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Post by Spongz Gruntzer on Nov 20, 2006 21:00:10 GMT -8
This beta version is just bare bones, no Eye Candiez until all the kinkz are discovered and worked out. Spongzgruntzer "I may be pink, but deadly"
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Mandew
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Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Nov 21, 2006 4:29:33 GMT -8
I'm now a the 1 water part, and I have something to say already: The Toob Gruntz get stuck on the the Toggle Bridges if you bring them on one, so it is a little too tight timing.
The Toyer/RB puzzle should be movedd down by one tile, because it is Possible and if not you could use the SpongeGun to get the sovel on the other side, fill in the holes then return to go on the CPS.
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Post by Spongz Gruntzer on Nov 21, 2006 10:20:10 GMT -8
The water 1 part is all about your moves. Indeed, if you dont pay attention you will get a toobz stuck on the toggle, preventing your gauntletz from getting across. I will check out the other area discussed though, thankz
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Post by Spongz Gruntzer on Nov 21, 2006 10:47:36 GMT -8
I am sorry but i do not see where you are talking about as a problem area with the toyerz/rb area. How would the spongzgruntzer get the shovel? Is the r/bz too slow where you do not have to use it to get across them? Plus you need certain toolz to get past the checkpoint to continue. Plz specify more clearly what the problem is so I may fix it.
Spongzgruntzer
"I may be pink, but deadly"
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Mandew
Designer
Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Nov 21, 2006 13:26:24 GMT -8
Ok,
When i get my 3rd grunt, I give him the spongegun. I make him shoot the Toyer Gruntz so they're all squashed by the Rolling ballz.
Then now I can shoot the Shovel Grunt to the north of the arrowz that are pointing down, because there's no obstacle on the other side that keeps me from doing so. Remember that spongeball can push gruntz even if they are on arrowz.
At the other side of those arrowz, there is some RBz, and left to that point is one of the last puzzle, in which a Spring Gruntz have to jump over some holez to reach a BOTS, I think, in order that maybe another Gruntz can pick up the warpstone then going to the last puzzle.
But then I can close the hole whit the Shovel. Spoiler endz here
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Post by Spongz Gruntzer on Nov 21, 2006 15:10:16 GMT -8
Ohhhhh DOH!! yeah I did forget when I put in my "block tilez" about the spongzgruntzer being able to bump his palz and therefore gettin ahead of the game so-to-speak Thankz for the detailz now i know what ta fix Spongzgruntzer "I may be pink, but deadly"
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Post by Spongz Gruntzer on Nov 26, 2006 14:25:00 GMT -8
Are there anymore errorz found on the beta version? I wish to finish it up and release it before Christmas. Plz let me know asap.
spongzgruntzer
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Mandew
Designer
Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Nov 26, 2006 16:20:47 GMT -8
Well, there'z one thing: The 2 rolling ballz squarez whit the Defender Sword grunt are too long to get past because there is only one gap and it comez every 2 minutez... There should be another one to shorten the waiting time (Well, you are the one that decide this ). Despite this, the level is very devious, and now I have to start it over, but it is still great fun (and stress). Oh, and the clue for the first secret is a little too subtle... And If you don't put the Return teleporter at the rigth place, at least put a solid tile at Tile X=0, Y=0
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Post by Spongz Gruntzer on Nov 27, 2006 15:51:35 GMT -8
I liked the subltness of the clue for the first Secret Tele. ~laughs evily~ But you talked me into being a little nicer. As for putting a solid tile at X 0 Y 0....why??? It does nothing to the game. Was that the coordinate you wanted me to use or were you just being general in relation to the coordinate of the Secret tele??? Plz specify.
spongzgruntzer
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GooRoo
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Post by GooRoo on Nov 27, 2006 15:58:42 GMT -8
I liked the subltness of the clue for the first Secret Tele. ~laughs evily~ But you talked me into being a little nicer. As for putting a solid tile at X 0 Y 0....why??? It does nothing to the game. Was that the coordinate you wanted me to use or were you just being general in relation to the coordinate of the Secret tele??? Plz specify. spongzgruntzer It is a good idea to have something absolutely without any value at X=0, Y=0 because there are multiple bugz associated with that location. I don't believe a Switch (of any kind) at that location will be recognized by any TileTrigger, for one thing. And a Grunt cannot be harmed by a Rolling Rock (and many other hazards) along the left border (X=0) and top border (Y=0); this is the reason so many Custom Levelz have unreachable borderz on all four sidez ... to prevent bugz from interfering with game play. BTW, I am back on a 'normal' schedule now, so will begin attempting to correct the problemaz of the web host host. Hopefully, buttonz, backgroundz, downloadz of CLz and access to walkthroughz will soon be restored.
