GooRoo
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Post by GooRoo on Jan 1, 2008 15:27:40 GMT -8
My intent for this one is to be a 'timed' puzzle without a timer. It will be necessary to complete certain taskz before a (slow-rolling) Golf Ball reachez a submerged Bridge, a Two-Way Arrow (pointing in the 'wrong' direction) or a (raised) Pyramid. Something on the order of Gunter's "Conquest Of Green Gruntz Castle", except a single Rolling Golf Ball (RGB) must be kept in play to remove the final obstacle to entering the King's Fortress. My (initial) thought is to have the RGB spiraling outward, giving very little time for the early taskz, and more time for the later onez. Secretz (Warp letterz) will be in the four cornerz of the map, near where there is an obstacle to the RGB's progress, so you can tell whether you are likely to succeed or not (so you can go back and find a way to do thingz quicker from a previous SAVE slot). Part of each Secret will be to remove the nearby obstacle.
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GooRoo
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Post by GooRoo on Jan 2, 2008 21:17:00 GMT -8
Here is the Statz Page image for the first complete ALPHA test. There is still quite a bit of "real estate" I can fill in with more mini-puzzlez, so all of the countz are quite likely to be increased in the version I send to a BETA tester. I inserted a small "decision loop" that allowed me to go to the final Secret and associated mini-puzzlez. All I need to do is have a Two-Way Arrow pointing toward the new mini-puzzlez to add more to the Custom Level. I believe this one may go out to the Gruntz Fanz within the next 168 hourz.
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GooRoo
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Post by GooRoo on Jan 3, 2008 19:30:10 GMT -8
As I am nearing the end of the designing/testing stage, I thought "a word to the wise" is in order. At the top of the map is the word TREASURE in Holez and Moundz. If you look to the right of that word, you will see a . Treat that as the end of the word. To achieve a " PERFECT!" score, you must fill in all of the Holez. Whether you dig up a Mound, even one that started out as a Hole, (and even when you do so) is entirely up to you. Dig up the wrong Mound, and you will not be able to complete the puzzle ... I hope you will have SAVEd recently if that happenz to you. Dig up the right Mound at the wrong time, and you lose as well. There are some shortcutz built in, so you may bring the Warpstone to the King's Fortress without a " PERFECT!" score, but only taking the long way around will give you everything you could possibly want.
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GooRoo
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I luv Gruntz!
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Display Name: GooRoo
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Post by GooRoo on Jan 4, 2008 15:59:58 GMT -8
I believe this Custom Level is now ready for BETA testing. At the moment, there are no EyeCandy objectz, and only a single VoiceTrigger. There are also no StaticHazardz among the 868 total objectz, and I found no need to have any to make the puzzle challenging enough. There are Toggling Bridgez to cross, though. I designed it, and I have to SAVE before venturing into the solution!!! So does anyone have the time to do some testing so this one may be verified and released?
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BattlezM
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Post by BattlezM on Jan 4, 2008 17:11:35 GMT -8
I alwayz have plenty of time.
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manu
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Post by manu on Jan 26, 2008 7:42:37 GMT -8
I just finished this CL. Thanks for it, GooRoo, another challenging level of yours . There is still something I don't understand : the Statz Page image shows 3 survivors : how you can have more than one grunt
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GooRoo
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I luv Gruntz!
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Display Name: GooRoo
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Post by GooRoo on Jan 26, 2008 7:47:21 GMT -8
I just finished this CL. Thanks for it, GooRoo, another challenging level of yours . There is still something I don't understand : the Statz Page image shows 3 survivors : how you can have more than one grunt Maybe I had to 'cheat' because I did thingz out of order ... and with only one SAVE slot for testing, did not want to go back and re-start to do thingz correctly.
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