would like those of you who have played this CL to a " Perfect!" score to comment on the area 'titlez' I have selected.
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