GooRoo
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Post by GooRoo on Jul 30, 2007 16:10:00 GMT -8
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Jul 31, 2007 10:46:06 GMT -8
I am totally clueless as to how to solve this one! I need to activate Yellow Toggle Switchez all over the place to access important objectz, or to entice Rolling Rockz to activate Switchez of various typez for me. But frequently Gruntz get trapped when a Rolling Rock crossez over a Two-Way Arrow into the next back-and-forth across Switchez, and thus cannot press another Yellow Toggle Switch to move the Rolling Rock along. I cheated (I Love This Game) in order to test out several mini-puzzlez, and one turned out to be impossible ... a 40 Tile Bridge (where only 33 are required) with a Coin in the middle, and a Toob at the end, that only stayz up for about 10 secondz. Do the math: 33 X .600 (millisecondz) = 19.8 secondz just for the Tilez, and the 'hallelujah' when Coin or Tool is acquired addz quite a bit to that! Perhapz there are also 'safe' Water Tilez that provide necessary shortcutz in order to do everything (get the Coin) on the way to getting the Toob so the poor Grunt doesn't drown. I may look for those later. I also found that there are some 'Space' Tilez that are Clear (safe), and otherz that are (as expected) Death Tilez. Those unusual 'safe' Tilez allowed me to do what I thought was impossible; have one Grunt cross two different Crumble Bridgez (at right anglez to one another) to change the direction of a Two-Way Arrow allowing a Grunt to move into a Black Pyramid; and activate a Black One-Time Switch to lower said Black Pyramid! But in the initial area there are two Coinz 'guarded' by Arrowz and Two-Way Arrowz pointing the 'wrong' way, and the Yellow Switchez to operate the Two-Way Arrowz are somewhere far off. Perhapz there is some way that (much) later in the solving of the CL, there is an opportunity to operate the necessary Yellow Switchez (somewhere) while another Grunt findz his way back to the initial area. I have run out of time (today) for doing more with this CL, so may need to wait for a walkthrough in order to verify this one.
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Post by gaspi2 on Jul 31, 2007 11:55:35 GMT -8
To those arrows - I think u refer to the green pyramid puzzle where ball triggers you the pyramidz. Well, to go back, just press the button again(there is 1 tile so you can move and trigger it again) and rolling ball will return to it's original position. To the 40 tilez bridge - the second grunt will be able to get megaphone - that contains springz - then it's possible;) To those death tilez - I don't really know by what you mean the death tilez are - I used only tilez that editor offered me - if 1 grunt is able to walk though 'should' impassable terrain - please fix it:-X
To those arrows - they are part of secret teleporter and you'll be able to change them in the middle of the lvl, but be sure to dig in holes that you are;)
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Jul 31, 2007 13:25:26 GMT -8
I have been filling in every Hole I can reach, in my search for Secretz, and to make travel in the area safer. After the first few Holez, I stopped trying to dig them up again, to see if there was anything in them. Apparently, only Moundz that start out as Moundz will ever contain anything ... the Holez are merely obstaclez.
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Post by gaspi2 on Jul 31, 2007 13:34:23 GMT -8
Many of them are parts of secret teleporter, so better to fill em up all;)
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manu
Full Gruntzer
Posts: 151
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Post by manu on Oct 6, 2007 7:25:22 GMT -8
I got the perfect score on this level It was quite hard, but nothing impossible and I think it's an interesting level : thank you for it, Gaspi2 But, if I can give my advice, I think you made some mistakes when using the "space" tiles : some of them (#115) allows gruntz to walk on them, and others (#97) are breakable. These little mistakes (I think) pointed up by GooRoo in a previous message allows the player to avoid some of the intended puzzles and can distract him from the "right" way PS (for GooRoo) : would you like to have a Statz Page image ? If so, how can I transmit it to you ?
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twiggy
Full Gruntzer
Posts: 303
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Post by twiggy on Oct 8, 2007 10:27:14 GMT -8
I have my springz and gauntletz at the area with spikez and rockz. I can go up with my springz and get 2 coinz, but am I supposed to be able to get the W and go to the silver pyramid area? If so, how do I get there? Or do I come back to it later?? This one could use a walkthrough
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BattlezM
Moderator
Is my hat too big?
