Zu
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Post by Zu on Mar 31, 2018 17:42:40 GMT -8
Do you think you could draw over the map of the level or something to show in what ways the level should be modified? That would help me visualize what would be the best course of action to improve it.
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Zu
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Post by Zu on Mar 31, 2018 17:28:05 GMT -8
Considering that there are no other maps that use this mechanic, I think it would be worth it to have a working version of it, so that if someone decides to try out multiplayer in the future, then they can have some fun with this unusual concept.
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Zu
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Post by Zu on Mar 31, 2018 5:21:55 GMT -8
You can do this if you send the shovel grunt through the nearby empty checkpoint switch... while leading the gauntletz grunt through the checkpoint a bit below. It may seem like it would lead to a dead end, but it just requires some close examination...
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Zu
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Post by Zu on Mar 29, 2018 21:55:11 GMT -8
I believe that he might be referring to a QMS hidden in a mound near the starting point.
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Zu
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Post by Zu on Mar 28, 2018 6:19:05 GMT -8
Do you still have the working DOC file? I could then replace the corrupted one with it.
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Zu
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Post by Zu on Mar 28, 2018 1:12:12 GMT -8
I think the DOC file might be broken... it for some reason opens up a text version of a website, instead of a walkthrough. rohit, do you have a screenshot of where exactly you are?
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Zu
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Post by Zu on Mar 25, 2018 9:30:18 GMT -8
That's because the link should have had spaces in it. I just fixed it.
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Zu
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Post by Zu on Mar 22, 2018 10:49:24 GMT -8
Turns out that this level uses the infamous "magic shovelz" trick, which involves you first filling up a hole, and then digging it back out to reveal something that previously wasn't there.
Also, I can't say I'm a fan of the fact that this level requires using a red wormhole in order to progress...
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Zu
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Post by Zu on Mar 21, 2018 11:28:10 GMT -8
If you are able to operate the Task Manager at all when this happens, then try using the keyboard to operate it. You should be able to use the arrow keys to select Gruntz, and then press Delete to end the task.
As for the camera that follows your grunt, you are able to do this by either double-clicking them in the Stats tab, or by pressing CTRL+C.
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Zu
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Post by Zu on Mar 19, 2018 17:56:16 GMT -8
Glad to hear most of the ideas are doable. Also, one more thing I forgot to mention would be the option to zoom in and out at any point. swietymiki, it wouldn't hurt to at least plan certain features before the game is further developed, because otherwise implementing them later on might become tricky.
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Zu
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Post by Zu on Mar 18, 2018 7:37:30 GMT -8
Oh, I am excited about this news! One thing I'm wondering, since you apparently consider the possibility of releasing the game on tablets, how do you plan to implement that? Also, there's a handful of things that I would like to see in the game that hopefully you'd be willing to consider: - Once the game can support higher resolutions, I think that the UI should be revised to show all of its tabs at once, like so (a mockup I made a while ago): puu.sh/zKitL/6a218ffa22.png- An option to run the game twice or half as fast, and be able to switch between these modes at any time through a single click on a button somewhere. - An option for being able to pick the voices for the player gruntz, enemy gruntz, and the kingz. - An option to add your own tilesets! - For levels that are too small to fit in the screen, would a viable solution be giving them a black border with soft edges (like in the pic above)? - Will the game include an option for switching between different languages?
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Zu
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Post by Zu on Feb 23, 2018 2:36:38 GMT -8
You could have easily looked up the password in the admin panel. The password requirement should now be lifted... I think?
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Zu
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Post by Zu on Feb 15, 2018 19:16:34 GMT -8
Fixed "Not So Random" and "Starlight Road" levels being missing from the indicez.
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Zu
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Post by Zu on Feb 9, 2018 3:19:35 GMT -8
It doesn't seem like anyone has beaten it, so if you're willing to try to, then by all means go for it.
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Zu
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Post by Zu on Feb 9, 2018 1:53:59 GMT -8
I just added this level to all indices (since it previously wasn't included).
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Zu
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Post by Zu on Feb 6, 2018 0:43:17 GMT -8
My bad.
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Zu
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Post by Zu on Feb 5, 2018 19:15:21 GMT -8
Two of the solver's Gruntz and the enemy Toyer (with Boxing Glovez) provide blocks in three directions. Unfortunately, the Go-Kart moves randomly in EIGHT directions, with five of them usually fatal. That may be true, but you're forgetting about rocks, which also block off a significant portion of possible routes. In any case, I'm going to go ahead and move the thread to the Frustrating section and update the indices accordingly, since it's unlikely that there's going to be a third staff member to share his opinion on the matter.
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Zu
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Post by Zu on Feb 5, 2018 17:04:23 GMT -8
I found that one way to semi-reliably get past the toyer is to use the other two gruntz and the toyer himself to block the way of the gokart, so that it's stuck going up and down on the right side of the starting area... but yeah, I never figured out what to do after doing that.
My personal suggestion would be to consider marking this as a Frustrating level... it does seem to fit the bill with that starting bit, after all.
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Zu
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Post by Zu on Jan 31, 2018 16:51:47 GMT -8
Any news on that Statz page?
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Zu
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Post by Zu on Jan 28, 2018 4:37:48 GMT -8
What are the news on this?
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