powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on Jun 23, 2015 5:50:04 GMT -8
Now, it is directly related with GLE, because I can observe it while working on making a CL, on the program. Open Rocky Roadz, then place a logic "Brickz" with GAME_WAPWORLDONLY_BRICK image on Tile #1 (better a group) and look very carefully at the landscape. Can you see a special wave-looking line on it? It's positioned on the right from the logic, and moves every time we move the Object. Also I say I'm working on Windows XP (old grandad... ).
|
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on Jun 20, 2015 1:33:53 GMT -8
Can i be beta tester when it finished (That is too )? This CL is DESIGNED now! I have even no .WWD. But, If you want, I can send you it. Of course: 1. if I finish designing, 2. also to GooRoo, with Statz Page and "View The Map!". But you'll get it.
|
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on Jun 19, 2015 22:53:59 GMT -8
Can i be beta tester plase Hmmm, I should say you all that GooRoo is also the another tester of this map, so all BETA-Testerz should communicate by themselvez... OK, you'll soon get the .WWD, Statz Page and "View The Map!" (so you can verify the CL before your first play). But I warn you - the Black Pyramidz Fragment may be really frustrating!Hint: press Switchez in the correct order. Just Save and Load for hundredz of timez. If you'll give up, I can send you an image with solution.
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on Jun 19, 2015 10:26:17 GMT -8
Yep, I placed a Thread like this for first time, but I was forced a little to do it... This CL is (I think) terribly difficult, so I think, more BETA Testerz will be needed. And, someone finally had to placed it, GooRoo was probably too busy. So I'll help him. I'd like from GooRoo to please to send some stuff (Statz Page "View The Map!" etc.), so he'll edit the Thread and add them here. I'm waiting for some answerz - from our GooRoo and otherz for help!
Hmmm, something about the CL? I think, the title gives you enough information. Little, but painful map - with an easy puzzle of Crumbling Bridgez as the warm-up, something harder (the Green Warpz Labyrinth) and finally the completely Frustrating maze of 31 (yes!) BOTSz , and you are forced to press them in correct order. And there are some wayz which you can try to solve this puzzle...
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on Jun 14, 2015 0:10:51 GMT -8
About View the Map... I think, the correct Green Switchez should be assigned to their Pyramidz on the image, we don't know, for example, does the GS on the north control GP on the west, or on the east. GooRoo, can I edit the map and assign the Switchez to their Pyramidz? I'll just download the map and edit it in Paint. Actually,that View The Map! image is mine.And,what will you change? If so, you can edit the image and let GooRoo to place a new "View the map!" as you want. What to change? Maybe not to change Tilez, to make reading easier. Better see that I wrote an offer to assign them: , for example to make some connecting linez between every Switch and Pyramidz group which is controlled by this Switch. On Paint or similar.
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on Jun 14, 2015 0:01:20 GMT -8
My discoveriez just from the last few minutez: when I use cheat codez for Gruntz Creation/Destruction, I can create a Grunt , right-click on him to open Action Optionz window, then Create next Grunt again there (and squash the buddy under, so the new Grunt is staying on Goo) and observe that the Icon of Barehand in Action Optionz changes to "No Tool"! Placing again next Grunt here (next squashing, Action Optionz window is still not closed!) the "No Tool" changes to Barehand Icon of unable to use (silver) for a moment and then to the normal Icon of the Barehand. But the window still is not closed! Now, I make the window with "No Tool" and Destruct the Grunt by K. The Action Optionz still looks to be opened... I clicked on it, so the game crashed. Hmmm, shouldn't the window close automatically, instead of staying here and making a bugged place?
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on Jun 13, 2015 22:29:24 GMT -8
About View the Map... I think, the correct Green Switchez should be assigned to their Pyramidz on the image, we don't know, for example, does the GS on the north control GP on the west, or on the east. GooRoo, can I edit the map and assign the Switchez to their Pyramidz? I'll just download the map and edit it in Paint.
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on Jun 11, 2015 4:46:05 GMT -8
You need, GooRoo, to fix an error in the Notes, where the dimensionz must be changed from 60X 60 to 120X 120!
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on Jun 11, 2015 4:30:35 GMT -8
Yeah, Zu's idea is very good and simple. I can place here an example of my map (an image). As you can see on the lower left corner, there is some space - a rectangle, not too wide. It was a perfect place to add some Electrical Outletz here. Also, try to make a logical puzzle instead of a skill one, or combine them to make the CL more interesting.
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
3 Areaz
May 24, 2015 0:02:24 GMT -8
Post by powerfulmind on May 24, 2015 0:02:24 GMT -8
Wait a moment, if this button doesn,t work, the CL still is NOT unable to download. Even if it has Released status. Is someone still working on the link? If he is, the CL shouldn't be released until the link creation finishes.
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on May 18, 2015 5:57:48 GMT -8
It's the same with AIz in Battlez! When the Fort is conquered (I have experienced this), the AI with bomb may stop on my ToyBox and have fun with the Toy which was found. And then, I was able to shoot him down by a Nerf Gun ball , so he exploded. Finally, we see that this Grunt was also existing, but unable to control.
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on May 15, 2015 8:35:29 GMT -8
Hi, SwordGrunt, nice level. I'll need some time in order to know all the combinationz and placez for the Powerupz and Toolz... Thank you!
