First Custom Level with a timer. First use of a "Magic Shovel". First use of multiple CoveredPowerups on a single tile (a Cupcake). First Custom Level with more than two Secretz .
Click here to see a list of the Custom Levelz designed by Paul available at Paul's Page
The walkthrough for this Custom Level, on Paul's Page (obviously ), is excellent(!). You will find picturez pointing out the different areaz of the map, hot linkz to related partz of the walkthrough, separate "Secretz" and "Red Warpz" sectionz, so you do not inadvertently read how to find a Secret while you are trying to simply get a hint on solving a certain sub-puzzle. This is the example Gruntz Custom Levelz designerz should strive to emulate in walkthroughz.
Last Edit: Jan 22, 2019 3:50:15 GMT -8 by swietymiki: Replaced the "fast time" comment
Post by WalkingBear on Jan 14, 2005 3:20:54 GMT -8
I have been working for several weeks on this level...and I finally finished, missing two coinz. I reread all of the walkthrough...
1. There is NO coin at the gauntletz/strawz checkpoint in Sublevel 2 (where boomerang grunt is allowed to stand because of a missing tile). That is one coin.
I still cannot find the other, so I will redo one last time to be sure I covered EVERYTHING well.
2. If strawz suckz the goo of the thief grunt, then when gauntletz getz to Sublevel 3, he can shoot all of the spongegun gruntz into holez, as there will be enough goo to create a new grunt for the strawz in that Sublevel later on.
This is another extremely long and difficult level....just for all the must-do's....Whew!
in the walkthrough is written... Your own straw grunt triggers the red warp. and then... After returning from the red warp the straw grunt joins the gauntletz grunt ... but... when I sent straw to trigger the RW he is gone forever and the one I sent through the RW is the spongegun... so ... what am I to do now... ... help pleas...
after 3 timez (at least) replaying sublevel 3 (time's up) ... I finally got on time to the CP of sublevel 4 and I'm very frustrated...how come it's not possible to be shot over an arrow wearing bootz ... ...my BH dies on the spikez before I can give him the bootz ... ...
The Gruntz manual states that one of the benefits (?) of Gravity Bootz is that the wearer will not be moved by SpongeGunz, Wingz or Boxing Glovez. One of Guenter's CLz takez advantage of that, by having the solver place a Gravity Bootz Grunt on a Blue(?) Hold Switch within range of an enemy SpongeGunz Grunt ... which allowz the other Gruntz to cross to safety. So the trick is to start your (Bare-handed) Grunt moving towardz the Spikez while selecting the Bootz from the GruntzMachine to give to him. Which meanz your Grunt needz to be in fairly good health to begin with ... no fighting the enemy Toobz Gruntz or getting hit by a Sponge (as much as possible) until you are ready to hand the Bootz to the Grunt.
... OK I'm through sublevel 4 ... made it to the RW and to the ?secret....and even had some time left to inhale ...got the worpstone to the king to the glory of the clan... but alas... ... it's no perfect... I miss a coin... I believe that's the same coin that WalkingBear is looking for... the one that ought to be near the CP in sublevel 2 ... but isn't
There is a certain Hole that must be filled in and dug up again (this CL is where I learned about 'Magic Shovelz'), and a Cupcake that must be smashed three or four timez before yielding its prize. Do you recall doing those things in this CL?
yes...I recall smashing a Cupcake three timez before yielding the coin... but not using the magic shovel ... (it's not in the walkthrough ...) ... but ... there is a coin (under a cupcake near the CPS in level 2) in the walkthrough and not in the game...
It has been too long since I last played this marvelous CL, and with the CRS disease I just cannot remember where everything is in every CL available. I suppose I will have to dig up the walkthrough (hope I have a hard-copy of it!) and then go into the CL with the GLE to see what you are talking about.
Can you e-mail me a screen shot of your Statz page, so that I have a count of what should be found, please? (I really don't have the time to re-play the CL myself ... too many "Honey, Do"s that I need to take care of while the weather is good.)
Is there a way to make a Gruntz "run" or "walk faster"? I have to get the conversion scroll and get to an enemy straw gruntz in Sublevel 1......but no matter what I do, I cannot make before my poor gruntz dies.
Unfortunately there isn't. The best thing to do is stand next to the powerup and save. Click on the powerup and then immediately start clicking on the enemy. As soon as your grunt starts to walk, put your cursor on the switch he has to go to. The second he converts the enemy start clicking on the switch. It is possible but it might take a couple of tries. Good luck!
A million games out there and I get stuck in a Gruntz game!