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Post by FriedGruntzaholic on Mar 29, 2007 13:02:35 GMT -8
One of the absolute weirdest problemz with my computer now is that it has a tendency to turn off (or on) if I accidently tap it too hard. Basicly I'm going to need a completely new computer. Check your electrical connections! Particularly around the power supply. Both sides, coming out as well as going in. Check the power supply connection at the motherboard and at the switch. It sounds very much like you have a loose connection somewhere--either that or your power supply is going bad, which may explain a lot of other problems, too. And a new power supply, if necessary, is cheap and fairly easy (usually) to replace.
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Post by FriedGruntzaholic on Jun 15, 2006 20:04:30 GMT -8
Oh! I am so sorry to hear about Bea. Of course, I will definitely pray for her. Thank you, Bonnie, for letting us know.
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Post by FriedGruntzaholic on Mar 21, 2006 13:52:36 GMT -8
It may be a case of not having the right window active. Remember that you are usually going to have a couple of windows open at the same time, especially if you are working in tile mode. One window will be active and you can move and navigate around in that window; the other(s) will be inactive and you won't be able to move or navigate in that window until you make it the active window by clicking in that window first.
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Post by FriedGruntzaholic on Feb 24, 2006 5:22:22 GMT -8
The date/time stamp are now back in sync with the rest of the world. Perhaps it got out of sync while they were looking at the link problem and had to disconnect our server from the rest of the system for awhile?
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Post by FriedGruntzaholic on Nov 3, 2005 6:09:53 GMT -8
Shorten your signature, please. Please be considerate of those of us who still use dial-up internet service (and the rest of us, too). It wastes our time and is frustrating to load a page that is mostly nothing. Plus you're wasting valuable resources on this forum.
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Post by FriedGruntzaholic on Oct 31, 2004 10:32:16 GMT -8
Hm, but this forum is no longer available. If you tried to go to Monolith's Gruntz website using the gruntz goo.com address that was included with the game, then, yes, that address is no longer valid; you are redirected to a portal site. Monolith abandoned that URL a couple of years ago. But Monolith's Gruntz site is still up and running--for the time being. Just go to www.gruntz.com or click on the Gruntz banner link at the top of this page, and you will be taken to Monolith's site. If you have a good graphics program like Ulead's PhotoImpact or Adobe's Photoshop, try opening them up in one of those. If one of those programs can open .pid files, then I think they will be able to convert the .pid's to a .gif or a .jpg format. I don't think that MSPaint can handle .pid's, or if it can open them, that it can convert to .gif or .jpg formats. But, I've been know to be wrong before...mmhmmm.
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Post by FriedGruntzaholic on Sept 29, 2004 19:29:47 GMT -8
Cool! What version are you getting? My wife tells me that PhotoImpact 10 (or PI10 for short) is out now. The latest version we have is PI8 (we need to upgrade our machines to handle anything newer. Ugh!). For a good resource forum, go to PIRC ( Photo Impact Resource Center) pub118.ezboard.com/bpirc67276 for any questions or help that you need. They are a great bunch of folks there and have tons and tons of knowledge. Tell them Deb and David sent you; they'll know who we are. Registration is required, but it's free--unless you want the Gold membership. I hope you like the program and that it meets your expectations. I'm certain it will.
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Post by FriedGruntzaholic on Sept 28, 2004 18:54:14 GMT -8
Once again, I have to recommend Ulead's PhotoImpact. Outside of the professional graphics programs that cost hundreds of dollars, PhotoImpact is one of the best graphics programs around if not the best and for a fraction of the cost. And I know of some professional graphics designers that use it for their business, but it's easy enough for rank amateurs to use. And there is plenty of user-to-user support in the form of forums and bulletin boards. I know of one user board that has in the past had an animation forum where you could get help using the program to make animations. Given the number of things that you are wanting to do, it might be worth the investment to purchase.
