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Post by oldone on Sept 23, 2005 12:33:38 GMT -8
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GooRoo
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Post by GooRoo on Sept 27, 2005 13:50:06 GMT -8
Check your e-mail inboxez! Right after I post this message, I am going to be distributing this new CL to everyone on the "Gruntz Fanz" address list! Edit: I got it right on the second attempt, and actually included the CL!
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Rik
Senior Gruntzer
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Post by Rik on Sept 27, 2005 16:50:02 GMT -8
Thanks GooRoo voor send this level and thanks oldone for this nice level ) I can't find 1 coin ?? I did look good, dig all holes and break all i can but never find that coin
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GooRoo
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Post by GooRoo on Sept 27, 2005 16:55:48 GMT -8
Thanks GooRoo voor send this level and thanks oldone for this nice level ) I can't find 1 coin ?? I did look good, dig all holes and break all i can but never find that coin Did you find two Coinz on the east side of the large pool? Also, there is a Mound largely obscured by Palm Treez (that I missed, playing the original version for BETA test) which containz a Coin.
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Gaby
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Post by Gaby on Sept 27, 2005 17:35:22 GMT -8
it's a beautiful CL, no doubt but very confusing and frustrating... thank you Oldone and thank you GooRoo ... I'm still working my way through thingz...
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Sept 28, 2005 13:23:15 GMT -8
Thanks GooRoo voor send this level and thanks oldone for this nice level ) I can't find 1 coin ?? I did look good, dig all holes and break all i can but never find that coin Did you find two Coinz on the east side of the large pool? Also, there is a Mound largely obscured by Palm Treez (that I missed, playing the original version for BETA test) which containz a Coin. I have the perfect. I think its the coin with the RW to the P. If you dig that hole and take the coin you swap with the RW and it don't count the coin ? (i think) I have dig after the RW and now i got the perfect. Thanks
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Gaby
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Post by Gaby on Sept 29, 2005 14:42:42 GMT -8
from what I experienced in this CL, it's impossible to defeat both the bully and the thief barehanded ... the solver must use them to kill / weaken each other ... the thief will not chase unless he gets your weapon... the bully will not chase unless he see you... but there is a point/position where you can force them to fight each other... there must be... I manged to do it twice... but I keep missing that point... I'd like to replay in order to achieve an extra grunt and better timing... a hint please...
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GooRoo
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Post by GooRoo on Sept 29, 2005 17:53:56 GMT -8
One enemy Gauntletz Grunt will alwayz survive the battle with its counterpart on the other 'team', and have health bar in the red. As you observed, Tool Thief Gruntz will totally ignore a Bare-handed Grunt on any other team, so you may easily cause his demise by getting the enemy Rock-thrower Grunt to chase after you, and go past the Thief so that he is the closer target. The same is true of the Gauntletz Grunt ... get him to chase you and run past the Rock-thrower, so that the Rock-thrower becomez the closest 'target'. After Rockz turnz Gauntletz into a quivering puddle of Goo, you can easily finish him off, leaving the field clear of any enemiez.
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Gaby
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Post by Gaby on Sept 29, 2005 18:09:02 GMT -8
that is probably a good way... but when I played it for the first time, I somehow caused the gauntletz fight the thief...
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GooRoo
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Post by GooRoo on Sept 29, 2005 18:26:15 GMT -8
Certainly, if the solver were to entice the remaining Gauntletz Grunt to chase him (Bare-handed) toward the Thief Grunt, the Tool Thief would steal the Gauntletz and finish off the Gauntletz Grunt. Then the solver would have to get the Rock-thrower to chase (Bare-handed) toward the Thief, and have them fight it out. (The Thief would probably win, making it rather difficult to get rid of that last enemy Grunt ... but with the advantage of having a pair of Gauntletz left in the puddle of Goo!)
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Post by WalkingBear on Sept 29, 2005 18:57:41 GMT -8
I used my barehanded grunt to kill the rock thrower, then got the strawz and walked down to entice the enemy gauntletz up over the bridge, and then around to the thief grunt. The gauntletz and thief duked it out, making it easy to finish off the last one standing...but now
I am stuck at the point where I send the third grunt down through the spikez with the springz....one thief grunt stole them so I hotfooted it to the megaphone, and then over to the BOTS so I could manage the YHS'z so that the shovelz and gauntletz can go through the arrowz, kill the thief, and then go through the silver pyramidz. My problem is timing I guess. I select the barehanded grunt and get him to go to the timer switch, but by the time I select the gauntletz, the pyramidz are already going back up again...So I'll keep at it until I get it....unless that was not what I was supposed to do with the springz?
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Gaby
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Post by Gaby on Sept 29, 2005 20:11:26 GMT -8
I used my barehanded grunt to kill the rock thrower, then got the strawz and walked down to entice the enemy gauntletz up over the bridge, and then around to the thief grunt. The gauntletz and thief duked it out, making it easy to finish off the last one standing...but now that's it... and GooRoos' first suggestion works too... I think the springz comes in much later... the thievez get always the straw... that way it's much more easy to save power... and you can use the ctrl+# method for better timing...
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Gaby
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Post by Gaby on Sept 30, 2005 13:53:36 GMT -8
...yahh... I did it... I achived my goal... I got an extra grunt and a better time then the first time... and it's a [glow=red,2,300]PERFECT[/glow] again (33:44)...
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Post by oldone on Sept 30, 2005 14:06:18 GMT -8
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Post by mommabird on Oct 3, 2005 16:32:46 GMT -8
I don't see how you all are working this one. There are no gauntlez, theres no way to get through the arrow maze. There doesn't appear to be any hidden toolz, only the strawz.
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Post by oldone on Oct 3, 2005 17:00:58 GMT -8
You need to lead the first few enemies to see one another (one at a time) and they will fight each other to the goo. You should (perhaps after several tries) only have to fight the rockz. You will have four goo puddlez to suck up; place your new friend on the creation pad. He will help you through the arrowz. There is a shovel in the garden area which the arrows will take you to. From there you should be all right.
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GooRoo
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Post by GooRoo on Oct 3, 2005 17:02:15 GMT -8
I don't see how you all are working this one. There are no gauntlez, theres no way to get through the arrow maze. There doesn't appear to be any hidden toolz, only the strawz. Your first puzzle to solve is how to get a Grunt to operate the Switchez for the two you started out the CL with ... and the GooberStraw could be a big help in that solution.
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manu
Full Gruntzer
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Post by manu on Oct 4, 2005 6:14:28 GMT -8
I had a hard time, but I finally manage to finish this level with a perfect... Thanks a lot OldOne for this level.
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Post by WalkingBear on Oct 6, 2005 3:11:20 GMT -8
Well, I have gotten mixed up somehow... After the first section, I have my new grunt operating the switchez and timerz...which leavez shovelz and gauntletz to navigate the arrowz, coming down through the silver pyramidz (with barehandedz help) to break the rockz there...
Do I send gauntletz back up to the landing on the pool and have him get rid of the toobz gruntz there first, or use him with his gauntletz to get rid of the thief gruntz and THEN go back up to the pool?
After I have killed all the thief gruntz, I have a toobz, shovelz, and springz grunt....I gave the gooberstraw to the toobz, who created more gruntz, but I am unsure how to create that last one...there is a shovelz and a thief grunt to the south, as well as the swordz guarding the megaphone....I sure could use their goo...
And, I am unsure as to how to proceed once I get the shovelz down into the area by the fort...
Don't I need TWO gruntz in that area? One with the toy and one with the gooberstraw?
"A little help here, Please?"
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