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Post by swordgruntz on Nov 9, 2008 17:33:41 GMT -8
hey i don't know how put this custom level in the game, i send to my custom past but nothing happen
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GooRoo
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Post by GooRoo on Nov 9, 2008 21:35:30 GMT -8
hey i don't know how put this custom level in the game, i send to my custom past but nothing happen A 'standard' computer has the 'C' dirve as the boot drive ... and probably does not have another hard drive, anyway. So, it is likely that you installed Gruntz so that the path name lookz like this: C:\Games\Gruntz\ and you should create a folder under Gruntz so the path lookz like this: C:\Games\Gruntz\Custom\ and this Custom Level would be stored as: C:\Games\Gruntz\Custom\KnightsTour.wwd Then, when you start Gruntz, you select "Single Player" and next "Custom Levelz". A dialog box will open that will display the namez of all the Custom Levelz you have properly stored in that folder. Scroll down to the one you want to play, and either double-click on the name, or single click on the name, and then click on "open". That should be all there is to playing any Custom Level!
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Post by swordgruntz on Nov 10, 2008 17:34:25 GMT -8
ok i will try, thank you gooroo!
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Post by GooRoo on Feb 17, 2010 17:52:20 GMT -8
Has anyone ever achieved a "PERFECT!" score on this puzzle? If so, I would like you to send me a screen grab of the Statz Page for use in this Forum. (I am working on a walk-through for it, and that requirez re-playing it in order to get everything correct ... and I am having trouble, since I have only one SAVE slot to work with. My re-play made it about half way through, and there are some Black Pyramidz (still raised!) that prevent me from going any further.
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GooRoo
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Post by GooRoo on Mar 7, 2010 19:28:15 GMT -8
I have been working on a very inclusive walk-through for this old Custom Level, and as a result have managed a " PERFECT!" score ... and modified the map a bit to fix the problem with the Coin on the Crumbling Bridge tile in one of the water pool squarez by adding another tile. In tracking down all of the objectz for the walk-through inventory, I also deleted a couple of unnecessary Blue Wormholez and changed a few squarez so that it would make sense for each of the three Gruntz passing through the squarez to have a Coin to acquire that is obviously "theirz". (There were already three Coinz in each of the squarez, but all were in plain sight, and could be acquired by the first Grunt entering the square. Now (if a Grunt has and Tool AND the required Toy) at most two of the three Coinz may be acquired by a single Grunt. As intended by the Designer (me), each Grunt has a different item required to acquire one of the three Coinz.) For example square a1 has been changed to look like this. I am still cross-checking the walk-through componentz (and two of them are still incomplete), but when I am finished, I will provide a link to KnightsTour8 (the modified version of the map).
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GooRoo
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Post by GooRoo on Mar 10, 2010 16:41:25 GMT -8
Now that the documentation for this CL is pretty much a done deal, I am TOYing with the idea of KnightsTour6 ... "Honey, I Shrunk The Gruntz" graphicz set puzzle. My goal is to have the "paper work" done by the time I release the WWD, with a total of 100 Coinz for the 64 squarez ... with as many Coinz in a square as there are Gruntz passing through it. Do the math, and that meanz an average of about one and a half Gruntz per square ... many singletonz, and occasional duoz and trioz. And, of course, each Grunt has to be uniquely suited to acquiring each Coin .
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