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Post by FriedGruntzaholic on Sept 16, 2004 3:28:11 GMT -8
Hi, Rob, and welcome to our forum. I don't think this as sensitive a subject as it used to be. Many, many, games, particularly older games that are no longer published, have had no-CD cracks made for them. And if the game is no longer published and is not likely to have a sequel made, most of the publishers seem to be willing to overlook things like that. As far as I am aware, there is not a no-CD crack available. The closest thing that you're going find to that is to download Gruntz from the RealArcade Games site. But that's going to cost you, and you've obviously shelled out some dough for Gruntz already, so that may not be a very attractive option.
BTW, how long have you had Gruntz and where did you purchase it? We constantly get questions from potential Gruntzerz who have downloaded the demo, played it and liked it, and want to upgrade to the full CD version. Unfortunately, it is getting harder and harder to find outlets that sell Gruntz. We would like to learn who has it available so that we can steer people who want the game in those directions.
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Post by FriedGruntzaholic on Sept 7, 2004 9:11:30 GMT -8
I can help you out with the Main page splash screen background. My lovely wife has already converted it to JPG format and compressed it. I will send it to you in an e-mail. I think you, and everyone else, will be pleased with how it turned out. As for the rest of the screenshots, she said you're going to have mixed results. Any screenshots that have a lot of "noise" in them will be difficult to compress without losing some of the pixel integrity.
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Post by FriedGruntzaholic on Sept 6, 2004 19:56:41 GMT -8
What is the last thing you see at the right edge of the screen, when you are on the main page (before entering any Boards/threads)? I am using a 1280X1024 screen resolution, with an Internet Explorer window of about 1024X1000, and see a very slight tiling effect on the right edge, and about two-thirds of "Gruntz" tiling at the bottom of the window. I see the right edge of the Gruntz splash screen background and the vertical scroll bar. There is no "tiling" effect that I noticed, although the background is quite pixelated but that is very fixable.
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Post by FriedGruntzaholic on Sept 5, 2004 20:45:55 GMT -8
I have a vertical scroll bar, but no horizontal scroll--everything fits nice and neat into my screen size. And all the images are nice and neat. No bolloxed up display here!
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Post by FriedGruntzaholic on Jun 1, 2006 20:45:44 GMT -8
What happens if the grunt carrying a warpstone is destroyed? Does it respawn immediately/in a while or has this condition been stopped entirely? In the AWC, the warpstone is never destroyed if the grunt carrying it is killed. But how the warpstone grunt dies determines what happens to the warpstone. All causes of death to a warpstone grunt except death tilez cause the warpstone to drop to the ground where the grunt died. In the case of a death tile i.e, holez, water, lava, etc., the warpstone respawns immediately at the spot where it last touched the ground.
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Post by FriedGruntzaholic on May 31, 2006 13:40:12 GMT -8
It took me awhile to grasp how this logic worked so I'm not surprised somebody else is having trouble with it. There are two things this logic is not or does not do. First, the warpstone pad logic is not an alternative means of taking over individual fortressez, if that's what you are trying to do. If you are successful in bringing the warpstone piecez to the warpstone pads assigned to you, then ALL of the gruntz on the opposing teams immediately and simultaneously commit suicide via bomb and ALL of the opposing kings simultaneously jump off their fortz into their goo tubz. That's it. Game over. Secondly, the warpstone pads do not "follow" you around the map. To clarify, let's say you make a map with one fort in each corner (NW, NE, SW, and SE). Let's now say that you put 4 WarpStonePad logics in each fortress area. You assign the Score value of the WarpStonePad logics of the NW fort = 0 (corresponding to Player 1, you); of the NE fort = 1 (corresponding to Player 2); SW = 2 (player 3); and SE = 3 (player 4). After saving and starting the game playing against the AI's, the computer assigns you to defend the SE fort. However--and this is key-- if you want to win using the AWC, you must place the 4 warpstone pieces on the pads in the NW fort as those are the pads "assigned" to Player 1 (that's you). The same holds true if you are defending the NE or SW forts, too. You will always have to "deliver" the warpstone pieces to the Warpstone pads in the NW fort regardless of which fort you are defending. If you put the warpstones on any other pads in any other fort (in our example, the SE fort), the player "owning" those pads (in our example, Player 4) becomes the winner, even if your gruntz put them there!
