Gaby
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Post by Gaby on Dec 15, 2004 5:59:32 GMT -8
what will it do...
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GooRoo
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Post by GooRoo on Dec 15, 2004 6:37:56 GMT -8
See that "?" Switch in the northeast part of the square? All you need to do is maneuver that Boxing Glovez Grunt onto that Switch, expiring just as he stepz on it. Simple, eh?
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Gaby
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Post by Gaby on Dec 15, 2004 6:43:37 GMT -8
thank you... what a genius idea... ...but... I'll never be able to do it...
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GooRoo
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Post by GooRoo on Dec 15, 2004 7:28:01 GMT -8
My check of the MegaPhonez revealz this: MegaPhone | Move | Square | Tool/Toy | 1 | 3 | a6 | Gauntletz | 2 | 6 | c5 | Yo-Yo | 3 | 23 | e4 | Shovel | 4 | 24 | g5 | Gauntletz | 5 | 28 | g7 | Shovel | 6 | 32 | d4 | Spongegun | 7 | 42 | a7 | Toobz | 8 | 44 | e7 | Spongegun | 9 | 57 | b1 | Gauntletz | 10 | 60 | a1 | Toobz | 11 | 60 | a1 | Gauntletz |
Note: MegaPhonez in this list numbered as 9, 10 and 11 are in the puzzle as 10, 9 and 10, respectively. That could be confusing the Gruntz game engine. I have re-numbered the MegaPhonez, and also done some other identificationz (of CheckPointz, for example). CheckPoint | Move | Square | Tool(z)/Toy(z) | 1 | 8 | b2 | Beach Ball | 2 | 23 | e4 | Go-Kart | 3 | 27 | e6 | Spongegun/Spongegun/Gauntletz | 4 | 33 | f3 | Shovel | 5 | 36 | e3 | Shovel/Gauntletz/GooberStraw | 6 | 46 | h6 | GooberStraw | 7 | 53 | b7 | GooberStraw | 8 | 61 | c2 | Gauntletz/Shovel/Go-Kart | 9 | 64 | b6 | Go-Kart |
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GooRoo
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Post by GooRoo on Dec 15, 2004 9:25:37 GMT -8
More "Food for thought" about "Knight'z Tour". (The original Coin distribution, re: IdleAl) | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | a | 3 | 1 | 1 | 1 | 1 | 3 | 2 | 0 | b | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | c | 3 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | d | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 3 | e | 5 | 2 | 2 | 1 | 2 | 4 | 1 | 1 | f | 3 | 1 | 2 | 2 | 0 | 1 | 1 | 1 | g | 2 | 0 | 1 | 0 | 1 | 3 | 1 | 1 | h | 2 | 1 | 1 | 1 | 1 | 2 | 4 | 1 |
No. | Tilez | Coinz | Coin Total | Description | 01. | A8-C7 | 0 | 0 | King'z Fortress | 02. | C7-A6 | 1 | 1 | Lava Geyserz | 03. | A6-B8 | 3 | 4 | New Grunt, Bricklayerz (MegaPhone #01) | 04. | B8-D7 | 1 | 5 | Brickyard | 05 | D7-C5 | 1 | 6 | Spikez maze | 06. | C5-A4 | 1 | 7 | Suicide Bomber/Yo-Yo (MegaPhone #02) | 07. | A4-B2 | 1 | 8 | Silver Pyramidz maze #1 | 08. | B2-D1 | 1 | 9 | Four Swordz (CheckPoint #1) | 09. | D1-C3 | 1 | 10 | Pool #1 | 10. | C3-A2 | 1 | 11 | Red Pyramidz maze | 11. | A2-C1 | 1 | 12 | Arrowz maze | 12. | C1-D3 | 3 | 15 | ... 