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Post by GooRoo on Oct 25, 2017 7:31:44 GMT -8
I have now created the map image. Sorry for the delay, I've been very busy recently: files.fm/u/8555wwwd I have the image captured to its folder, and will create the ThumbNail for it and upload both to the web host. Then the 2017 index will be complete.
Thank You!
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Post by GooRoo on Oct 24, 2017 21:22:56 GMT -8
All 21 of Wedrikul's submissions in the MiniCampaign archive have been successfully tested and released. This is the only one without a "View the map!" image. The screen grab should be taken early, before any of the Wormholez can be entered.
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Post by GooRoo on Oct 24, 2017 20:05:43 GMT -8
The type font used in the software used for file transfers on this laptop, and the servers, makes absolutely no visual difference between an uppercase I and a lowercase l (unlike what we see here in this post. So I hope that the filenames of RamboIt will be true.
I will ensure this thread refers to RamboIt, and see if the links work.
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Post by GooRoo on Oct 24, 2017 19:14:38 GMT -8
Oddly, there is no difference... they all have the same speed of 900 ms. I have not paid strict attention to the map image. Do those RBs just go back-and-forth, or do they go around in a rectangle? Rectangles have a glitch with RBs, that messes up the timing.
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Post by GooRoo on Oct 24, 2017 19:11:08 GMT -8
I am changing the default difficulty level on almost of the Mini Campaign puzzlez, but this is the first one suggested as Very Easy. A few have been suggested left at "Medium", the majority at "Easy", so I appreciate the heads up on this one, or I might have just made my 'standard' change ... and been wrong.
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Post by GooRoo on Oct 24, 2017 18:57:47 GMT -8
Ah! I took that character to be an 'l' (lowercase L), but seeing that map, I have to agree, and will rename it as you suggest. With a space between Rambo and It in the thread title, and RamboIt for the folder and files.
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Post by GooRoo on Oct 24, 2017 18:49:48 GMT -8
The ObjectDropper(s) not a problem, then? That central path would seem to be troublesome.
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Post by GooRoo on Oct 24, 2017 18:47:08 GMT -8
Got the PERFECT: puu.sh/y6pty/0345953a2b.pngHere's the map: puu.sh/y6pu1/a7801ae1e7.jpgThe difficulty is Easy, but... This level has one considerable flaw: namely, the rolling balls at the bottom of the level are placed in such a way that after a while, the leftmost ones can become desynchronized with the timing of the neighboring balls. Take a look at this picture; the red balls will desychronize themselves with the yellow ones, potentially creating an impassable wall when all five balls are rolling over the blue arrows. This means that I had to wait until the balls synchronized themselves again in order to be able to pass. So Easy ... but cruel (or Frustrating) due to the mis-timing. Have you looked at those two RBs with the GLE to see if there is a difference in their timing?
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Post by GooRoo on Oct 24, 2017 16:19:24 GMT -8
Got the PERFECT: puu.sh/y6ov5/d2863dfb51.pngHere's the map: puu.sh/y6ovC/5354645437.jpgI'd say that this level is Easy+, given that there's at least one section with tight timing. I especially like the fact that the arrows point to the correct purple switches, it's something I definitely haven't seen so far in Gruntz levels. Both images SAVEd to my hard drive, and I will do more until my wife calls me for dinner.
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Post by GooRoo on Oct 24, 2017 16:16:41 GMT -8
So far, not so good. The first three alphabetical components were messed up, so it took me about four times as long to make the Designer link changes. Dinner time now, so I will likely call it quits for the project for this day. Puzzlez beginning with a number, and the letters A and B are corrected.
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Post by GooRoo on Oct 24, 2017 14:27:56 GMT -8
First off, OpenOffice works just fine on my laptop Windows 10 computer.
I just finished updating all of the "by release date" indices, so that clicking on a Designer name will present you with a list of all of the Custom Levelz (Questz and/or Battlez) that that person has created. The indices by graphics area also work that way, and (so far) Very Easy, Easy, Hard, Very Hard and Frustrating difficulty indices as well.
