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Post by swietymiki on Mar 28, 2018 5:13:59 GMT -8
The file must have got corrupted somehow, because I am unable to open the downloaded version either. My copy of the document was working perfectly fine when I sent it, so I don't know what happened?
If you are talking about the last south-eastern island, then you should kill the enemy before pressing the QMS, or you won't be able to collect all coins. You must take the provided GunHat, which will be equipped by your Sponge Gun Grunt, after he teleports here of course.
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Post by swietymiki on Mar 25, 2018 8:52:49 GMT -8
Indeed, the download link doesn't work here. Removing the exclamation mark doesn't fix it either, so maybe it was lost from the server?
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Post by swietymiki on Mar 19, 2018 13:30:20 GMT -8
Of course I'm looking forward to this idea but I think we need to be realistic here. We don't want to throw the project in the deep end. There were similar plans in the past and they all died out for one reason or another, generally people "come and go" on this forum all the time. I'd suggest, instead of starting to pursue multiple features at once, to at least finish the basic version of the game and then expand it with more details from here, so that there are any visible results. I think it is always good to see if you are making progress, otherwise it might get very demotivating. I'm pretty sure you'd also need more people for such a game project, very likely from outside of our community.
On another note, creating a mobile-compatible Gruntz game might reach a larger audience, but for me it feels like a completely different thing than a normal PC remake.
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Post by swietymiki on Mar 12, 2018 12:45:11 GMT -8
I was building this level around the time I had left the forum (years ago). It was almost finished but then it became a victim of a logic error that prevented the map from launching. I couldn't figure out the problem without having to remove all my newly added objects, so I stopped working on it.
I recovered the level last month and even managed to fix the issue, but I'll have to redesign it because it's completely missing EyeCandies and some parts are messy and weird in general. I'm putting it on the forum to make sure that I'll finish it eventually (edit - it's done).
The original title of this level was "Lost Five" - based on the fact that the game starts with 5 Gruntz (also the map is 55x55 tiles and there used to be 5 Secretz as well). I changed it to reflect an idea that is the most noticeable in the level - the Warpstone Grunt in the middle island has to go through numerous pyramid "gates" to get to the king. Look ahead and remember to move forward with all of your Gruntz as they depend on each other!
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Post by swietymiki on Feb 23, 2018 12:26:10 GMT -8
So, the problem was that when I stepped on a Green Switch next to the King's Fortress, the pyramids didn't toggle. Just nothing happened, like the switch didn't exist at all. All other switches functioned correctly, only this one was broken. I tried stepping on it several times, loading saves and such. Nothing worked at first but I found the solution a while later. It was somehow caused by the fact that one of the Giant Rocks was left untouched and a part of the "15" number was still hidden, in area with another Green Switch (see picture): Attachment DeletedThere was one more thing wrong with that "15": only the pyramids that were initially hidden in Giant Rocks worked. The two that you can see in the toggled state were totally unresponsive. I looked into the Gruntz Level Editor but all logics appear to be fine. As long as these two weren't working, neither were the pyramids around the King's Fortress. The solution to this was to destroy the remaining Giant Rock. Then all green pyramids magically started working again.
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Post by swietymiki on Feb 23, 2018 12:00:38 GMT -8
I found a few things that need to be fixed regarding this level. 1. Link which should lead to this thread from Alphabetical Order B is broken (2609 instead of 2701). 2. The viewable map has the entire left part of the image replaced with empty tiles, for whatever reason. Now a little about the level. As Perfect Grunt mentioned, you don't need to use the toys and the whole south-eastern part can be done in 2 ways. That part seemed quite confusing, I was expecting that I made a mistake somewhere but that wasn't the case. Igloos and trees are missing collisions behind them, while I think they should be present (at least that's what I usually see in other's levels). I don't want to be harsh, but there is room for improvement in this map (literally and coincidentally, the level has a lot of free space). I have got a perfect score but I had to cheat in order to finish the level because I encountered a weird (but interesting) glitch with the Green Pyramids which prevented level completion. I'm going to address it in a separate post, because this one is already getting pretty long.
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Post by swietymiki on Feb 23, 2018 7:01:22 GMT -8
I've not heard of this logic before. Since it works, it should be added to the Editor Index (after over 10 years, huh).