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Post by BattlezM on Oct 8, 2007 14:20:36 GMT -8
Springz does go trough the pyramid line to get to "W".
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twiggy
Full Gruntzer
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Post by twiggy on Oct 9, 2007 18:51:00 GMT -8
I had to go back to a previous save to go up to that area. I don't know why I didn't see it before, but anyway I finished the level. I missed 3 coinz and 1 secret. I missed the 2 coinz at the opening arrow maze as I could see no way to get to them. I know the YS's where the W was controlled them, but I don't know how to go back to that area to get them. I assume the other coin is with the secret?? This is a very difficult level, as I wasn't sure which way to go and had to do a lot of experimenting and decided to try to go as far as I could not expecting to get the PERFECT. Any Help here??
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BattlezM
Moderator
Is my hat too big?
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Post by BattlezM on Oct 9, 2007 19:02:29 GMT -8
I myself could not get the 2 coinz in the beginning... The secret is hidden near the fort, but is hard to find.
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manu
Full Gruntzer
Posts: 151
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Post by manu on Oct 10, 2007 10:39:25 GMT -8
The last secret teleporter trigger is on a Lava Geyser near the king's fort (the nearest one on the left). It brings you back to the opening arrow maze and allows you to get the first two coins (if you putted the arrows the good way and you filled the holes ) For the last coin you missed, I can't see which one it is.
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twiggy
Full Gruntzer
Posts: 303
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Post by twiggy on Oct 10, 2007 18:11:19 GMT -8
Thank you for the help manu. I found the secret to those 2 coinz, but am only able to get 1 because the two-way arrow is facing the wrong way on the 1 farthest left. I know the YHS is way up where the W was, but how in the world am I supposed to get someone to stand on it at this late stage? Also, I still can't find that other coin. There is a crystal up in that area that I couldn't break because I had no gauntletz. I wonder if their was a coin there? I don't know how you were able to get the PERFECT Am wondering if there was another version or if the one that GooRoo sent out on September 16th is good?
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manu
Full Gruntzer
Posts: 151
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Post by manu on Oct 11, 2007 8:28:45 GMT -8
For the two-way arrow : the secret switch that allowed you to get the W also changed the Yellow Hold Switch in a Yellow Toggle Switch for a short time For the last coin, there is none behind the crystal, but there is one hided behind the "telescope?" just a little down, that you can get with springz by the opposite side. Maybe it's the one you missed For the version : I think I have the same as yours : GooRoo sent it to me September 17th.
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twiggy
Full Gruntzer
Posts: 303
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Post by twiggy on Oct 12, 2007 9:06:33 GMT -8
I never noticed that toggle switch changing after I hit the secret. As to the other coin I missed, it was at the beginning. I hadn't dug up the hole near the black pyramid after it was lowered. Anyway, I got the PERFECT!! I couldn't have done it without your help manu. Thank you Gaspi2 for an interesting level with some good twists like that changing switch and the arrow puzzles.
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Oct 13, 2007 14:04:52 GMT -8
Are from this level a WT I can't see what or who go to where and get the tools for the spring and the gauntletz in the RP. And how to get the W ?? Thanks
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rohit
Full Gruntzer
Posts: 460
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Post by rohit on Mar 22, 2008 7:25:51 GMT -8
I have Boxing glovez and Toobz. Boxer hits enemy shovelz standing on YHS which releases a RB. Should i let the RB continue and hit the Green switch? The switch raises some GP and also lowers BOTS which makes a path for the other gruntz to reach the BW. Maybe those GP should not be raised but then how does my gruntz reach the BW? Some help before i proceed...
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Post by swietymiki on Dec 13, 2018 12:16:23 GMT -8
A map left untouched for long. I decided to beat it to verify its difficulty and got a perfect score (52:01), and have to admit it's not a typical Medium. Gaspik Space is pretty large and takes a long time to complete, like a Standard Level of its own. It contains a variety of puzzles from many different areas of the game, that also includes some original ideas, like a Secret Switch changing another switch's type from hold to toggle, enabling the player to unlock prizes later in the level, or Rolling Ball sections with multiple double arrows for operating switches. The map might look chaotic and not very pleasant but it's understandable for a designer's first creation. Several parts really had me thinking though, like getting some of the coins. All in all, I consider it to be over average in terms of difficulty.
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