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Zone 1
Aug 6, 2010 14:06:15 GMT -8
Post by ILoveGruntz on Aug 6, 2010 14:06:15 GMT -8
The point of that puzzle is to use the tool thief as an extra grunt... Then you are able to press BOTH the switchez at the same time. I made the purple switchez at the bottom of this area to hint the player that more than one grunt is needed.
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Post by ILoveGruntz on Jun 21, 2010 23:42:04 GMT -8
Looking for the hardest? Try mine... I invented the difficulty "Frustrating" Also, BattlezM has some good hard CL'z, but apart from that, most other designers vary their difficulty. Luckily the forum has a subforum under "Gruntz Custom Level Indicez" that lists the CL'z by difficulty. Enjoy.
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Zone 3
Jun 18, 2010 0:13:25 GMT -8
Post by ILoveGruntz on Jun 18, 2010 0:13:25 GMT -8
I have started the CL and the first area i went is where there are lot of SP and swiches. In the bottom of the area there is a PHS. Should i leave one gruntz on it? Where do i send the other gruntz once it comes out of the SP area. The next area i tried is where there a lot of GP, arrows and enemy bombers. There is a Pink grunt standing on a GHS. How do i get rid of it? The Red bombers have to make path to the Green switches inside the white bricks but how to break the outer walls? Well first off, you will see that EVERY area has a PMGS. I think you will find a relation to the warpstone in these Secondly, how to get rid of an enemy grunt in an area filled with bombgruntz... hmmm (actually, that puzzle is one of my best ideas in CL'z yet, there is a reason for the funny layout you know.)
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Zone 2
Dec 16, 2009 8:58:13 GMT -8
Post by ILoveGruntz on Dec 16, 2009 8:58:13 GMT -8
See the suspicious looking line of yellow crosses at the side?
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Post by ILoveGruntz on Dec 13, 2009 5:09:18 GMT -8
Hello and welcome to the site. Unfortunately there is not much online battlez going on I know that gruntzerz have tried to make it work, but it seems to have died out. Instead we focus on using the level editor to the full extend - more than 400 have been made so far. So you will find much more game here than the original 32 levelz...
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Zone 2
Nov 30, 2009 7:07:04 GMT -8
Post by ILoveGruntz on Nov 30, 2009 7:07:04 GMT -8
Yes and yes I'm afraid. At the very top of that area there is a group of mushrooms that you probably have not blown up... there is an way into the very suspicious looking side of the area from there. You may want to do the RR puzzle first.
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Zone 2
Nov 29, 2009 23:15:00 GMT -8
Post by ILoveGruntz on Nov 29, 2009 23:15:00 GMT -8
That is five tilez below the SS... In order to get to that - there is a green switch in the Start/end area surrounded by breakable mushrooms. The Secret Teleporter is in the area with the chain explosionz, and it is actually quite hard to get.
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Zone 2
Nov 29, 2009 6:41:29 GMT -8
Post by ILoveGruntz on Nov 29, 2009 6:41:29 GMT -8
Well, you could have got the SS by now... But then the CL would have been impossible to complete Its still later.
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Zone 2
Nov 29, 2009 5:08:48 GMT -8
Post by ILoveGruntz on Nov 29, 2009 5:08:48 GMT -8
1: Use the RR... 2: Now it is possible to get those coins.
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Zone 2
Nov 28, 2009 9:10:31 GMT -8
Post by ILoveGruntz on Nov 28, 2009 9:10:31 GMT -8
With help of image i was able to make to CP and also get all the coins!!! Further, the grunt got a sword and killed all the enemies. There is one coin behind an arrow which i am unable to get. Its almost impossible to get enemy sponge to bump me over. Is there any other way to get it? When i exchange sword for straw, how many gruntz should i make? Is one enough? The new gruntz i created stepped on BOTS clearing way for grunt stuck in RR area. He got the coins around the SS but still no way to the SS or to any CP. Will it happen later? Glad the image helped... Now, I'm afraid there is no other way to get that coin than using enemy sponges. I find the easiest way to get spongez into position is to scare the first or second hit and runner into a dead end, and then get around them to send them upwards. But then again - this CL is rated FRUSTRATING. The grunt in the RR area now have access to a red switch - thats gotta help you get a few things... (the SS is later)
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Zone 2
Nov 26, 2009 23:23:37 GMT -8
Post by ILoveGruntz on Nov 26, 2009 23:23:37 GMT -8
Enough is enough - Here is the picture...
