BattlezM
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Is my hat too big?
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Post by BattlezM on Oct 26, 2006 15:29:57 GMT -8
I think you could make it 120x120, so the mini-map still showz. There isn't going to be anything but walking, right ? I don't see what possible errorz can be made like that. P.S. I'm almost done with the walkthrough for Stargate 4 .
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Oct 25, 2006 20:00:08 GMT -8
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Oct 13, 2006 20:59:58 GMT -8
That'z completely different. What I'm saying is that it'z not possible to make your gruntz play with their own toyz (select a grunt with a toy, click 'y' [on your key board] and click the grunt again, he sayz "no way". However activiate traitor mode and do the same thing, he will happily begin playing with the toy [and he can make other gruntz on his team play with it too]). Of couse I know that it'z possible to give your gruntz toyz...to carry, but not to play with.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Oct 3, 2006 16:39:38 GMT -8
It must be an enemy toy box, using your own colored toy box doesn't work (if you were in traitor mode it would work , but in normal mode you can't make your own gruntz play with their own toyz). So the best solution is to make an enemy bomber or an enemy toy box already in postion. Important note: the grunt will not activate the switch while (and after) he playz with the toy! (you need him to step on the switch again)
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Feb 14, 2007 15:53:13 GMT -8
There is a faulty covered powerup on a normal tile , thus an unreachable tool.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Sept 26, 2006 18:20:35 GMT -8
Look around for something huge and breakable. You may find something to "box" him onto that switch (be sure to have a squeak toy to keep him there !)
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BattlezM
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Is my hat too big?
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Post by BattlezM on Aug 28, 2006 10:48:11 GMT -8
Try stepping on that checkpoint switch after you have broken every single rock in the area.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Mar 8, 2007 15:18:50 GMT -8
Make sure to keep any other gruntz far away from the bomberz, it can affect their range.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Nov 11, 2007 21:27:06 GMT -8
This is a great level Pinkgoo! PERFECT in 18:18.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Sept 18, 2007 18:20:30 GMT -8
There is a really slow RB that is coming upon poor stuck warpstone , you must reach the YHS quickly so that warpstone can escape. I'm afraid you likely have to restart and try to get there faster. For best resultz: - Save often in the brick maze and reload every time you hit the wrong brick.
- Know where to go immediately in the crumble bridge.
- Send one grunt over the tight RB oath and go right for the YHS.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Sept 3, 2007 10:28:38 GMT -8
Again? I responded in e-mail about one severe problem. I also advised to avoid the whole keep the trio running while your gruntz fight, making it too stressful.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Aug 11, 2007 21:00:53 GMT -8
This is a Battlez Custom Level, not a Quest, right? (I'm beginning to think it would be a good idea to add to the 'criteria' code whether the Custom Level is a Quest or a Battle, with 'Quest' being the default.) It should be a quest. Why would there be a warpstone in a battle (except for Alter. Win Con. [AWC]).
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Aug 11, 2007 16:14:29 GMT -8
You should see a battle level I designed with unconquerable fortz a long time ago. In playing it, I believe I made 3000-4000 killz before getting rid of the save filez.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Jul 18, 2007 12:09:15 GMT -8
Be sure not to keep to enemy teamz together though, they will start fighting or might not even move at all! Boomerangz could actually make it easier. I'd send a grunt at them and they would start hitting everyone around them.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Aug 6, 2007 17:42:26 GMT -8
I have dibz on ToyLand7, because I started designing already.
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BattlezM
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Post by BattlezM on Aug 6, 2007 14:54:45 GMT -8
I'll make something related to bomb travel.
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BattlezM
Moderator
Is my hat too big?
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Post by BattlezM on Feb 10, 2008 11:14:38 GMT -8
There are Toy Boxez scattered around the map ... don't pick one up unless a Grunt with Spy Gear has determined what the contentz are ... it probably is there for a Grunt carrying a lit Bomb to be distracted from its mission. Not a good idea to spy on toyboxez, they change to your color when you do so...then they are unusable by bombz. (this givez me a pouzzle idea )
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Sept 24, 2007 21:14:47 GMT -8
In my dismay I looked at the level in the editor. Thankfully you at least labeled which pyramid getz operated by which switch where. It was the one where boxing glovez entered to get springz and teleport an enemy sword away (spike ring on square 2). Of all the switchez, this is the one that would be most difficult to accidentally press twice...I have no idea why I did. Otherwise, every other pyramid was down. Darn shame. At least next time I'll know what to do. P.S.- Is the forum time in sync again, for me it'z past 10:00 PM as I post the message.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Sept 24, 2007 20:14:02 GMT -8
So the one near the beginning? That makez sense. (I wondered why boot'z part was so short ) The Megaphone is physically located near the opening area ... but not accessible until well after BrickLayer tradez in his homeimprovement Toolz for Springz. Gravity Bootz is nearby, picking up a Coin ... but can go retrieve that Megaphone if other Gruntz have done their part. Eh-he, I knew that. If only that GP wasn't up... I probably could have finished the level.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Sept 24, 2007 20:00:20 GMT -8
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