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Post by ILoveGruntz on Aug 21, 2006 13:26:31 GMT -8
Just a question: What happens if you press the DESTRUCT button? Will the king jump into the "water" Or will some strange bug occur?
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Post by ILoveGruntz on Aug 19, 2006 2:40:21 GMT -8
Multiple Static Hazardz are simply nasty ... and any more than two on a Tile will cause me to toss such a level into the trashcan, never to see my screen again. The use of two FlyingGolfBallz on a single Tile is almost too much ... the distraction of the hazard action alone (particularly in a field of them, with different active timez) is plenty of difficulty. Don't worry. The "extra" hazard have a slow timing (and the cycle is about 15 sec), and is placed in the beginning of the puzzle (I am not that mean). When I experimented, I knew that placing two or three on every single tile, would be very nasty indeed, but a single extra in the beginning, shouldn't be that bad...
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Post by ILoveGruntz on Aug 18, 2006 6:11:15 GMT -8
Checking the No Draw box won't draw it - however the object is still there! Rolling Ball set to No Draw would be a huge challenge! #ROTFL_ani# # # Combined with the x/y=0 bug, this could create "automatic switchez" #ROTFL_ani# I have also discovered that you may place as many static hazardz as you want - on the same square (I use this in my new CL), completely messing up the timing of a puzzle.
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Post by ILoveGruntz on Aug 1, 2006 12:28:35 GMT -8
I'm confused. What version are you making??? The version I have is called 1.11 so is it just a patch to "upgrade" gruntz to this version. If not, perhaps you should rename it, so noone else with the real 1.11 is confused.
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Post by ILoveGruntz on Jun 10, 2006 11:06:11 GMT -8
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Post by ILoveGruntz on Oct 20, 2007 10:34:53 GMT -8
Thanks Now you could try Zone1 or The Warped Labyrinth - they are my latest CL'z
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Post by ILoveGruntz on May 14, 2007 13:23:51 GMT -8
Well I make CL's that require hours of dedication. I don't intent them to be playable to anyone but those who really knows how to play this game. I make them from a number of criteria: 1. No odd parts (no stairs in the middle of nowhere or the like) - everything is made to be exactly like one of the real levels. 2. Invention - Making something completely unseen. 3. Size and length - Big CL's to make sure that the level is big enough to contain most of my ideas. 4. Difficulty - I myself get rather bored by CL's like most of Gaby's, simply because i need more challenge (great level, but simply not hard enough). 5. Perfection - nothing should be incomplete in any way.
So my CL's are not made to spend one or two slots on while playing. Rather five or six.
PS: Sorry about the RB/RR confusion.
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Post by ILoveGruntz on May 13, 2007 22:20:23 GMT -8
Well it also means Rolling Ball, as far as I remember. At least that is what I meant.
And I hope you will see more to me and my CL's soon. I have little time at the moment to do Gruntzy things. But I hope to get back soon with new very hard to frustrating CL's.
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Post by ILoveGruntz on May 12, 2007 14:29:42 GMT -8
Wow - not only did you make it, but you also found a minor flaw that i wasn't aware of myself (one that I am aware of is that some of the RB's in the puzzle right above are harmless (edge of map)). That arrow maze WAS supposed to be used - but you found a shortcut (doh). I could correct that, so that it can only be played the way it is intended to - but that really isn't needed. The CL is hard enough as it is. Now that you've done it - have you completed "The Warped Labyrinth"? That too is made to be MAD.
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Post by ILoveGruntz on May 11, 2007 0:34:25 GMT -8
Oh yes the bombs death run... I remember that part - quite tough, but if you place everyone except the bomb in the same group, it should be possible. The bomb have to make a run for it over the silver and then the green switch, to finally intercept the spotlight. While he sings the other grunts should hurry up to the green switches.
