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Post by WalkingBear on Mar 8, 2005 15:27:49 GMT -8
I figgered it out with the clue about the beach ball....things kind of fell into place after that.... I was surprised to find that the second bomber grunt had disappeared when I got back down to the fort again...that was neat! It's a PERFECT! Thanks everybody for all the help.... On to The Rock VII.........where I'm already stuck.................geez
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Gaby
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Post by Gaby on Mar 8, 2005 16:47:39 GMT -8
congatulationz... I knew you'sll figure it out...
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BattlezM
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Post by BattlezM on Aug 28, 2006 8:24:32 GMT -8
I can't get the coin in the spike field. I followed Gamer'z advice, but still can't get it # #. I even tried my own idea.
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BattlezM
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Post by BattlezM on Aug 29, 2006 11:57:09 GMT -8
I finally completed this level in about 35 minutez. No perfect however, missed that stupid coin in the spike field. Somebody me already!
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GooRoo
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Post by GooRoo on Aug 29, 2006 13:15:46 GMT -8
I finally completed this level in about 35 minutez. No perfect however, missed that stupid coin in the spike field. Somebody me already! Have you ever considered going after that Coin after every other use for Springz has been exhausted? Like, use the playing cardz as long a you can, then lose the Springz to get the Coin, then walk (ouch!) back as best you can?
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BattlezM
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Post by BattlezM on Aug 29, 2006 13:53:50 GMT -8
No can do , I need the springz to reach the dice in the rolling 8-ball field, then I trade them for gauntletz . In the end, gauntletz goes through a red wormhole there, that takez him back to where he got the springz .
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Gamer
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Post by Gamer on Sept 3, 2006 14:28:31 GMT -8
That's where you need them then. Can you get them after you complete the secret, or not enough health?
I will replay the level to figure out if there is another way to get it. In an earlier version of the level, I had another springz to pick up after you did the secret swtich.
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BattlezM
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Post by BattlezM on Sept 3, 2006 15:38:44 GMT -8
I had another springz to pick up after you did the secret swtich will . Really??! I don't think I missed anything other than that coin .
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Gamer
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Post by Gamer on Sept 3, 2006 18:12:11 GMT -8
Yep, I am mid play through, but I will tell you that you pick up that coin as you go along. I will wait to elaborate because before I was confused and thought you picked it up later, but instead, it's that secret that you do later.
Also note that the yellow hold switch (by the green hold switch) controls a two-way arrow in the section after it. Some gruntzers may not have noticed it when playing through.
(In reply to your other comment, there was no springz in this version -- I said I was talking about an earlier version)
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Gamer
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Post by Gamer on Sept 3, 2006 19:25:26 GMT -8
I got a PERFECT! again. The only thing I would add to the notes page was what the first few posts discussed... if you did that don't feel bad... I did the same thing! Apparently when I designed it I thought it was close enough, but evidently it wasn't.
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BattlezM
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Post by BattlezM on Dec 2, 2006 12:05:24 GMT -8
AHA!!! I finally understood how to get that elusive coin. It'z possible to avoid going back out of the beginning area without stepping on spikez .
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BattlezM
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Post by BattlezM on Dec 2, 2006 12:33:50 GMT -8
Yes! PERFECT 37:44 Edit: ( GooRoo) changed Green to LimeGreen for readability.
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GooRoo
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Post by GooRoo on Jul 3, 2010 21:55:57 GMT -8
Several people have indicated that they achieved a " PERFECT!" score on this CL, but there has never been a Statz Page image provided to post with the original post in this thread. So there are no entriez under the Statz Info. I tried playing this tonight, but could not get past the Toggling Bridge after releasing the Rolling 8 Ball the second time (after it crossed two Crumbling Bridgez at the beginning). I no longer seem able to anticipate the timing to step from about the sixth tile to the seventh. Also, (via cheating) I was reminded of the part that I liked least about this CL ... the Orange Up /Down Switchez ( OU/DS)! Between having absolutely no clue as to the path I wanted through the Orange Pyramidz ( OP), and having multiple OU/DSz affecting the OPz, I quickly ran out of patience to even try to create a path. This is definitely one Custom Level that absolutely requirez a walk-through, what with the Cha-Cha stepz used to cross bridgez and 30 OU/DSz to get pressed in the correct order, it borderz on Frustrating! So, please, anyone who has a Statz Page image (even if NOT " PERFECT!") ... please send it to me as an e-mail attachment.
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GooRoo
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Post by GooRoo on Jul 4, 2010 9:31:53 GMT -8
I created a " View the map!" (2,493,049 bytez) for this CL today, and yesterday worked out (through the Gruntz Level Editor ) the Orange Up/Down Switchez to operate to create a path through the Orange Pyramidz . So now I just have to limber up my fingerz to get through that #$^#%$^ Toggling Bridge . Then I should be able to breeze through the Orange Pyramidz. BTW, this is the only Custom Level released in 2004 without a Statz Page image.
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