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Post by FriedGruntzaholic on May 28, 2006 9:19:23 GMT -8
I tried it, and it worked! CalcCowID does the trick. I didn't understand it at first - I took over my own fort! Big S's appeared on my platez - still worked. Checking the No Draw box in the Flags section of the Objects Dialog box will get rid of those S's for you.
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Post by FriedGruntzaholic on May 28, 2006 9:14:05 GMT -8
Now it works... ...but something still has to be wrong! If I try it, the wrong player wins! The entry in the "Score" field must be wrong... No, the entries in the Score field are correct. Remember what I said in a previous post about the WarpStonePad logic always and forever (at least until it is changed with the editor ) being assigned to a specific player regardless of which fortress area that player is defending and regardless of where on the map the logic is placed. In Battlez against the AI, you, the human player, are always going to be Player 1. The Score value of 0 corresponds to Player 1. Therefore, every pad that you assign the value of 0 "belongs" to you, Player 1. In order for you to win using this method, then you must lay the warpstone pieces down on the pads that have the Score value of 0, regardless of where on the map that pad may be, even if they are in the middle of an enemy fort! If you place the warpstone pieces down on the pads that have Score values of 1, 2, or 3, then the AI player with that value wins, even if your grunt placed the warpstones there.
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Post by FriedGruntzaholic on May 28, 2006 8:12:28 GMT -8
And kids: what's the #1 rule about switch logics? (All together now!) Press the CalcCow ID button when placing a switch!!! Otherwise, the switch, no matter what it is will not work. I know that! But it doesn't work! I tried it WITH CalcCow and WITHOUT... ...and in my case there are NO 'S's.. I think I know what's wrong. Ran into the same problem when I tried to create another level using this logic. It's with the logic name; I mis-capitalized it when I gave the information above. Sorry about that. Try Warp StonePad for the logic name. (A little lesson on the importance of correct spelling and capitalization with this editor.) Mea culpa!
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Post by FriedGruntzaholic on May 27, 2006 19:38:49 GMT -8
Big S's appeared on my platez - still worked. That is as it should be. The WarpstonePad logic is basically a switch logic.
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Post by FriedGruntzaholic on May 27, 2006 19:08:56 GMT -8
For me it still doesn't work... Do I have to use the "CalcCow ID" button? Yes, the WarpstonePad logic is basically a switch logic. And kids: what's the #1 rule about switch logics? (All together now!) Press the CalcCow ID button when placing a switch!!! Otherwise, the switch, no matter what it is will not work.
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Post by FriedGruntzaholic on May 27, 2006 5:55:20 GMT -8
Thank you! If I understood you correctly the problem is that the AI don't know how to get along with this winning method, right? In a sense, yes. The AI is smart to pick up a warpstone piece if they come across one, but it is not smart enough to know what to do with it. An AI grunt will merely wander around with the warpstone, which can make retrieving that warpstone piece, mmmm... , shall we say "interesting" at times. #duck!# Some more interesting tidbitz about this logic: The warpstone in the AWC behaves like a toy. Like toyz, your grunt can put the warpstone down on the ground and another grunt, teammate or opponent, can pick it up. This is important to know because the warpstone piece must be laid down directly on the tile with the WarpstonePad logic. A grunt just standing on the tile while carrying the warpstone does not activate the logic. Unlike Questz levels, should a grunt carrying the warpstone die in battle, the warpstone does not break nor does the game end; rather the warpstone fallz to the ground where another grunt can pick it up. OTOH, if a grunt diez by way of a death tile or hazard, i.e. drownz in the water or fallz down a hole, etc., then the warpstone returnz to the point on the map where it was last on the ground. Remember that each WarpstonePad logic is assigned to a specific player. For example, if a WarpstonePad logic has a Score value of 0, then that pad is assigned alwayz and forever to Player 1 regardless of where in the world that pad is placed. This means that if a WarpstonePad logic is placed within a fortress area, then the player assigned to that pad must always use that pad regardless of which fortress he is defending. This could and often would mean going into an enemy'z fortress area in order to reach the assigned pad. By corollary, you can defeat yourself by placing the warpstone piece on the wrong pad. Instead, the player assigned to that pad gains the victory and you, along the rest of the playerz, go down to defeat.
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