powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 8, 2015 9:12:48 GMT -8
Here is link to my blog!!!! I'm writing a very popular ( ) e-diary, but it's Polish. Anyway everyone who can understand me (and my funny version of life), is definitely welcome in this page. Have fun!
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 7, 2015 8:17:41 GMT -8
I forgot to add one more thing: I tried to change the Coordinates, like in TileSecretTrigger, for the Teleporter logic , but no effectz. There appears still an extra red wormhole. But I forgot to write it, whoops! Anyway, I know the idea of trapping opponentz to specific locationz by a Return Teleporter, because I played Gaby's Purim.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 6, 2015 8:36:23 GMT -8
Another, very mystery discovery! When I use a combination of portalz, in order red- blue, there is appearing... a red portal on Tile 0,0! And even more: it can appear for more than one time, always if in my multiple portal, I step on the red one. It also has the target Tile 0,0, too. And: if I'm using this additive portal every time it appears, it works like a blue wormhole (1 time), and I have 2 portals (total 2 uses). But if I'll exhaust the multiple portals uses limit (2 times stepped) and then I try using the wormhole on 0,0, I can use it for 7 times! Maaan, how does this red pile of something work?!
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 5, 2015 8:23:52 GMT -8
I found another side effect : When you are in traitor mode,you can use conversion powerup to another buddy,you can do that how long you want before conversion grunt dies.And something happening to gruntz list tab. Yes, and this Conversion Grunt hits the friend like a slower Roidz barehand Grunt. But he can't regenerate health from buddy "conversion", he needs a real enemy to do this. But about Gruntz List, I didn't try to observe it.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 4, 2015 9:19:26 GMT -8
I think that bug is like this : When the goober straw grunt press to arrow switch,the game program forgot arrows can move entities (Yes its too stupid forecast ). I know another bug about arrow switches,when you go to + arrow cross,you cant move to any direction. You're talking about an Intersection... This is completely normal thing, because this Tile is made to work on any direction other than diagonal. But for the type Arrow or a Two-Way one , it should work even if a Grunt steps on it diagonally. And finally, he should eventually stop only on the Intersectionz, not normal Arrowz! By the way, we name these Tilez not Arrow Switchez, but Arrowz, et cetera.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 4, 2015 8:54:41 GMT -8
Yes, it is! Trying a Battlez Map, my Goober Straw Grunt stopped on a up-pointing Arrow , walking on it diagonally, like on the Intersection! More info: I think, he tried to go automatically to the AI (if your Grunt stays close to the enemy, he will attack him soon). There was also not too much free space and I tried to send him with whole group to a place, so he needed to walk past the Arrow. Anyway, he was squashed soon. Does someone have an idea to describe this bug?
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 4, 2015 8:42:27 GMT -8
From my observationz: when you're making fun with cheat codez and Traitor Mode is ON, be sure not to click on your Grunt if a toy is chosen (from Action Optionz or by pressing Y) to undo the selection... or your buddy will become to play with it! To exit from the Toy selection, you must press Escape, no way!
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 3, 2015 0:21:52 GMT -8
There is a hint : You can put logic to just one red pyramid.It still works,because you know red pyramids not like green pyramids there are working thogether (or somethin). Yes, I taught this trick, just to avoid a mistake of a Switch that is supposed to nothing... In this post,you'll see that Zu described me how the RPz work. Here you'll find everything about our theme. Hmmm, is this automatic thing of these Pyramidz good? I think, it is. Describing completely, every RS is always supposed to raise or lower EVERY Pyramid on the entire level. So this ONE TileTrigger placed on a RP will have IDz of all the RSz on your CL. So simple.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 2, 2015 0:07:26 GMT -8
Just click here! Also, I have a question: is there any way to place the teamz in some placez, (no randomness), like in the Training Battlez Map?
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 1, 2015 23:17:02 GMT -8
Got PERFECT! score, in 1:35. Little CL, just for a worm-up. I was able to train the speed of solving little mapz. So, just thankz! PS. I tried to make a fight, after I took over the Warpstone, and now I know how was it difficult...
