IdleAl
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Post by IdleAl on Dec 7, 2003 11:36:59 GMT -8
Click here to see a list of the puzzlez designed by Gamer available from Paul's Gruntz PageNotes about this level: Remember the title! There has also been some sparkly fluid sighted in this level which is dense enough to carry much more weight than normal water would. Also, note that there is an ordinary tile which acts like a secret switch so seeing is not everything. The top right square in the landmass the three gruntz land on is a hidden 1-switch, so don't move any gruntz on it. Two other gruntz need to be moved from where they start early in the level.
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Gaby
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Post by Gaby on Dec 26, 2004 19:27:08 GMT -8
I'm now with spy and springz near the RR and arrowz maze...what is the best way to cross this maze... I'm getting squish evry time... help please...
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GooRoo
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Post by GooRoo on Dec 26, 2004 19:39:37 GMT -8
"This'll take some fancy footwork!"
The RRz make right-angle turnz, in making their way around in the area. Follow one along, and when it turnz ... don't ... continue toward your destination.
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Gaby
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Post by Gaby on Dec 26, 2004 19:58:46 GMT -8
thanks for the hint... I'll follow it...
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Gaby
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Post by Gaby on Dec 28, 2004 17:33:38 GMT -8
...please.... I keep missing the SP that's blocking springz way... what is the time to pay him attantion... ...
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Post by FriedGruntzaholic on Dec 28, 2004 19:24:18 GMT -8
...please.... I keep missing the SP that's blocking springz way... what is the time to pay him attantion... ... This is one of Gamer's more devious levels. I think more than one Gruntzer gave up on this level in disgust. Like "Bomb'z Away", you need to keep in mind the title of this level. There are a lot of decoys, red herrings, and rabbit trails to distract you (and drive you to distraction, too!). I think you may have already fallen into one of those traps. If you're where I think you're at, timing is everything, starting from the beginning, and I don't think that springz gets what's behind the silver pyramid (a switch, I think); a rolling stone does the work for you.
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Gamer
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Post by Gamer on Dec 29, 2004 10:05:44 GMT -8
What makes it more difficult than planned was people finding (wrong) solutions I didn't anticipate. For example, there are three rocks at the beginning of the level by the green bridge. There is also gauntletz available, so solvers didn't know there was a teleporter to return to these three rocks and instead cracked them open right away. I had planned from the start to warp back to these and hadn't realized a solver could crack them open right away. Oh well... Also two tile types were changed, make sure to read the notes about the level for hints about what they may be.
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Gaby
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Post by Gaby on Dec 29, 2004 10:43:34 GMT -8
thank you Gamer... ... after springz2 and spy went to the pool, springz1 steps on the OS and jumpz to wait near the SP... I think I missed it going down, ... because I do not know what is the right timing... please...
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Gaby
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Post by Gaby on Feb 25, 2005 12:37:34 GMT -8
springz #1 is free...at last... ... and so are springz #2 and the barehanded that gets the gauntletz... now... with what part am I to continue...
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Gaby
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Post by Gaby on Feb 25, 2005 18:57:37 GMT -8
... please... this is where I am - springz #1 is on its way to the spikez area... springz #2 is on the BHS... springz #3 is near the YTS and springz #4 is about to go through the RW... 1.when springz #4 goes through the RW shouldn't he get the gauntletz?... 2. why does springz #3 jump on/off/on the YTS... what does it do?...
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Gamer
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Post by Gamer on Feb 26, 2005 9:37:14 GMT -8
I assume you are on the spike maze with your one (plus soon two more) gruntz at one part, and on the part just after lots of rolling rocks.
You don't need any gauntletz for red warp one, but you do for red warp two. (The grunt warping in will already have gauntletz though, so this isn't a problem.)
The two yellow switches (and all four green switches) do something, but not something you should care about. You should have given your springz grunt the gauntletz in order to break open the rocks and let the other two gruntz out. Then have all three skip the green switches and green pyramids area and go on to the area with the wingz.
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Gaby
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Post by Gaby on Feb 26, 2005 10:52:48 GMT -8
I assume you are on the spike maze with your one (plus soon two more) gruntz at one part, that is correct... I already got the coin that's behind the hidden PP... 2 springz are now near the YTS... I know what to do but I cannot operat 2gruntz at once...the rock mooves too fast... is there a trick of some kind... I went through the RW (just for fun)... The grunt warping in does not get gauntletz so this part is a decoy and should be ignored?...ok ... I got this part... is the YHS a decoy too... thanks for your help and patience... [img src=https://gooroosgruntz.info/emoticons/wave.gif[]
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Gamer
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Post by Gamer on Feb 26, 2005 11:14:32 GMT -8
I would prefer if you spelled out most of your words (except for switches) because it took me a while to figure out what a RW was and I don't know what a PP is. Your grunt going through warp 2 (later in the level) will already have the gauntletz when he warps through.
One thing to do is to position the springz grunt a few tiles from the yellow toggle switch and then have him spring towards it while you select the other grunt. Then you don't have to quickly change gruntz. The other important thing in this section is to get the timing right; set the arrow to the left when the ball goes to the right to give yourself as much time as possible.
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Gaby
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Post by Gaby on Feb 26, 2005 11:22:04 GMT -8
thanks for the tip... I'll try it out ( and I'm sorry about the acronym for the 'Red Warp' and the 'Purple Pyramid')...
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Gaby
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Post by Gaby on Feb 26, 2005 19:31:43 GMT -8
OK... I've done it... now I see what you meant about the gauntletz... springz#1 got gauntletz#2 and freed the other two gruntz... should wingz#1 loose his wingz as he get to the green hold switch?... it seemz there is no way to conserve some wing power...
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GooRoo
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Post by GooRoo on Feb 26, 2005 20:34:26 GMT -8
It is possible to retain enough of the Wingz power to release Tornadoes, but not to actually fly anywhere (well, maybe over a single Tile ). That 'Twister' capability could be helpful versus the enemy Gruntz in the area after the CheckPointSwitchez.
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Gaby
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Post by Gaby on Feb 26, 2005 21:03:23 GMT -8
how are you, GooRoo? did you heal completely?... [img src=https://gooroosgruntz.info/emoticons/wave.gif[] ... I loose wingz power totally... how is it possible to retain some of the Wingz power ... ... is the a short cut to the green toggal switch...
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Gamer
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Post by Gamer on Feb 27, 2005 9:54:15 GMT -8
I don't remember most of this level due to creating it so long ago, but I remember there was some discussion on how to conserve wing power. The easy route doesn't allow you to keep your wingz, but I don't know why you would need to. You will get a fresh new set soon anyway which you should be more conserved about how to conserve wing power.
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Gaby
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Post by Gaby on Feb 27, 2005 10:12:58 GMT -8
so... you say it is alright to loose the wingz (don't I have to fight the swordz enemy?)... ok... I'll continue as is... thank you...
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