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Zone 2
Nov 24, 2009 22:53:56 GMT -8
Post by ILoveGruntz on Nov 24, 2009 22:53:56 GMT -8
I have not received anything form you ... yet. I have received almost one hundred SPAM e-mailz today, but only about 6 'real' e-mailz ... none of them about Gruntz. Well, then I'll send it again...
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Zone 2
Nov 23, 2009 23:20:20 GMT -8
Post by ILoveGruntz on Nov 23, 2009 23:20:20 GMT -8
I sent a picture too GooRoo, with the hope that it may be uploaded as a partial walkthrough. But I can still try to describe the path:
Right (skip second switch) to the corner, press the switchez, move down to switch and then up again when pressed. From there you move move diagonally down to get the blue switchez (pressing one yellow on the way).
If this doesn't help - wait for the picture.
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Zone 2
Nov 22, 2009 23:07:19 GMT -8
Post by ILoveGruntz on Nov 22, 2009 23:07:19 GMT -8
Well, do that grunt (In the RR area) have anything else to do? Is it needed on any switch? If not, then maybe that secret is for later... (oh and the grunt stuck at the start/finish have nothing to do yet )
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Zone 2
Nov 21, 2009 15:00:45 GMT -8
Post by ILoveGruntz on Nov 21, 2009 15:00:45 GMT -8
Remember High Rollerz 4? It's an RR puzzle. You will find the ball to guide in the lower left corner of the island. Use the YHS to guide it - while dodging the Spongez. (I know it - I'm mean ). It is not too hard to do, but you need to be on the move constantly for quite a while.
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Zone 2
Nov 21, 2009 5:37:27 GMT -8
Post by ILoveGruntz on Nov 21, 2009 5:37:27 GMT -8
This is quite difficult to explain, but I'll try. If you press the switch just as the final bridge toggles up - you get extra time from the two RR'z to pass it. It is important that you press and hold the switch for about half a second, or else the RR'z will not continue. The trick is to make the toggeling RR do an "extra round" before it continues.
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Zone 2
Nov 20, 2009 14:59:58 GMT -8
Post by ILoveGruntz on Nov 20, 2009 14:59:58 GMT -8
Well, It has been a while since I made this, so it took a minute to remember this puzzle. First - good job on getting to that point in the puzzle. Unfortunately, you have missed something important . There is a timing on pressing the yellow switchez that does this. You have to make sure at each step that the bridges stays toggled after the RR have moved on. The two last switchez are possible to step on at the wrong time, and I think it's the third that is tricky as well. The otherz naturally providez the toggled bridge after moving on. In short, redo the puzzle, and check the final bridge each time you reach a safe point. If a section has been lowered, you have to do that part differently.
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Zone 1
Nov 1, 2009 13:02:46 GMT -8
Post by ILoveGruntz on Nov 1, 2009 13:02:46 GMT -8
Whoa - most of my CL'z just changed location... Well I guess that the FRUSTRATING tag I put on them justifies the movement. BUT the description on the sub forum just doesn't fit the ZoneX CL'z. It fits KaraokeBar fine, but these CL'z do not have frustrating timing puzzlez (well a few quite tough ones actually), the frustration in these CL'z is from the mind game. I'm pointing this out because most gruntzerz seems to be scared of by impossible timing puzzlez, and, I don't want this to happen to the CL'z that don't have these. Either I could change the difficulty to very hard if the rest of you think the definition for frustration is the timingz, or GooRoo could simply modify the sub forum description.
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Zone 2
Aug 22, 2009 10:36:06 GMT -8
Post by ILoveGruntz on Aug 22, 2009 10:36:06 GMT -8
In case you missed it
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Zone 1
Jun 21, 2009 3:27:46 GMT -8
Post by ILoveGruntz on Jun 21, 2009 3:27:46 GMT -8
Well, the reason that only one grunt survives is that all other gruntz must be sacrificed to get the coins - so i guess that the coins you missed is in the final area. Most coins in this CL is in plain view, so you should be able to see the coins you missed.
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