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Post by Spongz Gruntzer on Nov 27, 2006 16:13:17 GMT -8
Thankz GooRoo, I did not know that and will put that in the CL as I am working on it and another ~grinz~
spongzgruntzer
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Mandew
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Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Nov 27, 2006 19:01:56 GMT -8
Obviously because you didN't put any value in the Powerup an Damage field of the first SecretTeleporterTrigger, and that a red teleporter appearz there when I activate the First SecretTeleporterTrigger... And it is perfectly in access.
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Post by Spongz Gruntzer on Nov 28, 2006 11:32:48 GMT -8
Ahh, I get what you mean there. Because I didnt put in a value it defaulted to that location which was NOT my intention. I thought it simply did not activate a return tele. Oops. I will fix the coordinates to work where I have the blue tele now for the return trip. I was just worried it wouldn't stay open long enough to be able to solve the puzzle and get to it.
~spongzgruntzer~
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Mandew
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Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Nov 28, 2006 13:55:53 GMT -8
Just to remove your worriez, Return Red Warpz Never closez unless a Grunt step in it (same a Blue Warp).
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Post by Spongz Gruntzer on Nov 28, 2006 15:59:35 GMT -8
Thankz. Let me know when you are done so I may release the final version to GooRoo for posting. I have fixed all the errorz thus far and added in all the eyecandy.
~spongzgruntzer~
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Mandew
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Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Nov 29, 2006 3:26:49 GMT -8
Oh, sorry... I forgot to tell it: I'm done.
It took me like 1 hours and 20 mins. on the timer, and 6 hours to solve it (including the "StartoverTrigger" mistake.) It's a very good level!
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GooRoo
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Post by GooRoo on Nov 29, 2006 16:29:58 GMT -8
I received "KitchenChaos.wwd" from SpongzGruntzer in e-mail today ... along with about 4 dozen SPAM e-mailz (that I am still in the process of deleting!) and worked my way down to notification of a post in "What Is Gruntz" ... that brought me to the Forum. This one I intend to play-test myself before sending it out to everyone on the "GruntzFanz" distribution list. I do not expect to be sending it out before tomorrow afternoon ... so there is time for Gruntzerz to have themselvez added to the Gruntz Fanz list and receive this one along with everyone else! P.S. I re-named it from "Kitchen Chaos.WWD" to "KitchenChaos.wwd", removing spacez and apostrophez being my 'standard' since the first problemz that cropped up when Neron Hosting 'upgraded' to their new server. It just seemz wise to remove any potentially troublesome characterz (now!) in order to reduce unpleasant surprizez in the future, if another such 'upgrade' takez place. Other than that, the CL you receive will be the same one sent to me from the designer/
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GooRoo
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Post by GooRoo on Dec 18, 2006 19:41:28 GMT -8
I guess this is the next CL that I should tackle and distribute (along with Stargate--TipTheCaddy). My intent is to give it a couple of hourz tonight, and distribute it (whether I solve it and verifiy it without fatal flawz, or not!) tonight. I have a little over 4 hourz to midnight, so I better hustle!
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Carmen
Full Gruntzer
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Post by Carmen on Dec 31, 2006 10:36:23 GMT -8
I cannot see how can I kill the sword defender.....The one after passing all the two set of rolling balls.
I can, may be, get the bomb and sacrifice my gruntz, but I do'nt see how that is going to help things.
Please can I have a BIG hint to what to do? Thank you very much
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Mandew
Designer
Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Dec 31, 2006 11:13:03 GMT -8
Hmm I wonder if you could do something whit those Purple Pyramidz...?
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