|
Post by alexandgruntz on Mar 9, 2007 12:20:47 GMT -8
I tried opening a PID file (the image filez that has puzzled us all) in Irfanview and it said it was really a PCX file! So I am looking at other image viers (because Irfanview couldn't decode it) to see if I can open one. This may be the day we can easily extract and modify the tile imagez. Stay tuned.
|
|
BattlezM
Moderator
Is my hat too big?
Posts: 1,308
|
Post by BattlezM on Mar 9, 2007 15:49:35 GMT -8
Great idea . But it'z not easy to modify tile imagez, unless you are attempting to mirror them.
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
|
Post by GooRoo on Mar 9, 2007 15:58:00 GMT -8
Great idea . But it'z not easy to modify tile imagez, unless you are attempting to mirror them. That is all I have done (so far) in preparing modificationz to the Tile setz ... mirroring (flipping them horizontally and/or vertically) them. I have a number of ###a.jpg replacementz waiting for a meanz to get them into a format that may be exchanged with existing Tilez and put back into the Gruntz.Rez file. The onez I have would take care of the problem in The Miniature Masterz 'tube' Tilez, for instance. That's where there are duplicate red/blue Tilez, but no corresponding blue/red Tile for the cornerz. So it would be possible to create a 'diamond' of four Tilez that doez not look mismatched. Find me a program that will handle .pid filez and convert them into .jpg filez (or vice-versa) and we can have more interesting graphic backgroundz for all eight setz!
|
|
|
Post by alexandgruntz on Mar 9, 2007 17:07:08 GMT -8
They are actually .pcx filez in disguise, but I haven't been able to open them.
|
|
BattlezM
Moderator
Is my hat too big?
Posts: 1,308
|
Post by BattlezM on Mar 9, 2007 17:32:35 GMT -8
Note that any new custom levelz with these changez may cause an error in the game unless the downloader has the patch to instal the new tilez . So there should be a warning to tell the gruntzer to download the patch.
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
|
Post by GooRoo on Mar 9, 2007 22:21:45 GMT -8
Note that any new custom levelz with these changez may cause an error in the game unless the downloader has the patch to instal the new tilez . So there should be a warning to tell the gruntzer to download the patch. There shouldn't be any problem with the replacement Tilez ... they will be named exactly as the originalz, and be the same orientation as those they are replacing (ie, left&bottom still left&bottom ... but different contourz). Of course, before the updated Gruntz.Rez file is sent out, I will thoroughly test it by playing a puzzle in each graphicz set. The only possibility of a problem will be in a Custom Level where the Designer has deliberately altered the attribute(z) of any of the Tile(z) being replaced. If Tile #123 is supposed to be a Death Tile, but has been altered in a particular puzzle to be 'Clear', there might be a problem ... if the attribute were somehow stored within the Tile image ... which I doubt very much is the case.
|
|
|
Post by alexandgruntz on Mar 10, 2007 11:26:27 GMT -8
So far so bad - everything I've tried went belly-up. So don't get your hopes up.
|
|
Tomalla
Designer
General Modder
Posts: 525
|
Post by Tomalla on Oct 14, 2007 1:25:05 GMT -8
Hmm... 1. I don't think so, that pid files ARE pcx ones ... I tried many picture viewers, every with PCX files available, and every time error appears ... 2. There IS one algorithm to open these files, but I don't know which ... GruntzEditor has this algorithm - IT CAN LOAD THESE TILES FROM GRUNTZ.REZ FILE! OmG ... 3. There IS - must be - application, which could edit these files, because creators of Gruntz was able to add these files to GrUnTz PrOjEcT ... Maybe I'm wrong?
|
|
|
Post by alexandgruntz on Oct 14, 2007 19:03:26 GMT -8
1. I opened a file when it had the .pid extension in Irfanview, and it said that it was a .pcx file.
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
|
Post by GooRoo on Oct 14, 2007 21:05:33 GMT -8
1. I opened a file when it had the .pid extension in Irfanview, and it said that it was a .pcx file. Will Irfanview convert it to either JPG or GIF?
