Snow Blast Jan 16, 2007 1:49:56 GMT -8
Post by TimeBomberz,ching13 on Jan 16, 2007 1:49:56 GMT -8
|Area 2 "Gruntziclez"|
|Date Released:||July 31, 2007|
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|Statz Page image||Forum's web host|
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Done this 5 days ago....This was the 5th custom level that I made!
Tips:On the first, observe the rolling ball with the switch, once the rolling ball near the switch, quickly move the 1st grunt to the arrow. Also use the arrow to kill the sword gruntz (will be tough)
Lolz,Hope you enjoy my CLz!=)
Edit: While the download link is a bit 'clumsy', it doez work (I needed five or six different interventionz in order to get the Custom Level). The map name also includez an underline (_) character, which the Gruntz game engine doez not support (putz a BOX in its place) so I removed it and changed the name to "SnowBlast" for this thread and distribution. A quick view of the map as I was storing it allowed me to evaluate the density as 'Normal'. I will make a quick attempt at verifying it this morning, and if it passez, will send it out to the "Gruntz Fanz" soon afterward.
Edit: #2 Only one of the three Gruntz the solver has to open the puzzle has any freedom of movement, and the task of freeing either of the other two seemz to be much too difficult for me to handle this morning. The Bare-handed Grunt has to get past a Rock-throwing Grunt and five (count 'em, five!) Sword Gruntz in a very short amount of time. There is an Invisibility PowerUp (which doesn't last nearly long enough) and a set of Gauntletz, but I was unable to reach either one before taking a 'hit' from the first sword Grunt ... he is free and has range to cover every single Tile in his section of the map! Satisfying the Gauntletz CheckPoint Switch is 'rewarded' by having no place to retreat, and freeing the other four Sword Gruntz to attack. Someone far more 'hawkish' than I am is going to have to verify this one!
BTW, good job on creating the description table ... including updating the skeleton link to the Designer's thread to point to your own creationz list!