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Post by ILoveGruntz on Aug 26, 2006 13:06:10 GMT -8
The timing is when the spotlight is in the bottom left corner, but you will have to try a few times before its gets perfect You were RIGHT!!!!!! FINALLY someone understood what i have been trying to tell you in at least 15 posts. (of cause I was right - I designed the level)
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Post by ILoveGruntz on Jul 14, 2006 0:33:39 GMT -8
I've asked him to make a quick walkthrough to the first fourth of the level only - as a start. So that I may be able to share the solution to this puzzle (and the quite confusing part after it) sooner. Then the full walkthrough will come later. Here is a start for producing an HTML walkthrough. I know, and I may try to make one later... but right now, the important thing is to get a good walkthrough out to all those gruntzerz who are completely lost. I think that I can figure out how to make one now, what confuses me is how to make it available to others, but i guess, you are writing on that too.
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Post by ILoveGruntz on Jul 13, 2006 7:43:31 GMT -8
Oh i forgot. As for the progres the south grunt shold help the east grunt with the silver pyramids. Then the east grunt should proceed before doing anything else in the north or south.
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Post by ILoveGruntz on Jul 13, 2006 7:38:46 GMT -8
-sigh- Read what i just explained... THE TIMING IS NOT TIGHT, and i don't want to explain why again - read the post.
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Post by ILoveGruntz on Jul 12, 2006 8:55:30 GMT -8
I've asked him to make a quick walkthrough to the first fourth of the level only - as a start. So that I may be able to share the solution to this puzzle (and the quite confusing part after it) sooner. Then the full walkthrough will come later.
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Post by ILoveGruntz on Jul 12, 2006 1:15:18 GMT -8
If so many people are having trouble solving it...even though your 11 year old brother can do it...there must be something that we are all missing...and we have all been playing this game for years... He has been playing this game for years too. Actually he was the one who bought the game. But I am glad that you realize that you have missed something. I will try to summerize the problem (and the solution): The big arrow puzzle with spotlightz circling in, is tricky. Especially because you immediately see two ways of timing the puzzle. Either you (1) make the spotlight hit the (second) tile just after yourself, or (2) you walk out on the tile just after the spotlight have hit. If you try the first solution you will either get caught immediately or in the middle. If you try the second solution, you will find that you get caught by the spotlight just before you reach the GTS. Then you concludes that the second solution must be correct, and then tries to perfect your timing. But your own mind has played a trick on you. The first solution - how impossible this may seem - is the correct one. Read this carefully, because this is the way of solving this puzzle. (The only thing this little walkthrough needs is a few pictures, but luckily my brother have decided to write a real walktrough, to those who are completely lost)
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Post by ILoveGruntz on Jul 11, 2006 11:35:02 GMT -8
Enough is enough. I will try to write a walktrough - simple text with a few pictures because i don't understand this html formate (but not until my fourth level is completed). But until it is finished... READ ABOVE... The timing is not tight. It is not nearly impossible to clear this puzzle. It is not necessary to create a safe spot. The problem is that the timing is playing tricks on you, but if you read the trick properly, you will find that the timing is easier than it seems. My brother on 11 can do it in the first, second or third try - but of cause he knows the trick. To GooRoos problem: You will have to move the eastern grunt in a different direction after activating the Silver Switch. He should end up at the puzzle with the spikez (another puzzle with tricky timing on the way).
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Post by ILoveGruntz on Jul 11, 2006 3:51:02 GMT -8
Noone is replying to my explanation above, of the puzzle Is that because, it made it clear how to do the "fancy footwork", or is it because everybody has given up?
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Post by ILoveGruntz on Jul 10, 2006 7:30:21 GMT -8
OK. Then I think I understand it. But I very much doubt I will ever be able to write the walkthrough like that. But right now, there is no desperate need for a walkthrough to this level, as the puzzle everybody is having problems with, is difficult because of the timing.
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Post by ILoveGruntz on Jul 10, 2006 0:18:54 GMT -8
As far as the descriptionz being confusing ... how so? For standardization, the file namez for most componentz are given to prospective walkthrough writerz, for example: Toolz.htm(l). Older operating systemz are limitted to three character file extensionz (.htm), while newer onez allow four characterz (.html) ... the reason I put the "l" in parentheses. That still sounds very confusing to me, but that is maybe because I don't understand what that .html is good for. I think that the thing I am most confused about, is that I can't see how to send in a simple walkthrough, without all this html coding.
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