23 Holez & Object Guard | 13. | D3-F2 | 1 | 16 | Pool #2 | 14. | F2-H1 | 1 | 17 | "G"ooRoo's | 15. | H1-G3 | 2 | 19 | Space walk #1 | 16. | G3-E2 | 1 | 20 | G"o"oRoo's | 17. | E2-G1 | 2 | 22 | Giant Rockz #1 | 18. | G1-H3 | 2 | 24 | Go"o"Roo's | 19. | H3-F4 | 1 | 25 | Giant Rockz #2 | 20. | F4-H5 | 2 | 27 | Goo"R"oo's | 21. | H5-F6 | 1 | 28 | Lava Geyserz with Gravity Bootz | 22. | F6-E4 | 1 | 29 | GooR"o"o's | 23. | E4-G5 | 1 | 30 | CheckPoint #2 (MegaPhone #03) | 24. | G5-H7 | 1 | 31 | GooRo"o"'s (MegaPhone #04) | 25. | H7-F8 | 4 | 35 | Spikez and Holez | 26. | F8-E6 | 1 | 36 | Object Guard Swordzmen | 27. | E6-G7 | 4 | 40 | CheckPoint #3, Spongegunz help new Grunt | 28. | G7-E8 | 1 | 41 | GooRoo'"s" (MegaPhone #05) | 29. | E8-d6 | 1 | 42 | Four Spongegun Gruntz | 30. | D6-B5 | 2 | 44 | Three Club Gruntz | 31. | B5-D4 | 1 | 45 | "T"our | 32. | D4-F3 | 2 | 47 | Half way! (MegaPhone #06) | 33. | F3-E1 | 2 | 49 | CheckPoint #4 | 34. | E1-G2 | 5 | 54 | Holez/Arrowz and Rolling Rock | 35. | G2-E3 | 0 | 54 | Spikez and Switchez (Rolling Rock) | 36. | E3-F1 | 2 | 56 | CheckPoint #5, T"o"ur (Boxer enemy) | 37. | F1-H2 | 3 | 59 | Three Purple Multi-Grunt Switchez | 38. | H2-G4 | 1 | 60 | Silver Pyramidz maze #2 | 39. | G4-E5 | 0 | 60 | Pool #3 (backwardz J) | 40. | E5-C6 | 2 | 62 | Toyer Grunt | 41. | C6-A7 | 1 | 63 | Silver Pyramidz maze #3 | 42. | A7-C8 | 2 | 65 | Holez surrounded by Spikez (MegaPhone #07) | 43. | C8-E7 | 1 | 66 | Pool #4 (no Toobz! ... except theirz.) | 44. | E7-G8 | 1 | 67 | Green Pyramidz maze (MegaPhone #08) | 45. | G8-H6 | 1 | 68 | Rolling Rockz & Lava Geyserz | 46. | H6-F5 | 2 | 70 | CheckPoint #6, Spongegun protected by Holez | 47. | F5-H4 | 0 | 70 | Green and Red Bridge in space | 48. | H4-G6 | 1 | 71 | To"u"r! Holez/Spikez/enemy Sword Grunt | 49. | G6-H8 | 3 | 74 | Giant Rock/Holez/Spikez/Rolling Rock | 50. | H8-F7 | 1 | 75 | What else? ... 50 (Gauntletz Gruntz) | 51. | F7-D8 | 1 | 76 | Pool #5 ... and not a Toob in sight(?) | 52. | D8-B7 | 3 | 79 | enemy Shovel Grunt inside Green Pyramidz | 53. | B7-A5 | 1 | 80 | CheckPoint #7, Pool #6 ... 3 Gruntz, only 2 Toobz | 54. | A5-C4 | 1 | 81 | Er ... 54 (Lava Geyserz) | 55. | C4-A3 | 2 | 83 | Spikez! Lotz of Spikez! | 56. | A3-B1 | 1 | 84 | Tou"r"! (Are those Orange Pyrmaidz down?) | 57. | B1-D2 | 1 | 85 | 57, in Rock Crystalz, and a Gauntletz Grunt (MegaPhone #09) | 58. | D2-B3 | 3 | 88 | 58, in Toggling Red Pyramidz (3 Coinz) | 59. | B3-A1 | 2 | 90 | 59, In Purple Pyramidz (have enough Gruntz?) | 60. | A1-C2 | 3 | 93 | 60, in Gold Brickz (2 MegaPhonez #10 & #11) | 61. | C2-B4 | 2 | 95 | Gauntletz, Shovel and Go-Kart CheckPoint #8 | 62. | B4-D5 | 1 | 96 | Green Pyramidz maze | 63. | D5-B6 | 2 | 98 | Tour"!" Almost home"!" (New Grunt created) | 64. | B6-A8 | 1 | 99 | CheckPoint #9 ... "The Warpstone!" | 65. | A8-A8 | 0 | 99 | Avoid the Rolling Rock, and give Warpstone to the King |
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Rik
Senior Gruntzer
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Post by Rik on Dec 15, 2004 17:39:17 GMT -8
Grrr Again 98 coins GooRoo . I have played again with your
No. Tilez Coinz Coin Total Description .
Its 99 but he give no perfect only 98 coins ??. I have saved every level and looks back and back butt can't see what i do wrong Did anyone have a perfect with the full 99 coins
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Gaby
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Post by Gaby on Dec 15, 2004 18:10:21 GMT -8
you're all doing so well... ... I'm just stuck... as I predicted... the glovez disgrunt gets smushed... I'm soooo clumsy... ... I'll never be able to do it...
