Sheroan
Full Gruntzer
!!! The one that Persevere Prevails !!!
Posts: 462
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Post by Sheroan on Jul 4, 2008 3:17:27 GMT -8
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Post by swietymiki on Oct 24, 2018 6:55:59 GMT -8
I beat this level with the perfect score (14:50). This map is quite small but has very thought-invoking puzzles. You face original problems that require you to act differently than on normal levels. Once I even had to resort to the Walkthrough because I couldn't figure the solution out. It's disappointing that there isn't anything more available from this designer. The only things I'd replace would be 3 additional WARP letters that could just be turned to coins instead.
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Oct 24, 2018 8:34:50 GMT -8
I beat this level with the perfect score (14:50). This map is quite small but has very thought-invoking puzzles. You face original problems that require you to act differently than on normal levels. Once I even had to resort to the Walkthrough because I couldn't figure the solution out. It's disappointing that there isn't anything more available from this designer. The only things I'd replace would be 3 additional WARP letters that could just be turned to coins instead. Many of us, when Monolith stopped supporting the game via their web site, fell into the habit of providing all four Warp Letterz, since there was no way known to link our efforts together as 4 CLz each with a letter.
A lot of strange things exist in the original 32 that no one has discovered how to reproduce them: puzzlez stored under one name (Level01, for instance) but displaying another name (The Giant Rock) to the solver; linking one puzzle to the next in the graphics set; linking the last of a graphics set to the first in the next; and (at the time) how to name a puzzle to be used as a Secret Level and add it to the GruntzREZ file(s).
Thus, the departure from one Red Warp and one Question Mark Switch per CL.
I guess that greed led to the proliferation of Coinz.
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