The alphabetical and the many 'Medium' difficulty indices will either go very fast, or very slow, depending on whether they have somehow become obfuscated (all of the carriage return and line feeds eliminated) ... thanks to 'replace' functionality. Just a few entries for Designers (those with rather long 'handles') are a problem for me ... because I was lazy when I set up their entries, and made their tags short ... in a non-standard way.
Due to browser caching, you may need to do a refresh to see the changes.
BTW, this is a project I undertook in anticipation of the rest of Wedrikul's "Mini Campaign" set of puzzlez being successfully BETA tested and verified. So I am going through the various indices trying to make them ready for the new additions. When I discovered how horribly the "Rocky Roadz" index had been messed up, I wanted to fix problems before updating any index became more time-sensitive. Fortunately, only a few indices required major effort in repairing them.
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Post by GooRoo on Oct 23, 2017 18:30:05 GMT -8
I just noticed that I do not have a "View the map!" image for this puzzle, so anyone who tries it out would be helpful in sending me an image before play starts.
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Post by GooRoo on Oct 23, 2017 15:09:19 GMT -8
I think this level was omitted during the movement of threads from the beta section. It is already tested, so it should be placed in its respective forum board. Done! As I said before, my juggling skills leave much to be desired, and I dropped this 'ball'.
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Post by GooRoo on Oct 23, 2017 15:05:03 GMT -8
SAVEd the images ... and this one is really 20X20.
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Post by GooRoo on Oct 23, 2017 15:01:56 GMT -8
I count 21 tiles wide and 21 tiles tall, so I need to change the Announcement for that alone!
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Post by GooRoo on Oct 23, 2017 14:57:27 GMT -8
Got the PERFECT: puu.sh/y5kgc/87ac0d806f.pngHere's the map: puu.sh/y5kdo/ed20541254.jpgThe difficulty is Easy. There's not much to this level beyond just trying to take down all the enemy gruntz without getting burned to a crisp. I would also like to point out that it's perfectly possible to crash the game simply by pressing the button that hides the interface. I'm fine with levels being small, but they should at least be 20 tiles wide... So in your experience, less than 20 tilez wide (or tall?) could cause a crash if the interface is hidden (as when trying to do a screen capture).
That is bad!
My personal opinion is that anything less than 32 tilez wide OR less than 24 tilez tall is not good. When I was able to play Gruntz, my screen resolution was 1024X768 pixels (or 32N24 tiles), and I was upset when a puzzle kicked me back to the default 640X480. Requires closing Gruntz, and rerunning the desired registry entry.
BTW, I have captured your images, and made their ThumbNails, and will upload everything when I do the same for the other threads that have been updated today.
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Post by GooRoo on Oct 23, 2017 14:43:11 GMT -8
What to do you mean by deleting the Designer List members? If it means deleting lists such as these, then it would be a major bummer to not have those anymore. Absolutely NOT! If you look at one of the Medium difficulty indices, and click on an Author's name (link), you will see an alphabetical list of Designers, with counts by difficulty (and Battlez, if any). Then back up, and click on the rock associated with it (the graphics set) and click on the same Author's name there.
See the difference? I am "eliminating the middleman" ... and the maintenance chore I created for myself when I created the alphabetical Designer List, the Collaborator List, and the Battlez List. When I finish the project, clicking on an Author 'handle' anywhere will take you to that individual's Custom Level listing, as in your 'these' above.
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Post by GooRoo on Oct 23, 2017 9:26:30 GMT -8
I have updated the indices for graphics areas 1 through 6, correcting the links to the Version 2 puzzlez, anticipating verification of more of Wedrikul's "Mini Campaign" puzzlez.
Since I discovered that my favorite browser will not properly handle link references to internal places within a member, I have replaced the Author links with links to the individual member's index. With no method to test other browsers, I assume that such links are simply not worth having. When I complete this project, I will remove the 'Designer List' members for Questz, Collaborationz and Battlez.
Try out Rocky Roadz (which I believe is completely up-to-date).
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