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Post by swietymiki on Jan 13, 2018 16:51:12 GMT -8
That's a known problem with Gruntz on Windows 10 and it requires a workaround. You might try setting your game up according to this tutorial and see if it works differently: link
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Post by swietymiki on Jan 7, 2018 6:18:40 GMT -8
This one seems to have a broken table too.
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Post by swietymiki on Jan 7, 2018 6:02:42 GMT -8
Searching through various Gruntziclez Custom Levelz, I found out that the declaration table in this thread is broken.
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Post by swietymiki on Dec 31, 2017 12:41:40 GMT -8
I tried to make an easier level this time, focused around toyz (and white Gruntz), and using some of the toolz that I didn't include in my previous questz. I discovered that I'm not really into easy gameplay and I didn't have many original ideas, but the level is finished and I'd want to release it (next year, that is).
Also the level title, although chosen long ago, is a nice coincidence to the day that we have today.
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Post by swietymiki on Dec 31, 2017 11:53:37 GMT -8
Oh right, I didn't change the Direction value, so it didn't work.
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Post by swietymiki on Dec 30, 2017 9:41:11 GMT -8
Although I remember playing (or just seeing) a level that had different speeds of KitchenSlimes from Area 6, I didn't find any information on that in GooRoo's editor index nor in the GLE Manual. So I checked it myself in a Custom Level, putting something in the "Speed" box indeed changes the Slime's speed, like with the RollingBall logic (the default value is 2000). I feel that this information should be put here. (this is only a short thread, not a big discovery or anything)Also, I've not been able to make the Slime go counterclockwise (he just turned around and went clockwise), but I'm not sure if that's always the case. Maybe one of the designers has some info that he would like to share?
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Post by swietymiki on Dec 4, 2017 11:45:44 GMT -8
It's nice to see that the forum is still running
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Post by swietymiki on Nov 26, 2017 8:35:11 GMT -8
This person has sent a link to a "training map", but it looks like the level was never released and the website is no longer accessible. GooRoo, maybe you have the .wwd?
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Post by swietymiki on Nov 26, 2017 8:32:20 GMT -8
This bears similarities to "Rumble In The Rockz" (the Rocky Roadz battle), in reduced size. You show a date of 2013, but "Attila1992" is unknown to this Forum. Where did you find the map? And will we be permitted to offer it here? There are fewer than 10 puzzles available here which were NOT submitted by the author, and I prefer to have permissions to offer anything, if the author can be contacted. There's a registered user on this forum, called "atti1992", and he linked the same map back in 2015 (you can look a few posts higher and you'll find it), so I think that was the original creator and he wanted the level to be released.
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Post by swietymiki on Nov 26, 2017 8:23:24 GMT -8
That's pretty interesting. I randomly discovered this level while searching the indices. This level suffers from the same problem that I mentioned in this thread.The coins should be hidden behind trees, but they appear above them and because of that they are very easy to notice to any player. I checked, the logic of the trees is EyeCandy, not BehindCandy. So it appears I'm not even the first person that the bug happened to, just the first that noticed it.
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Post by swietymiki on Nov 26, 2017 7:54:35 GMT -8
After three hours of fighting this puzzle... Statz info: 1 Survivor, 8 Deaths (all ended up as suicide bomberz) Toolz: Boomerang, Goober Straw, Spygear, Gauntletz, Shovel, Gauntletz, Goober Straw, Gauntletz, Bomb x8 Stolen toolz don't count in statz, so I've not put them.
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Post by swietymiki on Nov 21, 2017 13:06:06 GMT -8
What Operating System does it have? If the laptop also has Windows 10, then getting used to it shouldn't take too long.
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Post by swietymiki on Nov 17, 2017 14:08:31 GMT -8
That's helpful, since I'm having really weird issues with screenshots on my computer, especially while using the Virtual Machine, and with F12 I can get a ready screenshot with just a press of a button. The only downside is that it immediately turns off the statz page, unlike Prt Sc.
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Post by swietymiki on Nov 17, 2017 13:53:58 GMT -8
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Post by swietymiki on Nov 15, 2017 11:34:31 GMT -8
I also encountered that when I was creating The Four SwordGruntz. You can enter a Red Warp that is created on a hole, but you cannot come back with it.
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Post by swietymiki on Nov 13, 2017 9:38:07 GMT -8
Oh, so that's how you press that switch! It always was a great mystery to me, since a Red Warp couldn't lead there and the area doesn't have any wingz or toobz.
Only when I came back to Gruntz recently I started to look for all secretz on Standard Levelz, to find the ones that I missed when I was younger...
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Post by swietymiki on Nov 12, 2017 5:24:40 GMT -8
There were no replies in this topic before, so no message is missing.
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Post by swietymiki on Nov 10, 2017 10:06:46 GMT -8
I don't think anything should be changed in the level, it's well-decorated and -thought for its small size, so you could count me as the Beta-Tester and already release it.
Unless you want to change the announcement that there are 2 visible coins and 1 hidden.
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Post by swietymiki on Nov 3, 2017 10:23:17 GMT -8
I have found a way to put decorations in levels without using the EyeCandy logic, by putting InGameIcon instead and then setting the Z value of the object to 2, so it appears before any other objects or Gruntz. I guess I'll have to replace all broken EyeCandies in this level using this method.
Edit: Doing that caused another batch of bugs in the level, with objects sometimes disappearing when Gruntz walk on them, or a coin hidden behind a decoration that is impossible to pick up. Sigh.
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Post by swietymiki on Oct 30, 2017 9:57:07 GMT -8
Nothing is checked in the flags section. When I select "No Draw", the decoration becomes totally invisible in-game.
Also I just sent you the file in a private message.
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