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on May 1, 2015 0:04:46 GMT -8
The biggest problem was the enemy team limit... this level hits the maximum of 45 enemy gruntz, and only careful evaluation of what I need and what I don't let me fit exactly into this limit. Try to make some intersectionz, so the solver'll need to give a toy to a Grunt, and then get past this place again, so he'll be forced to find the next toy. So, you'll save your enemiez' limit a little bit.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Apr 30, 2015 5:49:26 GMT -8
Ya know, If I saw the beginning of your post, @zazor5000, I thought that you found other method to make one portal from multiple onez, but it wasn't. My Powerful Mind was cheated!!! Actually, your post doesn't have subject that I expected from you. And so, I expected something about a combination of the blue and red portalz , not green with blue . But, anyway, your observation definitely confirmz that I have used another puzzle method in my CL, so thank you.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Apr 29, 2015 9:11:16 GMT -8
Maybe you discovered before me (thiz thread iz so old! ), but I tried also these combinationz: * -->able to use for 5 timez * -->able to use for 4 timez I tried even a 3-timez combination, that'z blue- red, if the blue portal has one target location (name it blue target) and red one was other target location (name it red target). So, it my Grunt goez at first to the red target, the to the blue target and at the last time to the red one again. I could place even more wormholez on a single Tile, but don't joke... Too much to describe!! I think the connection of red and blue wormhole (exactly in thiz order!) iz used for two timez, and three if vice versa, because the red wormhole iz like the blue one, until a blue wormhole iz under it... But I can't desribe how are the three wormholez' connectionz working, not only these I wrote here. Just a secret. Did you try even more experimentz with the red and blue portalz, or you're shocked for my observationz?
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Apr 28, 2015 6:35:27 GMT -8
It seems you have a few more Cheat codes than I do, with slightly different descriptions. Your arrangement is rather haphazard, so I prefer my organization, but may try to combine the two when I complete the project of correcting broken thread links. Whoops, I see the error here... In the Cursez, there iz mplightzout ( Black Screen) written by two timez, and no mpclostrophobia ( Mini Cam).
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Apr 27, 2015 8:14:31 GMT -8
You placed too much powerups.Its good for me.And,its very easy to acces enemy forts (i finish in 12minutes on difficult mode.) No problem... Soon I'll make next Battlez Map, Non-relaxing Golf. Prepare to a little bit harder conquering a fort. I'm at the beginning of designing, so you'll have to wait for some time.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Apr 27, 2015 8:00:31 GMT -8
Downloaded the CL. I got PERFECT! score in 5:37. Man, difficult puzzle. If made it at first, I got no Secretz. Then typed mpilovethisgame and found the RW (no mercy!!! ). If making the puzzle for the second time, I tried to remember the Target places of the GWz, but no way... Maybe if I'll try it for a few timez, I'll finally remember the GWz targetz positionz. Zu, you got closer to the legendary Perfect Puzzle, if you remember my ealier status( "Doez the Perfect Puzzle exist? Difficult question, even for me ")... But - Thiz iz Gruntz - The Ultimate Puzzle-Strategy-Action Game, hah! So, thank you. Thiz CL just showz the truth of these wordz!! PS. I'm glad how much problemz may make other Pushin Them Around Puzzlez... I see, I should try to solve them, too.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Apr 27, 2015 6:59:15 GMT -8
How do you maked griddle can passable? I think it'll help you a little bit for other examplez: you should observe the User Value for a Tile (able to edit if you choose User type), for example: If I want to make Tile #2 (one of the regular onez) working like a Spikez bed, I should see what User Value makez the Spikez, er... Spikez. So, I see the Spikez have User Value 32. To let the Tile #2 make pain, you write the Tile number just 2 and change it from Clear to User with 32 Value. And done! Or if you know the User Values: 34 for a Mound and 35 for a Hole, you can even make the Pyramid diggable or all the Death Tilez from High on Sweetz with value 35, so every Grunt will die, falling inside, like into a Hole (or vice versa, just making Tilez #196 and #198 Death). Et cetera, et cetera. I used thiz method to make one of the Secretz of my CL, maybe you'll know where iz it (but DO NOT write about it! ).
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Pool
Apr 27, 2015 6:41:20 GMT -8
Post by powerfulmind on Apr 27, 2015 6:41:20 GMT -8
So, @zazor5000, good luck. PERFECT! score! Funny level, needed to make some giant anger for your Sword Grunt, so he'z able to kill 30 enemiez. I'd like to try a challenge on Secret to the letter by destroying correct, but hidden Brickz (who was playing Casino Road Secret for a Gauntlet Grunt or the maze to the GS on Turkey CL, will know what am I talking about). Anyway, thankz!
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Apr 25, 2015 2:54:30 GMT -8
Ok, finished. @zazor5000 'z Red Warp, hidden somewhere in the treez, may be his signature of his CL'z, I think. Thankz for the game! No problemz with thiz level, may be released easily.
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