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on May 14, 2015 6:52:52 GMT -8
While it's definitely a nice idea, there's one major problem: not all "attack" and "being hit" animations are equal. For instance, a sword grunt has two attack animations: one being a quick smack on the head, and the other being a long stab. He alternates between the two at random, which can affect the result of a fight. A similar problem is especially apparent for the spring grunt, who not only has one short and one long attack animation, but also one short "being hit" animation and one ridiculously long one that can keep going even after the blue bar filled up! These problems make it impossible to fully accurately determine the outcome of a fight, and at least for the single player levels, I think it should be fixed so that the randomness factor is removed (it can stay in Battlez since it adds unpredictability to the match). Something to consider in Dizgruntled, I guess. If reading carefully, you can see I warned everyone about randomness for time of "attack" and "being hit", so I know, too, that I'll never do a perfect table with always correct parameterz. Maybe soon I'll make an attachment with an image, as GooRoo said, because this idea is pretty good. But not today, now I'm too busy. EDIT: Anyway, maybe the Gruntz' imagez close to the DPS valuez are helpful for a little bit? EDIT2: Do you all understand the DPS ( Damage Per Second) definition? Ask if you need!
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on May 13, 2015 7:54:12 GMT -8
I think, something like this should be in the GLE. To let you know, here will be Damage Per Second value, counted on the Open Office.org Calc (Excel). The definition defines itself, so I think, no more descriptionz are needed. If you want, indicate any eventual mistake. TOOL DAMAGE PER SHOT AVERAGE SHOT LATENCY (secondz) STAMINA (secondz) DPS: damage/(shotlatency+stamina)
Bare-handed 1 . . . . . . . . . . . . . . . . . . 0,25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 0,4444 Bomb Explosion . . . . . . . . . . . 0,7 (to light a bomb) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Boomerang 6. . . . . . . . . . . . . . . . . . 0,6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 0,9091 Brick Laying Toolz 4 . . . . . . . . . . . . . . . . . .0,8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,5 . . . . . . . . . . . . . . 1,2121 Club 8 . . . . . . . . . . . . . . . . . . 0,35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3,5 . . . . . . . . . . . . . . 2,0779 Gauntletz 5 . . . . . . . . . . . . . . . . . .0,15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,7 . . . . . . . . . . . . . . 1,7544 (Boxing) Glovez 1 . . . . . . . . . . . . . . . . . . 0,125 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . .0,4706 Goober Straw 2 . . . . . . . . . . . . . . . . . . 0,175 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,2 . . . . . . . . . . . . . . 0,8421 Gravity Bootz 3 . . . . . . . . . . . . . . . . . . 0,475 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,25 . . . . . . . . . . . . . 1,1009 Gun Hat 10 . . . . . . . . . . . . . . . . . 0,25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10,25 . . . . . . . . . . . . 0,9524 Sponge Gun 1 . . . . . . . . . . . . . . . . . . 0,35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 0,1869 Rockz 8 . . . . . . . . . . . . . . . . . . 0,3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . 0,9639 Shield 1 . . . . . . . . . . . . . . . . . . 0,3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 0,4348 Shovel 6 . . . . . . . . . . . . . . . . . . 0,3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3,05 . . . . . . . . . . . . . 1,791 Spring 5 . . . . . . . . . . . . . . . . . . 0,525 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,7 . . . . . . . . . . . . . . 1,5504 Spy Gear 4 . . . . . . . . . . . . . . . . . . 0,325 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,5 . . . . . . . . . . . . . . 1,4159 Sword 10 . . . . . . . . . . . . . . . . . 0,3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3,85 . . . . . . . . . . . . . 2,4096 Time-Bombz Explosion . . . . . . . . . . . 0,7 (to place an explosive) . . . . . . . . . . 8,25 . . . . . . . . . . . . . Toob 2 . . . . . . . . . . . . . . . . . . 0,34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,3 . . . . . . . . . . . . . . 0,7576 Magic Wand 0 . . . . . . . . . . . . . . . . . . 0,5 (to wave the wand) . . . . . . . . . . . . .15,1 . . . . . . . . . . . . . 0 Warpstone Piece 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 Welder's Kit 20 . . . . . . . . . . . . . . . . . 0,25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15,2 . . . . . . . . . . . . . 1,2945 Wingz 2 . . . . . . . . . . . . . . . . . . 0,45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5,2 . . . . . . . . . . . . . . 0,354
Notez: - explosionz' Toolz can,t have any DPS - Boomerang and Wingz can hit multiple enemiez, so expect a few timez higher DPS for these two - Warpstone and Wand Gruntz can't attack, so their DPS must be 0
- Spring, Gravity Bootz, and Glovez may be not too practical in Battlez because of long shot latency and/or its stun And also an attachment below (in .xls format), to see everything better. Attachment Deleted
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on May 13, 2015 6:05:08 GMT -8
Do you want to say, GooRoo, that the Designerz, like me and @zazor5000, are responsible for the part of this Forum life, and so, new ones are still needed here? I personally think, they are needed.
|
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on May 11, 2015 7:17:43 GMT -8
OK, let's contend even more! I'm doing at least... ummm... 300 secondz here? OK, I'll stop if seeing what can Staff do... You all can't tell me that there are only some Gruntz Fanz, some aren't only online ( BattlezM's last post, an answer to mine one). They get e-mailz from ProBoards about repliez to the participated threadz, so they can always log in and write, too!
|
|
powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
|
Post by powerfulmind on May 10, 2015 2:37:00 GMT -8
I had this problem, too, if trying to make the first Battlez Level - one or two Fortz were unable to take over. And everything's right; my Fortz were touching every corner, but now, in my newest Battlez Map (in Designing), every Fort is moved a little bit, so they're staying further from corners. And no problems! It's all just my easier description, I think it may be helpful.
|
|