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IdleAl
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Post by IdleAl on Dec 16, 2004 3:11:51 GMT -8
you're all doing so well... ... I'm just stuck... as I predicted... the glovez disgrunt gets smushed... I'm soooo clumsy... ... I'll never be able to do it... The timing isn't as tight with this part of the CL as it is with the previous multi-spongegun bopping. Try slowing down just a bit.. it might help.
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Rik
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Post by Rik on Dec 16, 2004 5:26:23 GMT -8
IdleAl did you get the full 99 coins ?
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IdleAl
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Post by IdleAl on Dec 16, 2004 5:43:26 GMT -8
IdleAl did you get the full 99 coins ? Yes I did.
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Post by oldone on Dec 16, 2004 16:07:14 GMT -8
IdleAl, you mentioned earlier in the forum about needing the yo-yo in b6. I didn't realize until now that I wasn't supposed to lay the yo-yo down for the bomber. I don't know if Gaby ever got it, but I cannot make the enemy bomber run out of the silver pyramids at an angle. I can only get him to the BOT switch and then he tries to angle but blows himself up within the pyramids. Otherwise he runs straight out. I tried to use GooRoo's tiles as a guide but had no luck. More specific information would be appreciated. (Some of us are older and slower than other's, and slower in the mind too. )
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Post by oldone on Dec 16, 2004 16:20:39 GMT -8
Well, maybe I not as slow as I thought I was, just a little blind. After looking at the tiles again, I noticed one that I missed before, and when I followed that, I'll be darned if the enemy didn't follow along. Wasn't as difficult as I thought it would be. I love this forum, I would never be able to finish 90% of the levels without it or the walkthroughs.
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Gaby
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Post by Gaby on Dec 16, 2004 16:38:03 GMT -8
I never reached that yo-yo... you say there is another tile that we missed... that's possible altough I tried almost every tile in this area... but that is not my only problem in this CL...
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Rik
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Post by Rik on Dec 16, 2004 16:53:24 GMT -8
In the sample you write on the chessbord that E6 have 5 coins.
1 2 3 4 5 6 7 8 a 3 1 1 1 1 3 2 0 b 1 1 2 1 1 1 1 1 c 3 2 1 2 1 1 1 1 d 1 3 1 2 2 2 1 3 e 5 2 2 1 2 5 1 1 f 3 1 2 2 0 1 1 1 g 2 0 1 0 1 3 1 1 h 2 1 1 1 1 2 4 1
And in the level you write 4 coins ? E6-G7 4 40 CheckPoint #3, Spongegunz help new Grunt
Only in E1-G2 5 54 Holez/Arrowz and Rolling Rock are 5 coins
So i get 98 coins ??
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GooRoo
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Post by GooRoo on Dec 16, 2004 17:51:04 GMT -8
IdleAl prepared the 8X8 Coin inventory when we discovered that there is a bug in the Gruntz game engine that refused to count Coinz the solver picked up beyond 99. So I deleted one Coin (in the e6 square), making it 99 Coinz. E6 should show 4 Coinz, so I will modify my post to "make it so".
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Rik
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Post by Rik on Dec 16, 2004 18:05:19 GMT -8
I have played 5 x and 5x 98 coins
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Gaby
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Post by Gaby on Dec 16, 2004 18:14:22 GMT -8
did you chack g1 - after you step on the SS(?) at g2...
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Rik
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Post by Rik on Dec 17, 2004 2:06:55 GMT -8
chack There are 1 coins on g1 so that have i take and 1 later from the s? on g1 same on E4 /F4. i have take all coins same way that GooRoo have writen but it give allways 98 coins
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IdleAl
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Post by IdleAl on Dec 17, 2004 4:33:59 GMT -8
Well, something's wrong somewhere, because there ARE 99 coins.
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Post by FriedGruntzaholic on Dec 17, 2004 13:35:08 GMT -8
I know this is going sound way off the wall here, so far out into left field it's not even in the ballpark (probably not even in the parking lot, either! ), but I am wondering Yourin, if by some chance, somehow, some way, you do not have the latest version of this level. The original Beta test version only had 98 coinz in it; two coinz were added later to make it an even 100. THEN the bug was discovered that did not allow coin amounts above 100 to be posted on the statz page. So, 1 coin was taken out, and that is why the level we now play has 99 coinz in it. I know it sounds implausible, improbable, heck even downright impossible that you would somehow have the original version, but, hey, got to cover all the bases just make sure!
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