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Post by swietymiki on Feb 23, 2018 4:49:20 GMT -8
There's more to that. This isn't a hold switch - only one Grunt is required to capture an enemy fort.
And the decoration just makes it look unprofessional, it's like the designer was in a hurry.
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Post by swietymiki on Feb 22, 2018 15:48:32 GMT -8
The ground star decorations could be put in a more symmetrical way in this map.
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Post by swietymiki on Feb 21, 2018 15:21:19 GMT -8
There's always been one thing that was intriguing me on this forum, especially when I joined it a few years ago. A board called "Level Beta Testing Messages": what is it for? It appears to have some threads in it, but I've never heard that someone was using it. Beta testing always takes place in comments of the level thread or in private messages.
This is a question specifically to admins: what's the purpose of this board? Could it be made public to everyone? Or maybe some secrets are held in it, that normal users aren't allowed to see? (just kidding)
Nevertheless, I'm quite curious about what could possibly be revealed.
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Post by swietymiki on Feb 19, 2018 6:43:13 GMT -8
If you have another computer with a CD drive, you could copy game contents from the Gruntz CD on it and then transfer them using a pendrive.
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Post by swietymiki on Feb 18, 2018 4:20:12 GMT -8
Hello! Thanks for the submission.
I'd like to suggest a small correction to the level: in the south-eastern castle, there are 2 guardpoints missing (they should be placed on the bottom stairs).
I also think this map could have a more original name, to distinguish it from other battles in the 8th area.
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Post by swietymiki on Feb 17, 2018 4:49:43 GMT -8
The designer mentioned 3 maps but only 1 got released. What happened to the rest?
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Post by swietymiki on Feb 6, 2018 9:49:29 GMT -8
Take a look at some older messages of the thread again. Same problem was encountered over 2 years ago: Huh, so this level was never released. For some reason I thought it was... From what I remember the first two problems you bumped into require smart positioning of your Gruntz. Enemies always prioritize attacking (and giving toys to) Gruntz on the four cardinal directions before checking for the other four possible tiles around them, except when retaliating immediately (i.e. their stamina is full after their pain animation is complete). You need not worry about taking hits from the boxing enemy; grab the Springz when he just finished his attack, so the recharge time will be enough for you to move away from the deadly spot it lies on, and on top of that your bare-handed Grunt will likely be attacking him right afterwards, triggering retaliation (since the recharge time of bare-handed Gruntz is, if I'm not mistaken, slightly lower than Boxing Glovez, which becomes noticeable after a few blows traded). When you know where to go with each Grunt, it rarely goes wrong. The same applies to the toyer enemy: there are two rocks on the lower right corner of the area, so attracting the toyer and moving your Grunt to that spot, then moving your two other Gruntz to the two clear tiles above him guarantees there's nowhere for the Grunt to go with his mobile toy... breaking it immediately.
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Post by swietymiki on Feb 2, 2018 7:09:08 GMT -8
I passed it with the first method. I walked with my Grunt a few tilez before the enemy Guard, so that when the Gunhat shoots the bullet would hit the enemy.
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Post by swietymiki on Jan 28, 2018 12:04:50 GMT -8
It might be totally confusing at first but after playing it for some time it becomes clear what leads where and what the order of all parts is.
Other than the two green wormholes at the start, which serve no purpose.
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Post by swietymiki on Jan 28, 2018 5:30:55 GMT -8
We have to wait for powerfulmind's response.
By the way, with the release of all the recently finished levelz, this forum board became quite empty... Everything that is in the workz is made up of old submissionz.
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Post by swietymiki on Jan 26, 2018 9:11:16 GMT -8
What is blocking the gauntletz from returning to his switch? Orange pyramidz?
We need some more precise information.
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Post by swietymiki on Jan 15, 2018 10:19:10 GMT -8
I asked powerfulmind if he's going to send the level to you for release and he said that he'll do it once he finished some work to do in the thread.
Although I can still see some issues with the "Toolz" category.
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Post by swietymiki on Jan 14, 2018 4:55:20 GMT -8
Have you tried the built-in Gruntz method (F12)? It should create a .bmp file in your game directory.
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