|
|
Tomalla
Designer
General Modder
Posts: 525
|
Post by Tomalla on Oct 14, 2007 22:50:16 GMT -8
Wait ... IrfanView couldn't decode this file - this mean, that PID file is NOT PCX file! Maybe PID file was created on the basis of PCX file? Anyway - THIS IS NOT PCX FILE! Second - creators of Gruntz - I think - created their own images format, so ... there will not any application, which can decode this file format. Only application, which can load and decode PID files ( also REZ files extracting ^^ ) is GRUNTZEDITOR! This application has got algorithm, which decodes this file. We don't know this algorithm - sadly ;/ And @gooroo - if IrfanView can NOT decode PID file - it won't convert it to jpg of even gif file format ... =-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-= Could anyone tell me, what's done so far in PID files case? What do we know so far? *tomalla*
|
|
Tomalla
Designer
General Modder
Posts: 525
|
Post by Tomalla on Oct 29, 2007 7:13:21 GMT -8
Well, I've gota one theory, about PID files case: 1. What do PID files include? - First, PID files have graphic file, of course. This file means tile
design. Is in PCX format.
- Second, they have other options. ( I'm not sure, but these options
could be even tile type - death tile, free space, sand, goo, water, climp tile - stairz for example, accessible, and not accessible ones ( for example trenches etc. ))
This event, when IrfanView said, that PID files are PCX ones, was right, nearly. That's because PCX file is in first block of PID file - Irfan View found known structure ( of PCX file ), information appeard, and now IrfanView is trying to decode left part of PID file, andaa ... IrfanView got stuck in infinite loop, was not prepared for other informations ... And now: when options block could be at the beginning, and graphic file at the end, Irfan View would show message, that graphic file has got not known format... 2. What was first - PID files, or maybe game engine? - Perhabs, game engine was used from other game? Maybe was bought from
other company? Then, they must to add up files, which game engine is available to decode, load.
3. How to decode that? I don't know how xD If PCX tile file is not coded, or packed, than it could be singled out with only Notepad ... I've never tried that. =-.-=-.-=-.-=-.-=-.-=-.-=-.-= There's many mistakes, errors, because , for example, objects have also PID files ( sometimes many frames ), and there are no types ... What do you think about? Really?
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
|
Post by GooRoo on Oct 29, 2007 10:05:13 GMT -8
The game engine used in Gruntz is also used in other gamez ... Claw and "Get Medieval" being two known gamez that use the engine (I am sure there are otherz). Which game was written first? I have no idea. Perhapz some other game came 'first', and the Monolith marketed gamez licensed the game engine. PID filez are (in many wayz) like GIFz ... they may be either static imagez, or animated filez. In Gruntz, those PIDz have attributez that are probably described in the extension that IRFanview doesn't understand ... (enemy) Gruntz with a certain amount of 'intelligence'; acquirable objectz (Coinz, etc.); animated EyeCandiez, etc. besidez the very static image of Tilez (which have attributez such as 'Clear', 'Death', 'Climb', 'User', etc.). So it is necessary to have a program that understandz the extension, in order to be able to modify existing imagez ... or create new onez. And no one from Monolith Productions, Inc. has replied to any of my e-mailz concerning Gruntz.
|
|
Tomalla
Designer
General Modder
Posts: 525
|
Post by Tomalla on Oct 30, 2007 11:42:42 GMT -8
By the way How Gruntz game engine is called? I heard, that maybe "RAD game tools", or etc.?
^^This text I found in credits movie^^
=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=
Claw is older than Gruntz and also has REZ files ( I didn't check out that, but I think there's also PID files )
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
|
Post by GooRoo on Oct 30, 2007 14:47:34 GMT -8
I have downloaded both RADTools and Smacker, but have not found anything about PID filez ... yet. I will extract a simple PID from Gruntz.Rez and see if either program will do anything with it. I will probably use a duplicated Miniature Masterz Ground Tile and try to create one of the missing onez.
|
|
GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
|
Post by GooRoo on Oct 30, 2007 15:05:07 GMT -8
Well, RADTools (the newer programs) do not know anything about a .PID file, so no luck there at all. I seriously doubt that Smacker (the older programs) would be able to handle a .PID file, since it is simply not logical to remove support for a format that existed in the earlier version of a program, when writing a new program. So .PID must still be a Monolith Productions, Inc. proprietary format that has nothing at all to do with the RAD Game Tools software.
|
|